Author Topic: Crater, a Sokoban clone for MS-DOS  (Read 8003 times)

0 Members and 1 Guest are viewing this topic.

Offline FlyingArmor

  • Full Member
  • ***
  • Posts: 230
Crater, a Sokoban clone for MS-DOS
« on: March 29, 2025, 10:41:58 am »
For the last year and a half or so, I've been working on and off on my own clone of the puzzle game Sokoban aimed at MS-DOS machines. My ultimate goal is to create a JRPG for MS-DOS, but since that would be far too ambitious for an initial hobby game programming project, Sokoban seemed like the perfect type of game to start out with due to its sheer simplicity.

Anyhow, I thought I'd bring it to people's attention here to see if anyone would like to participate in the second beta testing phase for it. I'm mainly interested in what people think about the difficulty (or lack thereof) of the puzzles, but if anyone manages to find some game-breaking or cosmetic bugs while playing through it, I'd definitely like to know about those as well.

Here's the download link: https://www.dropbox.com/scl/fi/whjvatds2b68id60dr42t/Crater_Beta2.zip?rlkey=q55ss7kvsfrlpi47dmw95euvx&st=ih1jp3xn&dl=0
(Sorry for Dropbox's shenanigans; you should be able to download the file without having to sign up for a Dropbox account.)

All the details about what I'm expecting from play testers are contained within the README.TXT file in the zip file, so please be sure to read that before playing.

Looking forward to what you all think of it! :D

Offline mechaskrom

  • Jr. Member
  • **
  • Posts: 50
Re: Crater, a Sokoban clone for MS-DOS
« Reply #1 on: April 22, 2025, 12:40:59 pm »
I thought it was a solid sokoban game with nice graphics and good puzzle and interface design. It having a story with a short intro and ending was a nice touch as well. The difficulty felt fair with a nice mix of easy, medium and hard levels. There were only three levels I got totally stuck at (I gave those a 10 rating) and had to use a sokoban solver (Sokoban Automatic Solver by takaken) on.

Overall I liked your game very much and didn't find anything particular to complain about. Good work!
Some tools and other stuff I've made:
https://github.com/mechaskrom

Offline FlyingArmor

  • Full Member
  • ***
  • Posts: 230
Re: Crater, a Sokoban clone for MS-DOS
« Reply #2 on: April 23, 2025, 01:04:19 pm »
Thanks so much, mechaskrom, for your feedback! ;D

I had to resort to a Sokoban solver as well for a few puzzles just so could continue playtesting the rest of the stages in a timely manner, haha.

Although they're not present in this beta version, I do plan on adding more story elements throughout the stages, in the form of inscriptions, just so my game can stand out a little bit from the more blatant clones.

Also, thanks for actually taking the time to rate every puzzle! I have a feeling most playtesters haven't bothered even to read the readme file (which is why I stressed it here in the initial post), so your contribution is most invaluable in that regard. :D