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Messages - piken

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Map Gab / RE: Other Websites with maps?
« on: May 31, 2009, 02:12:02 am »
2 NES + few SNES and others

Video Game Maps @Ian-Albert

Mapping Tips/Guides / RE: Special Features can make ease
« on: March 22, 2009, 03:39:19 am »
Odd that they would retitle something merely used for debugging as a "special feature" (suppose that since it was already in there anyway, they just left it as a freebie). Though, wireframe is far more useful for finding hidden sections on the map than actually constructing the map.

Model data is, of course, optimal, but so specific to each game. If I only knew more about the rendering hardware for anything N64 and later - maybe write to specific registers to set identity+translation and eliminate that irritating projection matrix...

What nice timing, for I just bought that.

Arigatou Rocktyt.

VGMaps Social Board / RE: What is your avatar?
« on: January 24, 2009, 02:14:39 am »
Originally the Lens of Truth from Ocarina of Time, being the curious type. Later redrawn using Inkscape to include some representative binary code.

Map Gab / RE: Super Mario All-Stars
« on: January 11, 2009, 01:20:55 am »
It looks like all the mushrooms are already indicated half translucently on the main levels (at least, all the ones I recall from the subworld are present and accounted for). Does the advance version scramble them all around?

VGMaps Social Board / RE: How did you find
« on: December 28, 2008, 12:51:16 am »
(1) Was linked to from Ian Albert's video game maps page (who covered Zelda LTTP maps quite thoroughly). (2) Via google searching for bgmapper and seeing TerraEsperZ's comment about it being antiquated but still occasionally useful ;)

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