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Messages - Mikemc

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31
Mapping Tips/Guides / Re: Nintendo 64 Mapping Workshop
« on: April 15, 2010, 01:39:00 am »
I have found an ancient thread started by Lemmy himself spanning 15 pages. If it has not been posted in the previous 5 pages, here it is:
http://www.emutalk.net/showthread.php?s=c3b76b1035bdc901d82029302c853ed1&t=21092

On the first page he has 2 variants of the LemD3D8 plugin. One is 213.8kb and the other is 215.2kb and exports .bmp as well as alpha textures.

*EDIT
You know what?
Nemu08 takes all the fun out of mapping!

32
Map Requests / Re: Solar Winds 1 - What I have so far
« on: April 13, 2010, 03:13:55 pm »
Yeah, I suppose an exact-to-scale map would be a bit much, although it might make a good mural :).
How about just the minimap or first level zoom with Sensors at max? That may work.

- Mike

33
Map Requests / Solar Winds 1 - What I have so far
« on: March 30, 2010, 07:50:31 pm »
Solar Winds 1 (Dos)
Because the stars are loaded randomly in each sector, this makes it very difficult to do a proper, full size map of the galaxy. However through trial and error I have determined the following measurments:

Each sector is 224 x 224 pixels
The minimap updates 4 times per sector, or every 56 pixels on the main view.
The first zoomed out map moves at 1 pixel per sector, which gives planets, stars and debris a max 56 pixel margin of error.
The Outter Rim varies (because it's shrinking) but I found the lower edge to be around -1200 and the right edge is as far as 4000!
So the map is somewhere around 5900 x 2900 sectors or 1,321,600 x 649,600 pixels!

Does that sound acurate?

- Mike

34
Map Gab / RE: Raptor: Call of the Shadows Bravo Sector, level 1
« on: April 20, 2009, 05:02:50 am »
I don't know where I am going with this, but I'm having alot of fun along the way :).



http://members.shaw.ca/egamers/bravo2.png



How do I post as a link?

35
Map Gab / RE: Raptor: Call of the Shadows Bravo Sector, level 1
« on: April 19, 2009, 09:53:57 pm »
I dunno.. I did it for fun but I kinda don't want to be booted off just because someone else hesitated.

36
Mapping Tips/Guides / RE: Autovgmapstitcher
« on: April 19, 2009, 05:11:33 am »
1300 images whooo! I only need it sor ~50 :P



- Mike

37
Map Gab / RE: Raptor: Call of the Shadows Bravo Sector, level 1
« on: April 18, 2009, 07:08:30 pm »
Yes, I prefer no enemies because they move around and I really wanted the tiles. I'll see about Tango as I'm there now in my playthrough.

Can I assume Autosticher is free? I did this one by hand in PSP.

38
Map Gab / RE: Raptor: Call of the Shadows Bravo Sector, level 1
« on: April 18, 2009, 02:52:02 am »
You have the tiles? That'd be swell if you could send them to me at drawn2life@shaw.ca :).



- Mike

39
Map Gab / Raptor: Call of the Shadows Bravo Sector, level 1
« on: April 17, 2009, 04:33:11 pm »
http://members.shaw.ca/drawn2life/_other_/raptorlv1png.png



It's not perfectly sewn together to make each 32 x 32 tile but that will change soon.



- Mike

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