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Messages - Hikaruon

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1
Maps In Progress / Abadox map's
« on: November 04, 2013, 01:56:46 pm »

2
Mapping Tips/Guides / Re: Screenshot Autostitcher
« on: March 28, 2013, 09:36:16 pm »
Add cropping or a mask not to read the menu space..

Thanks ^^
But, when I was trying to record the video to pick up sky areas, the program Glitchy the map.

https://i.imgur.com/J4R6jrM.png

3
Mapping Tips/Guides / Re: Screenshot Autostitcher
« on: March 25, 2013, 08:28:37 pm »
I liked this software
Currently I used together with Bizhawk , but in my project to mapping, the game use "bottom menu" and this disrupts the map, except if I creat maps do Up to Down.

That software would be nice if it were incorporated into Bizhawk in my opinion.

4
Map Requests / Re: Toshi Tensou Keikaku: Eternal City (PC Engine)
« on: March 23, 2013, 10:58:39 pm »
I Understand and this is my first try to create thismap, but I didn't get the Thrusters (Vernier, Jet Propulsor whatever...) and some parts do map will be incomplete for some time.
1st update
https://i.imgur.com/ryekOv8.png
2nd update
https://i.imgur.com/UfAEzfk.jpg

5
Map Requests / Re: Toshi Tensou Keikaku: Eternal City (PC Engine)
« on: March 22, 2013, 09:49:31 pm »
I tried to using the BGViewer from Bizhawk, but I can't save the image from this option.

6
Map Requests / Toshi Tensou Keikaku: Eternal City (PC Engine)
« on: March 21, 2013, 10:27:19 pm »
Hi Guys, I'm new in this community, I liked mechas but there is a game called Toshi Tensou Keikaku: Eternal City and don't exist anyone FAQ or map, but I think in making a cartography from this game.

But the problems from this game is the backgrounds very repetitive (second area mainly), I didn't know which emulators to use: MagicEngine or BizHawk, and this game is a Metroidvania which will certainly result in huge maps.

there is any solution how to create maps with repetitive backgrounds?

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