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Messages - Master Bait

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16
Map Gab / RE: Using the maps
« on: June 12, 2009, 09:47:43 am »
BTW, I just realized there's an error in that map, but I'm sure you're aware of it. It's just a little confusing since the blue line between the tunnel and the elevator shaft suggests you need to exit it to the right to reach the elevator shaft.

17
Map Gab / RE: Using the maps
« on: June 12, 2009, 08:14:05 am »
Alright. Thanks for quick replies.



Your map is awesome and I don't need to chop it up. I was just thinking in general.



About map making: I'm aware it takes time. I made the map for Jurassic Park on the SNES and I suppose I wouldn't mind if anyone would like to use it somehow.



Anyhow, I made it like this: http://wikicheats.gametrailers.com/index.php/7_Days_A_Skeptic_-_PC#Walkthrough

18
Map Gab / Using the maps
« on: June 12, 2009, 06:11:09 am »
I'd like to include a link to a map in a guide I'm currently working on. I want to link straight to the map for "7 Days A Skeptic" for PC.



In general, how much is OK before you should contact the creator? Links, putting the entire map where you want, chopping a map in pieces and upload selected parts of it.



Shouldn't anything be OK since they are available for everyone?



Of coarse I won't credit myself for the map. In fact I won't credit anyone for it. I'm not even creditig myself for the entire guide, it's wiki format.

19
Maps In Progress / RE: Newcomer request advice
« on: April 25, 2009, 06:16:24 pm »
Tropicon Said:
Or you could just use a code to freeze the water.

Any suggestions? I'm currently using Snes9X v1.51 for Windows.

20
Maps In Progress / RE: Newcomer request advice
« on: April 25, 2009, 07:42:22 am »
Thanks everybody for all the replies.



Maybe I'll give that autostitcher a try sometime then.

I also downloaded and tried that splicer/slicer. I get the idea now =)



I'm not sure how to map the buildings interior. Those maps from vgmapper was the same you can find on gamefaqs. Thanks anyway but I want something more graphic tho. Want symbols (sprites) to represent the items you can pick up or interact with, instead of numbers and notes.

The best idead I currently have is simply to do something similar to those maps but much more visually pleasing.



I like Paint.NET. It has all basic functions plus many advanced without getting complicated. It is what MSPaint should be.

I never really spent so much time in Photoshop but that program come to me as a little intimidating. I get lost in all those functions.



About that unfinished map, I might take a look at it. Possibly it's compatible with what I'm working on. I'm about 70% done. It's just the northwestern and the northeastern parts left plus the ocean. Since that flippin water is moving and is on the same BG as pretty much everything else I'm gonna have to do it last. Removing all water, create a layer from the rest of the map, make a pattern of water tiles and stick it under that map layer. Such a hassle =/



Now I will check that thread about posting maps.

21
Maps In Progress / RE: Newcomer request advice
« on: April 24, 2009, 09:37:01 am »
Great.

It sounds as if I'm at least not missing some major thing in my way to work with this.



That autostitcher... Does it really work? Think I'd get suspicious and mistrust it, ending up with me sitting there, doublechecking everything anyway.



Don't fully comprehend the use of a Slicer/Splicer. Will read about it now.



And oh, it's Jurassic Park for the SNES.

22
Maps In Progress / Newcomer request advice
« on: April 24, 2009, 08:26:33 am »
Hi



I just registered and I'm new the whole mapmaking concept.

Anyway, I started making a map which I originally intended to host at http://wikicheats.gametrailers.com/ together with a guide I planned to write for this game. The thing is, it seems as if my map clearly exceeds the limits for size in terms of both memory and resolution. Also I probably need to make notes and marks and such on it, so I think I decided to post it there chopped up and edited. But I still want to share this map in its entirety, unspoiled by arrows and numbers etc. And is there a better place to do this than at vgmaps?



Are there any special requirements to get your map hosted? The "CONTRIBUTE"-button on the homepage is just an email link.



Also about editing.

I tried browsing some topics and I understand you guys use alot more software than I do. I use Paint.NET. That's it.

Basically I run around taking screencaps then paste them together using Paint.NET.

Just turn off sprites and the background with the HUD before screencapping.

Is there another way? Or if it's not, can I do this more effectivly.

Maybe someone could write a short recap of how this person makes a map. I'm especially interested in how exactly that entire world map for "A Link to the Past" (or any like that) was done since I work on something similar.

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