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Messages - Ryan Ferneau

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16
Map Gab / RE: Super Mario All-Stars
« on: February 08, 2009, 01:10:33 pm »
Peardian Said:
I had actually considered mapping the normal levels of SMB3 in SMA4 with the special e-reader switch turned on, the one that makes vegetable sprouts show up a la SMB2. It would not only give a chance to map all the subtle changes made in the level design.



However, I'd prefer not to think about it right now since my plate is full already and just consider SMA4's new content complete for now. Besides, how many of you even knew there was a switch card that did that?

---

YTT (34%) - WL4 (64%) - PM (36%) - YI (11%) - SMRPG (0%)

Yes, I knew about this, and I had already thought that it would be a good idea!



Now what I would recommend for that and for any remapping of Super Mario Bros. 2 USA is that you show what item is underneath the grass sprout.  I mean, the maps already show when Cobrats are hiding inside sand and vases; why not show us what other objects are hidden underground so we can plan to grab them?

17
VGMaps Social Board / RE: Non Netnavi/Robot Master names
« on: February 04, 2009, 03:01:19 am »
vorpal86 Said:
Hmm, let me think of some...



Aquaman - Detective Comics

Superman - Detective Comics



Can'tthink of any more.. heh..

uh

http://megaman.wikia.com/wiki/Aqua_Man

18
VGMaps Social Board / RE: Non Netnavi/Robot Master names
« on: February 04, 2009, 02:56:29 am »
Are we forgetting TurboMan from RockMan 7 who was not the one from Jingle All The Way?

19
Map Gab / RE: Super Mario All-Stars
« on: February 04, 2009, 02:45:57 am »
Super Mario Advance actually does have 3 mushrooms in most of its levels, if I recall correctly, but then 2 of them are replaced by Yoshi eggs for the big egg hunt.  So the egg mode is also a hard mode because you get fewer mushrooms!

20
Gaming / RE: Mega Man Robot Masters' weaknesses artistically rendered
« on: February 04, 2009, 02:38:15 am »
Yeah, the crystal ball plugs up that tube on top of NapalmMan's head.

21
Gaming / RE: Box titles versus in-game titles
« on: February 04, 2009, 02:35:04 am »
Hey, didn't I read somewhere that the old R.O.B. games just plugged the Famicom versions into a convertor so they'd work inside an NES cartridge?  In cases like that, I'd say the box or cartridge title is the one that was truly intended, and the one in the game was an older title or one that fit more easily.



As long as you're bringing up Mega Man, don't forget that the first one for Game Boy was called "Mega Man: Dr. Wily's Revenge" on the box, but just "Mega Man" in the game.  (In turns out there were unused tiles that would have shown "Mega Man World", just in case they wanted to name it like the Rockman World series.)

22
Map Gab / RE: Super Mario All-Stars
« on: January 10, 2009, 05:34:51 pm »
Yeah, the part that might take a while is FINDING all the mushrooms, making sure to check every screen where a potion is available to make sure you didn't miss one.  Almost every level has 2 mushrooms, but a few of them have only 1, so that makes it more confusing.  And then Super Mario Advance is different...

23
Map Requests / RE: Mega Man Maps
« on: December 15, 2008, 05:59:38 pm »
Yeah, why are you invalidating people's hard work, anyway?  Is there really that much that needed to be changed?



(I'll admit it now, I had some of the Mr. X stages mapped out before I checked and saw you had already submitted them.)

24
Map Requests / RE: Mega Man Maps
« on: December 14, 2008, 09:15:02 pm »
Oh, okay, I never thought to look for a level editor.



I don't see why we need two almost identical sets of maps, though.  Maybe we can collaborate on a new set of maps somehow.

25
Message Board Help / RE: Should I even bother using the quote feature?
« on: December 13, 2008, 09:37:49 pm »
As neat as it is when a message board is built from the ground up rather than using a trendy template, it often leads to features that don't do what you expect them to.  This board's quote feature is very limited in that you can only quote one post at a time, and you can't trim it down to just the part you wanted to respond to.  I tried to get around this using the edit feature, but I found that the same tags that worked to produce the quote box in the first place would be totally broken if I re-submitted messages with those quote tags.  In addition, and I'm sure this has been pointed out before, it appears that messages with quotes in them fail to bump the topic to the top of the list or update its last-post-time data, so if it's an old topic, no one may ever notice it was posted in again.



So is there something we can do to make quoting work better?  Or should we all just skip this feature and indicate quotes the old-fashioned way?

26
Mapping Tips/Guides / RE: NES maps VFX: 8-Bit Style vs. Photoshop Style
« on: December 13, 2008, 09:22:42 pm »
Revned Said:
I couldn't come up with an elegant way to show the disappearing blocks in Mega Man 3. The first time I mapped it I just left them out, but then I put them all in the next time. Ideally there would be some way to represent the different groups, but I can't think of anything that would look natural.



I also wish I could find a good way to show palette shifts without leaving glaring seams, but as your Mega Man ending rips showed, it's not very straightforward. I experimented with dithering myself, and it just didn't fit the style.

Are you talking about showing the order in which the temporary blocks appear?  Other than making an animation like Revned showed, I guess you could stamp big numbers on each block to show the sequence, though that would look kind of ugly.

27
Gaming / RE: Mega Man Robot Masters' weaknesses artistically rendered
« on: December 13, 2008, 09:09:58 pm »
Yeah, Mega Man 2 doesn't have a perfect weakness ring, so it could be better to show dual weapons against some bosses or something like that.  QuickMan should at least get to use his boomerangs against MetalMan.

28
Map Requests / RE: Mega Man Maps
« on: December 13, 2008, 08:42:25 pm »
RT 55J Said:
All of them are missing the leftmost 8 columns of pixels, and most of them are missing the top and bottom 8 rows of pixels. Also, none of them have fancy white borders & spacing or title cards.


I don't know of any way to get MegaRockMan 3, 4, 5, or 6 to display the leftmost 8 pixels.



Also, I actually duplicated a column of pixels in BlizzardMan's stage because I thought it best reflected how the game behaved in frame-advance mode.  If anyone has any ideas on how to straighten up that submarine area, I'm open to suggestions.



Finally, I switched palettes after the first four maps I made because I heard this other palette was more accurate.  But now I don't know for sure.  Can anyone direct me to any experts on which palette is "best" for mapping NES games?

29
I know there's a button to take a still from a video in Windows Movie Maker, at least in the XP version.

30
VGMaps Social Board / RE: Monday, Sept. 22 - Power Mimics' Day?
« on: September 28, 2008, 10:18:18 pm »
Is the poll a reference to Mega Man's catchphrase on his TV show, "Now I've got yer power!"?

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