Author Topic: 2018/07: Vice: Project Doom (NES) - Will Mallia  (Read 18947 times)

0 Members and 1 Guest are viewing this topic.

Offline JonLeung

  • Administrator
  • *****
  • Posts: 3690
2018/07: Vice: Project Doom (NES) - Will Mallia
« on: July 01, 2018, 12:37:58 pm »

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Will Mallia's Vice: Project Doom (NES) maps.

Detective Hart of the Vice unit investigates the mysterious BEDA Corporation, which is involved in military technology, but also turns out to be a front operated by aliens.  The aliens' "Gel" is a substance used as a drug which has serious effects on humans.  Hart will have to drive, jump and shoot to get to the bottom of this convoluted story and save the world.

Vice: Project Doom is often compared to the Ninja Gaiden series because of its partly animated cutscenes telling a slightly more mature story (by NES standards) and the highly detailed graphics that make up the dark locales that our hero must traverse.  But in addition to the side-scrolling action, the game also features a couple "Spy Hunter"-style driving sections as well as two arcade-style first-person shooting segments.  It really is a underrated game that never came close to being as popular as its ninja-themed cousins on the NES, but is still a comparably good time.

So the recognize the effort put into mapping this "dystopian future Ninja Gaiden with aliens" that deserves to be better known, Will Mallia's Vice: Project Doom (NES) maps will be known as VGMaps.com's Maps Of The Month for July 2018.

Offline Will

  • Hero Member
  • *****
  • Posts: 602
Re: 2018/07: Vice: Project Doom (NES) - Will Mallia
« Reply #1 on: July 03, 2018, 01:45:17 pm »
I certainly had fun with this one. This game certainly looks like a cross between Spy Hunter and Ninja Gaiden with two different genres of gameplay. You do have a good mix of melee and ranged weapons to use. The US Cover looks a lot better than the Japanese one that I thought at first it was a Capcom game (can't always judge by cover at first sight). I find Stage 4 to be the shortest and most bland of stages. Could have used some improvement there. My favourite stage is the eighth one for its futuristic look and mechanised theme. The last stage does have a Castlevania look about it. My favourite music tune is the first stage theme. This game probably deserves a SNES remake with the cutscenes in full colour instead of monochrome colour schemes. Definitely a game worth a play.
« Last Edit: July 03, 2018, 01:46:50 pm by Will »

Offline Matthäus1977

  • Newbie
  • *
  • Posts: 9
Re: 2018/07: Vice: Project Doom (NES) - Will Mallia
« Reply #2 on: July 08, 2018, 04:21:47 am »
Nice Game, got it by coincidence at a Fleahmarket in 2002, with other games for cheap. I like the Background effects in Stage 2 (zig-zag moving of the Night City Skyline mirrowing in the Water). Also nice music and graphics Detail. There are local differences in the Japo an Western Versions. Never heard or read of it bevore then.