Micro Machines 2: Turbo Tournament (MD)

Started by Maxim, June 26, 2007, 06:28:05 AM

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Maxim

http://img413.imageshack.us/img413/577/zzzmicromachinesiirimrunu8.th.png" width="144" height="165" alt="User posted image" />

http://img413.imageshack.us/img413/577/zzzmicromachinesiirimrunu8.png

Maxim

Rim Runners

http://img258.imageshack.us/my.php?image=micromachinesiirimrunnexx8.png">http://img258.imageshack.us/img258/6424/micromachinesiirimrunnexx8.th.png" width="113" height="165" alt="User posted image" />

I had to make up the centre using tiles from the tilemap, luckily it was not too hard.

Maxim

Vice Squad

http://img508.imageshack.us/my.php?image=micromachinesiivicesquarq4.png">http://img508.imageshack.us/img508/7946/micromachinesiivicesquarq4.th.png" width="150" height="153" alt="User posted image" />

The Ultimate Koopa

Cool... but what are those little pink things on the Vice Squad map where the vices are? Also, if/when you do Garden Jumps... when you get down to the bottom of the stage, there's an area that I tried to get to, and I think you have to really drive slowly, because it's a piece of soil that's only about as wide as your vehicle and one slip and you're in the water... it's going right (as in left on the controls)


Maxim

I fixed Vice Squad. It was a bit of unfilled background.



Driller Killer

https://img131.imageshack.us/my.php?image=micromachinesiidrillerksy4.png">https://img131.imageshack.us/img131/8098/micromachinesiidrillerksy4.th.png" width="150" height="120" alt="User posted image" />

The Ultimate Koopa

W00t...

Is Treehouse Tiles too hard, then? Also, will you be doing any maps from courses not in the Time Trials? (Challenge and Super League)

Maxim

I haven't played it in about 10 years, some savestates would help - or cheats and/or Action Replay codes.



Treehouse Tiles will be hard for the same reason as Tiny Treehouse - hard work separating black pixels from a black background.



I can go back and try to fix up some of the five incomplete ones I have, too.

The Ultimate Koopa

I could do some savestates for you if you want... You use Gens, right? As in the *.gsv, *.gs1, etc savestates?

Maxim

Yes, Gens KMod which I believe does not introduce any savestate incompatibility.

The Ultimate Koopa

OK here's the first 10 challenge races, excluding already made maps:

http://h1.ripway.com/ukmidis/micromachinesiichallengepart1.zip



It includes Sand Castles, Pinball Pirsuit, Cob Challenge, Ceiling Circuit, ATV Action, Lights Out! and Ball Bonanza.

Maxim

I'm interested in getting the special items on the maps too, so some of the "already mapped" ones will need to be checked for that.

The Ultimate Koopa


Maxim

There are special squares "hidden" (off-track) on the maps that do things like let you automatically win, get an extra life, or increment your lap counter. http://cheats.freeola.com/megadrive_i/micro-machines-2_629.html">Here's some, for example.

The Ultimate Koopa

I haven't found any of those "special squares"... what do they actually look like? I looked "on the bottom right off the track on the 2nd lap of ceiling circuit" or "in the middle of the table in Driller Killer", and I haven't found anything.