Here's something fun that I did for the map of the Castle Top Floor B.
In Symphony Of The Night, when climbing the last stairway to Dracula's chamber, you can see a 3-D version of the Clock Tower in the background which turns as you climb, thus giving the whole castle a real sense of size and dimension.
Well, Harmony Of Dissonance tries to do a similar effect, but being sprite-based instead, it doesn't exactly look as good and for my map, I thought I could do better.
First, here are two shots of said tower in Harmony.
Seen from the leftmost viewpoint:
Seen from the rightmost viewpoint:
Neither of these look really good as most of the details like the clock face are hidden by the way the sprites are scaled.
Using the tile viewer in Visualboy Advance, I managed to get both faces of the tower in their entirety. However, they couldn't be used as such since that would mean that both faces would be facing the same way.
Each side is 68 pixels wide. However, if the tower was seen from a 45 degree angle (a halfway rotation between the two faces), they would both appear to be less wide. Using good old trigonometry, I calculated the cos value for a 45 degree angle which gave me something like 0.70.
In short, that meant that the faces would appear to have 70% of their real width. I thus used Irfanview to resize both faces horizontally only by making them 70% of their original size, making sure to use the 'resize only' option which wouldn't blend pixels together for a smoother but less 'pixely' look.
This was the result which was incorporated in the final map:
Neat, isn't it? And much better looking than the first two examples as seen in-game.
Oh yeah, and here's another map preview:
Luminous Cavern B:
http://img158.imageshack.us/img158/214/hodluminouscavernbki7.png---
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard
B*tch, meet reality. Reality, meet b*tch. - Me