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Messages - Technos

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Maps In Progress / Re: Technos' Map Projects
« on: August 22, 2013, 01:41:11 am »
I'm using an EasyCap and Ulead Video Studio to get my Wii running on my laptop screen.

Update: I have my Wii good to go for the Spyro's Adventure project. I'll start whenever I'm ready. And for THPS, I'm still doing the second of the nine maps because it's quite a big one. I will send three maps in the project at a time.

To see how I draw my original maps, click here. This is an early version of the first map in THPS. The font is hard to read but I fixed that in the final version.

Maps In Progress / Technos' Map Projects
« on: August 17, 2013, 12:18:48 am »
I'll be posting updates and stuff for my map projects. At some points of progress I'll post my maps in groups. My map projects are placed in alphabetical order.

Description: Easy to draw as terrain repeats many times. I could just copy and paste.
Type: Original
Maps to be made: 69
Average map difficulty: Easy
Progress: 49 maps finished

The Crystal Key (PC)
Description: Screenshots of panorama sections and white lines showing where to walk. Original counterparts of the maps accompany them for clarification.
Type: Ripped and Original
Maps to be made: 10
Average map difficulty: Easy
Progress: Completed

Speedy Eggbert (PC)
Description: An extremely technical map procedure is used for this project. It's a miracle that this game can be mapped with these tricks. It's also a big project with huge maps.
Type: Ripped
Maps to be made: 52
Average map difficulty: Medium
Progress: Completed

Description: A rather easy project with its LoZ-style room views, but the tower segments are hard.
Type: Ripped
Maps to be made: 15
Average map difficulty: Slightly easy
Progress: Completed
*Maps of the Month June 2013*

Wonderland (PC)
Description: Ripping a 3D game! Using the game's textures, Dragon Unpacker, and a tiled map image creator called Tiled to replicate maps. Maps are made up of 2D tiles with 3D rendered models.
Type: Ripped
Maps to be made: 90
Average map difficulty: Easy
Progress: Completed

Yume Nikki (J)
Description: A simple top-down game to be ripped. These maps will be very useful for navigation
Type: Ripped
Maps to be made: Unknown
Average map difficulty: Easy
Progress: 12 maps finished

Map Gab / Re: VVVVVV (Complete)
« on: May 01, 2013, 07:09:56 pm »
Woo, completed the VVVVVV map project! I'm now going to submit all the maps

Map Gab / Re: VVVVVV (PC)
« on: April 27, 2013, 06:01:23 pm »
Finished VVVV 4k and A New Dimension. I swear, New Dimension was as hard as the overworld. Took a very long time. No I didn't complete the level correctly, I used the invincibility cheat. There are too many warps in that level so after letters and numbers, I used symbols to label warps.

These bonus level maps can be very helpful if you're not playing on the downloadable 3DS version

Map Gab / Re: VVVVVV (PC)
« on: April 20, 2013, 11:26:06 pm »
Added the final level.

I would like to submit some of these maps. On the vgmaps home page, I click contribute and send my maps through the email, right?

Map Gab / Re: VVVVVV (PC)
« on: April 19, 2013, 02:53:38 am »
Added intermission levels. The final level could be hard to make because I have to do the annoying tower mapping again. Good thing these are the only tower sections left and that they're short.

To make the tower I need to take screencaps as I proceed through the tower, attach the tile pieces, remove the background, take pictures of the menu background as it's same than the tower bg, and attach the screencaps placed behind the tiles.

Map Gab / VVVVVV (Complete)
« on: April 06, 2013, 11:50:59 pm »
This map project should be easy. I'm developing maps for the popular indie title VVVVVV by Terry Cavanagh. There is a total of 15 possible maps to make. There is the 381-room overworld (the rooms are small), two intermission levels, two versions of the final level, and ten bonus levels made by other people. I've completed the overworld map, Dimension VVVVVV, which is the biggest map in the project. The intermission levels are very easy. The bonus levels I'll make if I can beat them, as they're hard. The same maps appear on the Nintendo 3DS eshop version.

Dimension VVVVVV
Intermission level 1
Intermission level 2
Final level part 1
Final level part 2

A new dimension
Line Wrap
Pyramid of Doom
Roadtrip to the Moon
The dual challenge
Variation venture
Variety Show
Vertiginous Viridian
Golden Spiral

Maps In Progress / Re: Speedy Eggbert (PC)
« on: April 09, 2012, 08:54:56 pm »
So when I converted one map to jpeg, it still can't get it down below the maximum capacity for image uploading. So what I'm going to do is put all png format maps in one zipped folder when I've completed this project and upload it on a file hosting website.

Maps In Progress / Re: Speedy Eggbert (PC)
« on: March 10, 2012, 06:16:32 pm »
No that's okay.

I'm also going to include the ten online multiplayer missions, the levels shown in the gameplay demo on the start menu, and also the full level in the demo version of Speedy Eggbert which did not appear in the full game. So I'll have to do more maps but most of them are short.

Sweet. I love this game and I love the maps with all the good-looking graphics. But I seem to have lost the game somewhere and I'm trying to find it  :(

Maps In Progress / Re: Speedy Eggbert (PC)
« on: March 06, 2012, 09:28:40 pm »
Yikes. I'm sorry there wasn't any production of maps during the last few months. There were all kinds of other work to do. I'm also surprised to see no other replys for these three months. I'll try to get back onto this while dealing with the other things I have going on right now.

I'm also going to upload house mission 2 since I just finished it.

Maps Of The Month / Re: 2011/12: Wario Land 4 (GBA) - Peardian
« on: December 03, 2011, 04:05:28 am »
Ah I know this game! I just didn't realize there were maps for it.

Maps In Progress / Re: Speedy Eggbert (PC)
« on: December 01, 2011, 08:15:37 pm »
The numbered squares represent the reversing boundaries of moving objects. Whenever objects are in between a 1 and 2, they move within their track.

The misalinged rocks were put because to make mapping faster and that the level design didn't include the tiles outside of the possible view when playing the level.

Maps In Progress / Re: Speedy Eggbert (PC)
« on: November 26, 2011, 11:59:16 pm »
I went through the understanding of PNGgauntlet and decided not to use it because of what's going on with the large file issue. I think It's just about impossible to upload perfectly, which is why I'll be using JPG. Oh well. At least it doesn't ruin the detail much when I JPG'd a map.

Maps In Progress / Re: Speedy Eggbert (PC)
« on: November 26, 2011, 03:10:50 pm »
I tried to download PNGout, but nothing happened

I got PNGgauntlet, but every time I optimize a map it made it bigger. How do I stop this?

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