Author Topic: Drill Dozer (GBA)  (Read 30891 times)

0 Members and 1 Guest are viewing this topic.

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
Drill Dozer (GBA)
« on: May 15, 2014, 10:48:26 pm »
I know it's been several months since I've submitted anything but I haven't been resting all this time (only some of the time). The truth is, I've started several projects that ended up proving to be too demanding on a technical level for very little reward. But since I'm tired of never showing anything because it's not finished, I actually spent all the time I needed to come up with the finished presentation for this project so even if I never finish it, at least a couple of maps will end up on the site as official submission.

Anyway, here are the maps done so far for Drill Dozer for the Game Boy Advance.

Red Dozers' Training Course


Area 1-1: Skullker Hideout:


Area 1-2: Skullker Factory:


Area 1 Secret Area: Restricted Area


Area 2-1: Art Museum:


Area 2-2: Museum Vault:


Area 2 Bonus: Employee Area:


Area 3-1: Kuru Ruins:


Area 3-2: Sunken Ruins:


Area 3 Secret Area: Forgotten Ruins:
« Last Edit: February 05, 2017, 08:54:45 pm by TerraEsperZ »
Current project:
Mega Man: Powered Up (PSP)

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
Re: Drill Dozer (GBA) (2nd posting attempt)
« Reply #1 on: June 17, 2014, 08:58:17 pm »
Welp, it's been over a month since I posted the above but I haven't been slacking! I'm almost done with two more levels but capturing the starting position of the various enemies was slowing me down immensely. Thankfully, I just found a much faster (and perfectly accurate) method so hopefully I should have more of this game by the end of the week.
Current project:
Mega Man: Powered Up (PSP)

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
Re: Drill Dozer (GBA) (2nd posting attempt)
« Reply #2 on: June 26, 2014, 10:18:02 pm »
Updated first post with the following maps:

-Red Dozers' Training Course
-Area 1-1: Skuller Hideout (Updated Formatting & Presentation)
-Area 1-2: Skuller Factory
-Area 1 Secret Area: Restricted Area


Looks like I've finally picked up some speed on this. I can't promise to post new maps regularly, what with my summer vacations coming up soon but I'll certainly try. Regarding the formatting tweaks, I decided to change a number of little things. For starters, the game's dialog boxes were just too ugly so I decide to simply use the game's font with an added outline for the treasure names as well as the Exit and the new Start labels. I also added thinner connection between rooms to signify door transition, with arrows denoting one-way passages; it makes it easier to follow the flow of a given stage.

The first map, Red Dozers' Training Course, is still incomplete but it'll be a while before I add what's missing, namely the purpose of the Enigma Room, the levels of Unlock Codes as well as the Secret Passwords and their various effects. I figure I'll eventually add a giant box with all that info as well as graphics representing the various effects of the passwords but that can wait.

Oh and Jonleung, I noticed you went ahead and submitted the first one by using the link I provided. Is this preferable for you or would you prefer submissions by email like I've always done?
Current project:
Mega Man: Powered Up (PSP)

Offline JonLeung

  • Administrator
  • *****
  • Posts: 3685
Re: Drill Dozer (GBA) (2nd posting attempt)
« Reply #3 on: June 27, 2014, 09:17:59 am »
This time around, for the life of me, I can't seem to get the full-sized image to appear...is it Photobucket or is it just me?

Should probably still be via email generally, thanks.

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
Re: Drill Dozer (GBA) (2nd posting attempt)
« Reply #4 on: June 27, 2014, 11:15:15 am »
I finally know how to link the images directly, so updated the links in the first post.

Nope, still not working. Sorry about that. Photobucket seemed to be the best available option in terms of free image hosting, but the downside is the apparent inability to link to the images directly. You have to click on the Download link under Media Option in the bottom right corner of the page of a specific image.

I'm not even going to attempt to attach another map to a post considering how often that features ends up corrupting the forum database (I'm up to three times already).
« Last Edit: September 05, 2014, 08:02:08 pm by TerraEsperZ »
Current project:
Mega Man: Powered Up (PSP)

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
Re: Drill Dozer (GBA)
« Reply #5 on: March 28, 2015, 09:55:58 pm »
Updated first post with the following maps:


-Area 1-1: Skuller Hideout (Updated to show secrets)
-Area 1-2: Skuller Factory (Updated to show secrets)
-Area 2-1: Art Museum
-Area 2-2: Museum Vault
« Last Edit: March 28, 2015, 09:56:20 pm by TerraEsperZ »
Current project:
Mega Man: Powered Up (PSP)

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
Re: Drill Dozer (GBA)
« Reply #6 on: July 17, 2015, 08:59:00 pm »
Updated first post with the following map:

-Area 2 Bonus: Employee Area
Current project:
Mega Man: Powered Up (PSP)

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
Re: Drill Dozer (GBA)
« Reply #7 on: March 22, 2016, 06:36:03 pm »
So yeah. I'm still alive, though I haven't mapped much over the last few months. I'm hoping to correct that but as always, free time is a rare commodity these days.

Updated first post with the following map:

-Area 3-1: Kuru Ruins
Current project:
Mega Man: Powered Up (PSP)

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
Re: Drill Dozer (GBA)
« Reply #8 on: May 01, 2016, 10:18:22 pm »
Well, the sun is back at last, along with some much-needed mental energy and I've finally resumed active work on this project.

I've updated the first post by adding the following maps:

-Area 3-2: Sunken Ruins
-Area 3 Secret Area: Forgotten Ruins


I've also updated it with revised versions of every previous maps. I did a lots of tiny changes like:
-Changing the position of a few rooms to straighten connecting arrows.
-Altering the spacing between rooms to make said arrows more visible.
-Changing the color for some treasure labels because I hadn't realized that they were red before being examined and turned grey after.
-Correcting a few stray pixels.
-Changing the date to reflect the revisions.
Current project:
Mega Man: Powered Up (PSP)

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
Re: Drill Dozer (GBA)
« Reply #9 on: December 29, 2020, 09:09:45 pm »
This is just a small update to indicate I've gone back to work on this and I'm almost finished with Area 4-1.
Current project:
Mega Man: Powered Up (PSP)