Author Topic: Mega Man 8 (PSX)  (Read 27826 times)

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Offline Zeric

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Mega Man 8 (PSX)
« on: January 15, 2007, 10:11:37 am »
Dr. Wily?s Island

http://img482.imageshack.us/img482/9922/mm8islanduv1.png



Grenade Man

http://img482.imageshack.us/img482/7563/mm8grenademanla7.png



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Current Projects: Akumajo Dracula (X6800) Super Mario World (SNES) Mega Man 8 (PSX)

Current Projects: Akumajo Dracula (X6800 - Final Stage) Mega Man X2 (SNES Sigma 2)

Castlevania: Aria of Sorrow (GBA - 83%)


Offline marioman

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RE: Mega Man 8 (PSX)
« Reply #1 on: January 15, 2007, 01:55:01 pm »
Nice!  As soon as I am able to edit posts, I will update my list to include these.  Glad to see some progress made.

Offline JonLeung

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RE: Mega Man 8 (PSX)
« Reply #2 on: January 15, 2007, 02:51:28 pm »
Did you ever figure out how to deal with the background in the hoverboarding stage, Zeric?

Offline Zeric

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RE: Mega Man 8 (PSX)
« Reply #3 on: January 16, 2007, 03:25:16 am »
No I haven't figured it out yet Jon, but I will think about something when I start that stage again.



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Current Projects: Akumajo Dracula (X6800) Mega Man 8 (PSX) Super Mario World (SNES)



Current Projects: Akumajo Dracula (X6800 - Final Stage) Mega Man X2 (SNES Sigma 2)

Castlevania: Aria of Sorrow (GBA - 83%)


Offline RT 55J

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RE: Mega Man 8 (PSX)
« Reply #4 on: January 16, 2007, 09:57:43 am »
Have you tried ripping the background, or is that not an option?

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Dot? Dot. Dot!


Offline TerraEsperZ

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RE: Mega Man 8 (PSX)
« Reply #5 on: January 16, 2007, 02:37:23 pm »
If I remember correctly, the only available way to rip the background is to intercept OpenGL calls, and that usually results in capturing hundreds of 16 x 16 tiles, and putting them together to form the original background is a puzzle best left to masochists...



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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project:
Mega Man: Powered Up (PSP)

Offline Grizzly

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RE: Mega Man 8 (PSX)
« Reply #6 on: January 18, 2007, 12:51:20 am »
Now that you talk of it - maybe there is a pattern for how the backgrounds need to be reconstructed. At least I don't think the developers put the backgrounds in this way. I might test it with some backgrounds and tell you what I find out. Because I already needed PSX backgrounds some times but didn't want to put the backgrounds together out of 16x16 tiles. For example the Rayman PSX backgrounds look much better than the PC version's ones but at the moment there's no easy way to get them out of the game.

Offline Zeric

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RE: Mega Man 8 (PSX)
« Reply #7 on: January 29, 2007, 11:17:13 pm »
Redone another stage and this time it is Clown Man. One of my favorite stages.

The next one I will take on is Frost Man and it's another one of those snowboard stages which I hate so much.



http://img201.imageshack.us/img201/115/clownmanzp8.png



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Current Projects: Akumajo Dracula (X6800) Mega Man 8 (PSX) Super Mario World (SNES) Fury of The Furries (Amiga)



Current Projects: Akumajo Dracula (X6800 - Final Stage) Mega Man X2 (SNES Sigma 2)

Castlevania: Aria of Sorrow (GBA - 83%)


Offline marioman

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RE: Mega Man 8 (PSX)
« Reply #8 on: January 30, 2007, 06:07:23 pm »
3 down, 11 to go.  Keep it up!

Offline JonLeung

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RE: Mega Man 8 (PSX)
« Reply #9 on: January 30, 2007, 06:35:11 pm »
*hands marioman some blue and white pompoms*

Offline TerraEsperZ

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RE: Mega Man 8 (PSX)
« Reply #10 on: January 30, 2007, 07:29:07 pm »
Great work Zeric, really clean and pretty! I'm eager to see what you'll accomplish on that snowboard section; I'm sure you'll surprise us all :)



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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project:
Mega Man: Powered Up (PSP)

Offline marioman

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RE: Mega Man 8 (PSX)
« Reply #11 on: January 31, 2007, 01:17:17 pm »
JonLeung Said:
*hands marioman some blue and white pompoms*

Ah, thanks.  I needed those.  *Shakes pompoms like crazy*

Offline JonLeung

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RE: Mega Man 8 (PSX)
« Reply #12 on: November 30, 2007, 10:44:40 pm »
Awesome job, Zeric.  As you can see, they're the December 2007 Maps Of The Month.



I also made a Mega Man 20th Anniversary front page Feature thingy that takes you to a random Mega Man game.