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Map Gab / The mini map of Link to the Past, but the palettes are swapped
« on: February 18, 2024, 03:38:01 pm »
So recently I was recording some scenes from LttP for my youtube channel, which is mostly just game hacking, modification, and research. I had the idea to enable the use of the flute in the Dark World, and after trying many different cheat codes I finally discovered a way to do this. The game rewarded me with a mini map that was physically still the Light World, but with the same color palette as the Dark World.

Since I was successful, I decided to take a screenshot of this. I also decided I wanted to compare it side by side with the normal Light World map. Instead of using the flute again though, I just went back to the Light World and pressed X because I thought it would be the same map. That's when I noticed there are subtle differences...

On the left is a screenshot of the LW map you get from using the flute, but with the sprites turned off. On the right is a screenshot of the LW map you get from pressing X. If you open one of these up in paint and paste the other one of top of it, then hold ctrl and start tapping the z and y keys, you will see how these are different.


I sat there scratching my head for a few days when I finally realized what was going on. Mode 7. I tried this again in ZSNES and got my screenshots from vSNES, and the maps are identical whether they come from the flute screen or the X button. I suppose the orientation must be slightly different in game. I kind of suspected they looked different when I was playing this back in the 90s but I had no real way of comparing them back then.

Just for fun i'll share the screenshot of the LW map with the DW palette below, and also my more recent mode 7 rips of both worlds with and without their palettes swapped.

Maps In Progress / My mapping projects
« on: March 22, 2016, 12:35:39 pm »
In Progress

Deadly Towers [NES]

Stumped... (╯°□°)╯︵ ┻━┻

Beavis and Butt-Head: Bunghole In One [PC]
Can't view maps because no freedom of movement. I actually have the original CDs for both of these games but i'm not sure how exactly I would hack a PC game.

Beavis and Butt-Head: Do-U [PC]
Can't get the HUD or the sprites off the screen.

Double Dragon [Game Gear]
I can't seem to find a ROM of this game that actually works.

Atlas Videos has my permission to use my maps in their Youtube videos.

Map Gab / Roger Rabbit (NES)
« on: September 02, 2014, 03:14:31 pm »
Now that this project is finished i just thought i'd say a few things about the maps. I would have included all the item locations but unfortunately this game determines their spawn points at random when you start a new game. Even if i showed the items from my play through they wouldn't show up in the same spots for anyone else. It's easy enough to find the will, at least, if you talk to Dolores and Baby Herman in LA25 and Toon23, and Jessica in the Ink n Paint club.

Another thing that almost made me not want to map the indoor areas is that most of the buildings in Toon Town are just palette swaps of each other.

Hopefully at least the world map will be helpful to anyone using it. That one turned out the way i wanted it to.

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