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Topics - dark_lord_zagato

#1
Mapping Tips/Guides / How to map Miracle Piano
February 11, 2026, 06:37:29 PM
As you may have noticed, maps of Miracle Piano on the NES are now available.

The Miracle Piano Teaching System is an educational game that was sold with it's own hardware. Menu navigation is possible with normal controllers but the actual gameplay requires an electronic keyboard that is not supported by any emulators that I am aware of. As a result, it is not possible to play this game normally except with original hardware.

It took me a few attempts to figure this out. After some confusion and some poking around I finally realized that you need to use controller 2 to navigate the menu on the NES and SNES versions. It makes sense. Other games that use special hardware, such the Nintendo light zapper, expect you to put the light zapper in port 1 and the d-pad controller in port 2.

The gameplay for this depends entirely on playing the piano, but you can overcome your lack of original hardware on emulators with cheat codes that seem to be exactly the same for every system Miracle Piano was released on.

There is a side scrolling minigame called Robo-Man. This is the only part of the game worth mapping and the codes that i'm sharing were made for this specific task. There are 48 different songs. Every song has it's own notes at the bottom.

I currently have no plans to map the SNES and Genesis versions myself. I'll be quite busy mapping NES games for at least the next year. I'm leaving these instructions for anybody who might wish to rip all the graphics for these games themselves.




NES

Use controller port 2. Press A to get to the child/adult mode settings, then press start to get to the welcome screen. Press select to get to the options screen. Pick practice room. Pick a song. Pick Robo-Man. Use the following codes to make the game run by itself without any further input from the player. Turn the sprite layer off and start taking screenshots.

7E3F:04 Invincible (System Bus Memory Domain)
7ED8:28 Infinite Fuel (System Bus Memory Domain)
7F0A:16 Set Robot To Build Mode (System Bus Memory Domain)




SNES

Use controller port 2. Go to the welcome screen. Press select on controller 2 to go to the options screen. Pick practice room. Pick a song. Pick Robo-Man. Use the following codes to make the game run by itself without any further input from the player. Rip the background layers separately and put them together when you're done.

7E3F:04 Invincible (WRAM Memory Domain)
7ED8:28 Infinite Fuel (WRAM Memory Domain)
7F0A:16 Set Robot To Build Mode (WRAM Memory Domain)




Genesis

Use controller port 1 for the Genesis version. Press start to get to the main menu. Pick arcade. Pick a song. Pick Roboman. Use the following codes to make the game run by itself without any further input from the player. Rip the background layers separately and put them together when you're done.

7E3F:04 Invincible (68K RAM Memory Domain)
7ED8:28 Infinite Fuel (68K RAM Memory Domain)
7F0A:16 Set Robot To Build Mode (68K RAM Memory Domain)
#2
Map Requests / List of unmapped NES games
December 14, 2024, 10:03:33 PM
We've been talking about this a lot lately. I wanted to check on it's progress so I made a list by comparing the index of GameFAQs to the index of VGMaps.

First a quick explanation of what this list is all about. This is all the NES games that were sold as physical cartridges in North America from 1985-1996.

This list includes: Everything that we commonly accept as "official" NES games. Also, unlicensed games that were still sold in stores, like Tengen black cartridges, Camerica gold cartridges, and Wisdom Tree games.

This list does NOT include: Games that were sold in other regions but not in the United States or Canada. I'm keeping a separate list for those. Also, games that were cancelled and not sold in stores before Y2K. Some of them have had official releases in more recent years and most of them had their ROMs leaked to the internet, but they are kept on the other list. Homebrew and aftermarket games are not included. Anything that was sold on or after January 1, 2000 is not included.

These are games that are not on VGMaps at all. The incomplete map sets on the VGMaps index are not included, mostly because I haven't played every NES game in existence and can't tell at a glance whether most of these are complete or not.


140 games left...

Quote1942
720 Degrees
Abadox: The Deadly Inner War
Acclaim's Star Voyager
Advanced Dungeons & Dragons: Dragons of Flame
Advanced Dungeons & Dragons: Heroes of the Lance
Advanced Dungeons & Dragons: Hillsfar
Advanced Dungeons & Dragons: Pool of Radiance
Adventures of Rocky and Bullwinkle and Friends (The)
Adventures of Tom Sawyer
Airwolf
Alfred Chicken
American Gladiators
Archon
Arctic Adventure: Penguin & Seal
Back to the Future
Bad Street Brawler
Bandit Kings of Ancient China
Bard's Tale (The)
Bill & Ted's Excellent Video Game Adventure
Black Bass USA (The)
Blue Marlin (The)
Blues Brothers (The)
Bomberman
Burai Fighter
Capcom's Gold Medal Challenge '92
Castelian
Castle of Deceit
Challenge of the Dragon
Chessmaster (The)
Chubby Cherub
City Connection
Cliffhanger
Cobra Command
Cobra Triangle
Conan
Conflict
Crash 'n' the Boys: Street Challenge
Days of Thunder
Defender II
Defender of the Crown
Defenders of Dynatron City
Demon Sword
Destination Earthstar
Die Hard
Dirty Harry
Disney's Beauty and the Beast
Dungeon Magic: Sword of the Elements
Eliminator Boat Duel
Escape from Atlantis (The)
F-117A Stealth Fighter
F-15 Strike Eagle
Fist of the North Star
Flight of the Intruder
G.I. Joe: The Atlantis Factor
Galactic Crusader
Garry Kitchen's Battletank
Gemfire
Godzilla: Monster of Monsters!
Godzilla 2: War of the Monsters
Golgo 13: Top Secret Episode
Gun Nac
Heavy Shreddin'
Home Alone 2: Lost in New York
Hudson Hawk
Hunt for Red October (The)
Infiltrator
L'Empereur
Last Action Hero
Last Starfighter (The)
The Legend of Prince Valiant
Lethal Weapon
Mad Max (1990)
Magician
MagMax
Master Chu and the Drunkard Hu
Metal Fighter
Metal Mech: Man & Machine
Metal Max
Might & Magic: Secret of the Inner Sanctum
Mission Cobra
Moon Ranger
Motor City Patrol
Mutant Virus: Crisis in a Computer World (The)
Nobunaga's Ambition
Nobunaga's Ambition II
North and South
Operation: Secret Storm
Overlord
P'radikus Conflict
Paperboy
Paperboy 2
Pesterminator: The Western Exterminator
Phantom Fighter
Pirates!
Power Punch II
Predator
Puss 'N Boots: Pero's Great Adventure
Raid 2020
Ren & Stimpy Show: Buckaroo$! (The)
RoadBlasters
Robodemons
Rocket Ranger
Rocketeer (The)
Romance of the Three Kingdoms
Roundball 2-on-2 Challenge
Sea of Dreamland
Secret Scout in the Temple of Demise
Shingen the Ruler
Silent Service
Simpsons: Bart vs. the World (The)
Simpsons: Bartman Meets Radioactive Man (The)
Sky Shark
Space Shuttle Project
Spider-Man: Return of the Sinister Six
Sqoon
Stanley: The Search for Dr. Livingston
Star Force
Star Trek: The Next Generation
Starship Hector
Stealth ATF
Stinger
Sullivan Bluth Presents: Dragon's Lair
Summer Carnival '92: Recca
Swamp Thing
Sword Master
T&C Surf Designs: Thrilla's Surfari
Terminator (The)
Terra Cresta
Toki
Tombs & Treasure
Total Recall
Twin Cobra
Ultima: Warriors of Destiny
Ultimate Air Combat
Uncharted Waters
Untouchables (The)
Wizardry: Knight of Diamonds - The Second Scenario
Wizardry: Proving Grounds of the Mad Overlord
Zanac
#3
So recently I was recording some scenes from LttP for my youtube channel, which is mostly just game hacking, modification, and research. I had the idea to enable the use of the flute in the Dark World, and after trying many different cheat codes I finally discovered a way to do this. The game rewarded me with a mini map that was physically still the Light World, but with the same color palette as the Dark World.

Since I was successful, I decided to take a screenshot of this. I also decided I wanted to compare it side by side with the normal Light World map. Instead of using the flute again though, I just went back to the Light World and pressed X because I thought it would be the same map. That's when I noticed there are subtle differences...

On the left is a screenshot of the LW map you get from using the flute, but with the sprites turned off. On the right is a screenshot of the LW map you get from pressing X. If you open one of these up in paint and paste the other one of top of it, then hold ctrl and start tapping the z and y keys, you will see how these are different.


---

I sat there scratching my head for a few days when I finally realized what was going on. Mode 7. I tried this again in ZSNES and got my screenshots from vSNES, and the maps are identical whether they come from the flute screen or the X button. I suppose the orientation must be slightly different in game. I kind of suspected they looked different when I was playing this back in the 90s but I had no real way of comparing them back then.

Just for fun i'll share the screenshot of the LW map with the DW palette below, and also my more recent mode 7 rips of both worlds with and without their palettes swapped.






#4
Maps In Progress / My mapping projects
March 22, 2016, 12:35:39 PM
In Progress

Krusty's Fun House [NES]


Stumped... (╯°□°)╯︵ ┻━┻

Beavis and Butt-Head: Bunghole In One [PC]
Can't view maps because no freedom of movement. I actually have the original CDs for both of these games but i'm not sure how exactly I would hack a PC game.

Beavis and Butt-Head: Do-U [PC]
Can't get the HUD or the sprites off the screen.

Double Dragon [Game Gear]
I can't seem to find a ROM of this game that actually works.




Atlas Videos has my permission to use my maps in their Youtube videos.
Seppatoni has my permission to use Fantastic Adventures of Dizzy (NES) on nescenter.de
#5
Map Gab / Roger Rabbit (NES)
September 02, 2014, 03:14:31 PM
Now that this project is finished i just thought i'd say a few things about the maps. I would have included all the item locations but unfortunately this game determines their spawn points at random when you start a new game. Even if i showed the items from my play through they wouldn't show up in the same spots for anyone else. It's easy enough to find the will, at least, if you talk to Dolores and Baby Herman in LA25 and Toon23, and Jessica in the Ink n Paint club.

Another thing that almost made me not want to map the indoor areas is that most of the buildings in Toon Town are just palette swaps of each other.

Hopefully at least the world map will be helpful to anyone using it. That one turned out the way i wanted it to.