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Messages - Mikemc

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31
Map Requests / Solar Winds 1 - What I have so far
« on: March 30, 2010, 06:50:31 PM »
Solar Winds 1 (Dos)
Because the stars are loaded randomly in each sector, this makes it very difficult to do a proper, full size map of the galaxy. However through trial and error I have determined the following measurments:

Each sector is 224 x 224 pixels
The minimap updates 4 times per sector, or every 56 pixels on the main view.
The first zoomed out map moves at 1 pixel per sector, which gives planets, stars and debris a max 56 pixel margin of error.
The Outter Rim varies (because it's shrinking) but I found the lower edge to be around -1200 and the right edge is as far as 4000!
So the map is somewhere around 5900 x 2900 sectors or 1,321,600 x 649,600 pixels!

Does that sound acurate?

- Mike

32
Map Gab / RE: Raptor: Call of the Shadows Bravo Sector, level 1
« on: April 20, 2009, 04:02:50 AM »
I don't know where I am going with this, but I'm having alot of fun along the way :).



http://members.shaw.ca/egamers/bravo2.png



How do I post as a link?

33
Map Gab / RE: Raptor: Call of the Shadows Bravo Sector, level 1
« on: April 19, 2009, 08:53:57 PM »
I dunno.. I did it for fun but I kinda don't want to be booted off just because someone else hesitated.

34
Mapping Tips/Guides / RE: Autovgmapstitcher
« on: April 19, 2009, 04:11:33 AM »
1300 images whooo! I only need it sor ~50 :P



- Mike

35
Map Gab / RE: Raptor: Call of the Shadows Bravo Sector, level 1
« on: April 18, 2009, 06:08:30 PM »
Yes, I prefer no enemies because they move around and I really wanted the tiles. I'll see about Tango as I'm there now in my playthrough.

Can I assume Autosticher is free? I did this one by hand in PSP.

36
Map Gab / RE: Raptor: Call of the Shadows Bravo Sector, level 1
« on: April 18, 2009, 01:52:02 AM »
You have the tiles? That'd be swell if you could send them to me at drawn2life@shaw.ca :).



- Mike

37
Map Gab / Raptor: Call of the Shadows Bravo Sector, level 1
« on: April 17, 2009, 03:33:11 PM »
http://members.shaw.ca/drawn2life/_other_/raptorlv1png.png



It's not perfectly sewn together to make each 32 x 32 tile but that will change soon.



- Mike

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