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Messages - Timothy1979

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1
Maps In Progress / RE: Snake, Rattle & Roll (NES / Genesis)
« on: December 18, 2007, 02:45:27 pm »
NES Version is completed. I've send it to Jonathan.

2
Maps In Progress / RE: Snake, Rattle & Roll (NES / Genesis)
« on: December 12, 2007, 10:37:35 am »
Oh, sorry, I'm french, I thought you played on the Genesis, not the Megadrive :)

3
Maps In Progress / RE: Snake, Rattle & Roll (NES / Genesis)
« on: December 11, 2007, 11:36:31 pm »
Maxim is doing the Genesis Map, I'm doing the NES Map. Anyone to take care of the Game Boy Version ? It would be a nice update.

4
Maps In Progress / RE: Snake, Rattle & Roll (NES / Genesis)
« on: December 11, 2007, 03:36:57 pm »
Well, here is Part I for the NES Version !



http://floppycheese.free.fr/snake.part.1.png

5
Maps In Progress / RE: Snake, Rattle & Roll (NES / Genesis)
« on: December 10, 2007, 01:46:30 pm »
Part 1 is done ! The Map is really beautiful, and I found something I don't think anyone has never noticed. You can read "NINTENDO GAME BOY" somewhere in a Level ! Where ? I won't tell you ^_^ If someone already knew it, sorry :o) Part 2 is on the way !

6
Maps In Progress / RE: Snake, Rattle & Roll (NES / Genesis)
« on: December 06, 2007, 11:24:19 pm »
Yes, it's a work in progress. I'll fix waterfalls at the very end.

7
Maps In Progress / RE: Snake, Rattle & Roll (NES / Genesis)
« on: December 06, 2007, 02:33:40 pm »
Easy to make, a real pleasure ! :)

 

http://floppycheese.free.fr/snake.png



Need to fix some waterfalls...

8
Maps In Progress / RE: Snake, Rattle & Roll (NES / Genesis)
« on: December 05, 2007, 12:02:39 am »
Well, when I was a child, I noticed that when you look down or up in the levels, you could see parts of the previous/next level, so I thought the game was just a big map, with the colours/music changing depending on the level you're playing. Now the only thing is to make work the GameGenie Codes so we can properly connect the levels, adjust the colour change beetween the levels, not fearing those damn spikes :o)

9
Maps In Progress / RE: Snake, Rattle & Roll (NES / Genesis)
« on: December 04, 2007, 12:45:19 pm »
Here you go ! ^_^



SXEYOZVG        Freeze timer

AGNNVXTT        Faster timer

EPNNVXTT        Slower timer

AEXAYZZA        1 life, both players

IEXAYZZA        6 lives, both players

AEXAYZZE        9 lives, both players

AEUAETZA        1 life, both players, after continue

IEUAETZA        6 lives, both players, after continue

AEUAETZE        9 lives, both players, after continue

PEUEGXNY        Start at level 2

ZEUEGXNY        Start at level 3

LEUEGXNY        Start at level 4

GEUEGXNY        Start at level 5

IEUEGXNY        Start at level 6

TEUEGXNY        Start at level 7

SLOUSVVS        Infinite lives, both players

ZAXOSGPA        Super jump

LAXOSGPA        Mega-jump

10
Maps In Progress / RE: Snake, Rattle & Roll (NES / Genesis)
« on: December 04, 2007, 09:40:11 am »
The NES one.

11
Maps In Progress / Snake, Rattle & Roll (NES / Genesis)
« on: December 04, 2007, 12:04:48 am »
Hello everyone ! I love that old game, and would like to create an interesting map (since all the levels are connected as a giant mountain) but I can't find an emulator that permits me to imput a GameGenie code like "freeze timer" or "super jump". Can anyone help me ? Thanks in advance (and sorry for my english, I'm french) ^_^

12
Map Gab / RE: Adventures Of Rad Gravity (NES)
« on: August 14, 2007, 08:09:31 am »
No idea about the scoring system... I may be wrong, but since the game is sort of a pulp galactic adventure, the scoring could just be a homage to old (older than NES, of course) video games where scoring was an important thing. There is another odd thing in that game : Rad has a translator to understand alien languages, yet he never speaks to any alien in the game... Another odd thing : Only 2 or 3 musics !!! ^_^

13
Map Gab / RE: Adventures Of Rad Gravity (NES)
« on: August 11, 2007, 09:54:47 am »
Oups !!! Sorry ! It's Turvia :



http://oxynelle.free.fr/rad.gravity/rad.gravity.05.turvia.PNG



Here is the order:



1 Cyberia

2 Effluvia

3 Sauria

4 Vernia   

5 Turvia

6 Asteroid Belt

7 Odar

8 Volcania

9 Utopia

10 Telos

14
Map Gab / RE: Adventures Of Rad Gravity (NES)
« on: August 08, 2007, 03:59:53 pm »
No problem, I think there is no 16th Energy Unit :)

15
Map Gab / RE: Adventures Of Rad Gravity (NES)
« on: August 08, 2007, 11:26:01 am »
I have mapped all the game, i just sent it to Jonathan. I don't know if I have seen all the secrets of the game, but there is something interesting here :



> http://www.geocities.com/passgens/pages/files/rad.htm?20078



Some guy created a password generator (it doesn't work with me...). Look at the right, it says "???" for the last energy unit. Therefore, I think the last Energy Unit is simply *missing* from the game. I may be wrong, but I think that's an explanation...



Maxim > I don't know how to hack or reverse-engineer a game with an emulator. I'm just good a taking screen shots and copy paste them ^_^

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