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Map Requests / Re: Metroidvania games
« on: March 18, 2025, 02:29:19 pm »
Just some thought, but, there should really be a section or a post containing a list of the largest Metroidvania maps by far.
I do enjoy seeing larger and larger Metroidvania maps, but the question is how can we keep track of 'em?
It may be rather interesting to have such a list in VGMaps at some point.
Speaking of, I may have more yet-to-be mapped Metroidvanias right here, with some context to their stories. I kinda ordered them by the largest maps yet.
"Afterimage" - Made by Aurogon Shanghai, and made through Unreal Engine, this Metroidvania places the amnesiac girl, Renee, and her partner, Ifree, the world of Engardin, created by a great, powerful deity, has been left to ruin by a horrible cataclysm called "The Razing", and put much strife and trouble to many people, even giving rise to darkness and rampaging monsters overwhelming the world. Having been reawakened, Renee and Ifree set out to cleanse out the evil overrunning Engardin, and discover her lost memories, along with loads more secrets beneath the world to see the final outcome of her actions.
Small thing to note, the game's map appears to have officially superseded Hollow Knight's map as the largest yet. None of us know yet, but I have a strong feeling its larger than Hallownest's. Playing through that game to see the whole overall world map kinda exhausted me time and again, but I kept on going until I could see every inch and corner of Engardin. My curiosity for the largest Metroidvania map yet led me to it, but I've been having a lot of fun.
Any mapper wanting to take on the task, I hope it can be done as a team effort instead of solo, and, good luck.
"Aeterna Noctis" - Made by Aeternum Studios, that Metroidvania is set on the world of Aeterna, made by the Supreme Deity Chaos himself, and populated it with creatures and people of different kinds. Though life seemed well, his creations later turned against him and sought to claim the world for themselves. Enraged by the flaring rebellion, he placed Aeterna under a curse to quell that, and sent out the King of Darkness and the Queen of Light to keep fighting each other for eternity... but, of course, a steady hand of intervention plans to change all that...
The game brought out greater challenges for platformer fans alike, and tested their reflexes through many tricky sections and paths, with animations made hand-drawn and frame-by-frame, to envelop great feeling of animated fluidity. And with free DLC updates. Up until Afterimage, it seemed to have held the place of the largest Metroidvania map yet. Now, it seems to be the second-largest.
"Death's Gambit" - Made by indie dev White Rabbit, that Metroidvania takes place in the world of Siradon, Sorun, a chosen individual, serves as Death's right hand to challenge the undying guardians of the realm, endure the eternal struggle to purge them clean, uncover the world's mystery, and acclaim rewards, including the discovery of the price of immortality. The question is, what choices would Sorun make to achieve it?
I happen to come across that game, and thought this would be a good one for any mapper to play and map it. There's tons of challenges to face, and the deep Soulslike RPG elements help give it depth and complexity, and there are multiple endings to see how the final outcome is determined by Sorun's actions. The expanded and revised edition, "Afterlife", gave more to the game by adding more levels, new weapons, new bosses, and overhauls to mechanics to give out a better experience.
I do enjoy seeing larger and larger Metroidvania maps, but the question is how can we keep track of 'em?
It may be rather interesting to have such a list in VGMaps at some point.
Speaking of, I may have more yet-to-be mapped Metroidvanias right here, with some context to their stories. I kinda ordered them by the largest maps yet.
"Afterimage" - Made by Aurogon Shanghai, and made through Unreal Engine, this Metroidvania places the amnesiac girl, Renee, and her partner, Ifree, the world of Engardin, created by a great, powerful deity, has been left to ruin by a horrible cataclysm called "The Razing", and put much strife and trouble to many people, even giving rise to darkness and rampaging monsters overwhelming the world. Having been reawakened, Renee and Ifree set out to cleanse out the evil overrunning Engardin, and discover her lost memories, along with loads more secrets beneath the world to see the final outcome of her actions.
Small thing to note, the game's map appears to have officially superseded Hollow Knight's map as the largest yet. None of us know yet, but I have a strong feeling its larger than Hallownest's. Playing through that game to see the whole overall world map kinda exhausted me time and again, but I kept on going until I could see every inch and corner of Engardin. My curiosity for the largest Metroidvania map yet led me to it, but I've been having a lot of fun.
Any mapper wanting to take on the task, I hope it can be done as a team effort instead of solo, and, good luck.
"Aeterna Noctis" - Made by Aeternum Studios, that Metroidvania is set on the world of Aeterna, made by the Supreme Deity Chaos himself, and populated it with creatures and people of different kinds. Though life seemed well, his creations later turned against him and sought to claim the world for themselves. Enraged by the flaring rebellion, he placed Aeterna under a curse to quell that, and sent out the King of Darkness and the Queen of Light to keep fighting each other for eternity... but, of course, a steady hand of intervention plans to change all that...
The game brought out greater challenges for platformer fans alike, and tested their reflexes through many tricky sections and paths, with animations made hand-drawn and frame-by-frame, to envelop great feeling of animated fluidity. And with free DLC updates. Up until Afterimage, it seemed to have held the place of the largest Metroidvania map yet. Now, it seems to be the second-largest.
"Death's Gambit" - Made by indie dev White Rabbit, that Metroidvania takes place in the world of Siradon, Sorun, a chosen individual, serves as Death's right hand to challenge the undying guardians of the realm, endure the eternal struggle to purge them clean, uncover the world's mystery, and acclaim rewards, including the discovery of the price of immortality. The question is, what choices would Sorun make to achieve it?
I happen to come across that game, and thought this would be a good one for any mapper to play and map it. There's tons of challenges to face, and the deep Soulslike RPG elements help give it depth and complexity, and there are multiple endings to see how the final outcome is determined by Sorun's actions. The expanded and revised edition, "Afterlife", gave more to the game by adding more levels, new weapons, new bosses, and overhauls to mechanics to give out a better experience.