Author Topic: Contra III: The Alien Wars (SNES)  (Read 29745 times)

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Offline marioman

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RE: Contra III: The Alien Wars (SNES)
« Reply #30 on: December 05, 2007, 06:15:53 pm »
I'm good with it.  Nice job.

Offline RT 55J

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RE: Contra III: The Alien Wars (SNES)
« Reply #31 on: December 05, 2007, 08:07:45 pm »
I've finished putting the map together. If everybody likes the layout, I'll submit it.



http://img480.imageshack.us/img480/7040/stage4roadwarriorsii3.png

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Dot? Dot. Dot!


Offline marioman

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RE: Contra III: The Alien Wars (SNES)
« Reply #32 on: December 05, 2007, 08:15:45 pm »
Perfect!  So it wasn't impossible after all.  :)



Congratulations on finishing these maps.

Offline TerraEsperZ

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RE: Contra III: The Alien Wars (SNES)
« Reply #33 on: December 05, 2007, 09:41:30 pm »
It works beautifully :) That being said, I would have found it impossible to do, but then again I'm not good at thinking "outside the box" at all. It wouldn't even occur to me to put the same object (battleship) twice in the same continuous map. I have some strange hangups sometipes :P



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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
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Offline Zeric

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RE: Contra III: The Alien Wars (SNES)
« Reply #34 on: December 05, 2007, 11:36:16 pm »
Looks very good, congratulations on finishing mapping the game.



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Current Projects: Akumajo Dracula (X6800)
Current Projects: Akumajo Dracula (X6800 - Final Stage) Mega Man X2 (SNES Sigma 2)

Castlevania: Aria of Sorrow (GBA - 83%)