841
Maps In Progress / Re: Lufia & The Fortress of Doom (SNES)
« on: January 08, 2010, 09:33:42 am »
*checks the ghost cave* No good. It has to be something the game turns and on and off. And no kidding it's difficult, I haven't found a harder thing to hack yet. The code I used to make the recent Brain Lord maps with was an X Y coordinate code, and even thought I found the codes for both X and Y the debugger would only able to break Y.