Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - snesmaster

Pages: 1 2 [3] 4 5 ... 13
31
Maps Of The Month / Re: The 2012 Maps Of The Month Thumbnail Puzzle!
« on: December 07, 2012, 03:51:36 PM »
Terra and FFVI :)

I still think of her as Tina from the Japanese game :)  Don't know why they changed the names for multiple characters in that game.

32
Maps Of The Month / Re: The 2012 Maps Of The Month Thumbnail Puzzle!
« on: December 07, 2012, 12:32:32 PM »
You're right, that did totally give it away :)

June & July - Maxim in the main Character in Lufia who submitted July

August & September - FlyingArmor who submitted August and the guy in September is wearing Armor

Talk about outside the box, I would not have gotten that one without your obvious clue!

33
Maps Of The Month / Re: The 2012 Maps Of The Month Thumbnail Puzzle!
« on: December 04, 2012, 12:20:59 PM »
January & February - Both red enemies placed in the center of the screen
February & March - Both have lava / fire
March & April - Both have the big object in the upper left corner of the screen
April & May - both have the moon
May & June - Throne goes in the castle
June & July - I have never played Wonder Boy Games so I have no clue on this
June & August - Both mountainous areas
August & September - More mountains in the background
September & October - Spear
October & November - is the number 4?
November & December - both 3/4 view

34
Map Gab / Re: Chrono Trigger on the Super Nintendo (SNES)
« on: December 02, 2012, 03:04:40 PM »
I have submitted the updates to this site

Geno Dome:
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger2300GenoDome.html

Guardia Forest:
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger1000GuardiaForest.html

Truce Market:
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger1000TruceMarket.html

Thanks for catching all that, let me know if you come across anything else.

35
Map Gab / Re: Chrono Trigger on the Super Nintendo (SNES)
« on: December 01, 2012, 12:19:05 PM »
I just fixed both of those maps and submitted them to this site.

Sunken Desert:
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger600SunkenDesert.html

Medina Market:
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger1000MedinaMarket.html

Thanks for catching those, let me know if you find anything else.

36
Maps Of The Month / Re: 2012/12: Chrono Trigger (Super NES) - Rick Bruns
« on: December 01, 2012, 09:48:28 AM »
Thank you for the honor of the map of the month award for my Chrono Trigger maps for the SNES.  I was so looking forward to this game, that I got the Japanese version before it came out in the US and beat the Japanese version.  I was amazed that the save files were compatible and I was able to start a new game + with the US version once I got that.  (Yes I had a device that let me transfer the save file from the Japanese game to the US game).  The only thing that was messed up was the character names since they were in Japanese characters, but once I got to the person that let me rename them it was not a big deal.

This is my favorite RPG game for the SNES closely followed by Final Fantasy V.  It was fun mapping it out, even though I had played through the game many times, I still discovered new stuff when making the maps for this game.  I would like to give a special shout out to Paco and creaothceann for reviewing my maps and offering advice to improve them or letting me know about needed corrections.  They have helped improve the quality of the maps for this game.  There are over 120 areas in this game and this is one of the biggest mapping projects I have taken on so far with the only exception being Super Metroid.

If any of you are big Chrono Trigger fans please consider ordering some posters of the various overworlds from the game (for yourself or as a gift) to help support the creation of the maps.  At this time making maps if my full time job and my only income comes from selling posters.  You can find the posters at:
http://www.nesmaps.com/nesmapsstore.html

37
Map Gab / Re: Chrono Trigger on the Super Nintendo (SNES)
« on: November 28, 2012, 10:13:12 AM »
They are now properly lined up :)

38
Map Gab / Re: Chrono Trigger on the Super Nintendo (SNES)
« on: November 27, 2012, 06:24:56 PM »
I made all the suggested changes and even made one more new map in the process that I found when getting the ending to add the sprite with Crono and Marle on the Balloons.

Here are the revised maps:
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger1000NorthernRuins.html
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger600NorthernRuins.html
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger65mIokaHut1.html
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTriggerEndingFlyby1.html

And the new map:
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTriggerFlyingToLavos.html

Thank you both for your suggestions and list of fixes.  Be sure to let me know if you catch anything else.

39
Map Gab / Re: Chrono Trigger on the Super Nintendo (SNES)
« on: November 26, 2012, 11:45:28 PM »
Since you don't battle the queen in her human state for the last battle I feel it is safe to leave that sprite out since it is already shown in another location.

The animated map for the Inside Lavos area would be kewl.  I will wait for BizHawk to be ready before I take that on.  zSNES with vSNES is not very user friendly for capturing many frames of animation.  I have not made an APNG yet.  Is that supported by the major browsers at this point?

The Flyby 1 does have the ship, however it is all at a weird perspective that would not match the top down view of the map.  In the 2nd flyby they actually show the sprite with the top down map view so that is why I included it in the 2nd flyby and not the first.

Let me know what ending Crono and Marle flying off together is from.  What I need to do to get it, or provide a Save State File just before that ending.

Black Omen:
The normal queen sprite also appears on the last Black Omen fight screen, maybe include that? And maybe put the enemies in both elevators into them.

Inside Lavos:
What's the policy on animated GIFs/APNGs? It seems this page could utilize them...

Ending Flyby 1:
The ship also appears on that screen... Anyway, there's an ending where Crono & Marle fly into the sky, maybe include that sprite?

40
Map Gab / Re: Chrono Trigger on the Super Nintendo (SNES)
« on: November 25, 2012, 04:20:56 PM »
All the maps for this game are now pretty much finished.  They have been uploaded to my site and submitted to this one.

Please provide feedback on the final areas of the game and be sure to let me know if you find anything I missed along the way.

Black Omen:
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTriggerBlackOmen.html

Inside Lavos:
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTriggerInsideLavos.html

Ending Flyby 1:
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTriggerEndingFlyby1.html

Ending Flyby 2:
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTriggerEndingFlyby2.html

41
Map Gab / Re: Chrono Trigger on the Super Nintendo (SNES)
« on: November 21, 2012, 10:30:58 AM »
I just updated all 3 maps to show the upgraded items.

Just a correction on your correction - Blue Vest upgrades to Blue Mail

Truce Inn 1000 AD:
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger1000TruceInn.html

Porre Mayor's Manor:
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger1000PorreMayorsManor.html

Northern Ruins 1000 AD:
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger1000NorthernRuins.html

Let me know if you catch anything else.

-TerraEsperZ - Thanks, I don't think I would have the courage to take this on if it was not my all time favorite SNES game.  It's been a lot of fun, and a lot of work :)

42
Map Gab / Re: Chrono Trigger on the Super Nintendo (SNES)
« on: November 20, 2012, 10:34:00 PM »
Those are some awesome charts there, I especially like the bottom one :)

Should we try to find a way to work in a pie chart or a bar graph as well? :)

I will go back and edit that, but for now I'm going to focus on finishing the rest of the maps for the game.  Speaking of that, I just finished Guardia Castle 1000 AD and have submitted it to this site and uploaded it to mine.  It can be viewed here:

http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger1000GuardiaCastle.html

I also updated the Laruba Ruins to show the Nu that appears and lets you rename your character and give you the Silver Rock:
http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger65mLarubaRuins.html

43
Map Gab / Re: Chrono Trigger on the Super Nintendo (SNES)
« on: November 20, 2012, 10:08:01 AM »
I have an opinion question.  I'm currently working on Guardia Castle for 1000 AD.  When you first enter guards are blocking doors and you have to deal with the Trial and Rainbow Shell.  After that the guards move out of the way.

Should I show the guards blocking the doors on my map, or should I show them where they stand after the trial and you can go anywhere in the castle?

44
Map Gab / Re: Chrono Trigger on the Super Nintendo (SNES)
« on: November 20, 2012, 09:08:27 AM »
I just updated the map for Ioak Hut 1.  I uploaded it to my site and submitted it to this one.  You can view it at:

http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger65mIokaHut1.html

45
Map Gab / Re: Chrono Trigger on the Super Nintendo (SNES)
« on: November 19, 2012, 03:44:19 PM »
I realized there was one map I forgot about and that is Guardia Castle 1000 AD.  So I will be doing that first and then moving on to the Black Omen.

Pages: 1 2 [3] 4 5 ... 13