Author Topic: DecapAttack (Genesis)  (Read 4331 times)

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Offline DarkWolf

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DecapAttack (Genesis)
« on: September 08, 2007, 08:33:07 AM »
Level structure fell into my lap.  The game engine is similar to Psycho Fox.



Stage 1-1




Offline Tymbrimi

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  • In Russia, bears much smaller. Also more hair. Less lurking. © Psychonauts
RE: DecapAttack (Genesis)
« Reply #1 on: September 08, 2007, 06:14:47 PM »
Cool! : )

Offline TerraEsperZ

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RE: DecapAttack (Genesis)
« Reply #2 on: September 09, 2007, 11:18:36 AM »
They look good, but the backgrounds are hard on the eyes, being so busy. I guess this is one of those game that look really good when moving but not so much in static pictures.



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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project that I really should try to finish:
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Pending project:
-A ton of stuff that will never be finished

Offline DarkWolf

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RE: DecapAttack (Genesis)
« Reply #3 on: September 09, 2007, 12:29:40 PM »
The first two areas of the game have some busy backgrounds, but I think they let up a bit later.  These were a bit tricky to stretch as well.  The programmers simply calculated the speed at which the background moved and made a single image, instead of repeating it horizontally.