Author Topic: DecapAttack (Genesis)  (Read 16983 times)

0 Members and 1 Guest are viewing this topic.

Offline DarkWolf

  • Hero Member
  • *****
  • Posts: 640
DecapAttack (Genesis)
« on: September 08, 2007, 09:33:07 am »
Level structure fell into my lap.  The game engine is similar to Psycho Fox.



Stage 1-1




Offline Tymbrimi

  • Newbie
  • *
  • Posts: 21
  • In Russia, bears much smaller. Also more hair. Less lurking. © Psychonauts
RE: DecapAttack (Genesis)
« Reply #1 on: September 08, 2007, 07:14:47 pm »
Cool! : )

Offline TerraEsperZ

  • Hero Member
  • *****
  • Posts: 2326
RE: DecapAttack (Genesis)
« Reply #2 on: September 09, 2007, 12:18:36 pm »
They look good, but the backgrounds are hard on the eyes, being so busy. I guess this is one of those game that look really good when moving but not so much in static pictures.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project:
Mega Man: Powered Up (PSP)

Offline DarkWolf

  • Hero Member
  • *****
  • Posts: 640
RE: DecapAttack (Genesis)
« Reply #3 on: September 09, 2007, 01:29:40 pm »
The first two areas of the game have some busy backgrounds, but I think they let up a bit later.  These were a bit tricky to stretch as well.  The programmers simply calculated the speed at which the background moved and made a single image, instead of repeating it horizontally.