Author Topic: Shovel Knight (PC)  (Read 92938 times)

0 Members and 1 Guest are viewing this topic.

Offline dant7623

  • Newbie
  • *
  • Posts: 4
Re: Shovel Knight (PC)
« Reply #15 on: Yesterday at 05:20:50 pm »
Cool! Nice to see someone else pick this project up because Shovel Knight sure deserves it.

Are you using tools to capture the various background layers or are you suffering through it manually like I (stupidly) did?

i found a tile-set that includes the background tiles, and then stitching those together

Offline Cyartog959

  • Full Member
  • ***
  • Posts: 201
Tileset Curiousities
« Reply #16 on: Today at 06:35:36 am »
A little curious about this, but, how come the background layers count as tiles themselves as the foregrounds' tiles are, and why are they're in a tileset as if they're part of one, anyway? Weren't they sorta separate from each other?

Well, I've seen tilesets being made time to time, but the foreground and background tiles being part of one whole tileset rather than being in their own tilesets, even if a stage does have many background layers, is what I've yet to really understand. How does it suit well for optimization in developing stages' maps, anyway?

Anyone with knowledge and experience, please answer this.