Like I said in another thread, I'm well on my way to fully map Mega Man Zero with Geminiman's blessing.
I'm almost done with the main Overworld map, of which I'm posting a 1/4 size sample below. Contrary to almost all the other Mega Man games, this one doesn't feature individual stages for all the bosses, but instead a large overworld in which all kinds of missions tend to take place plus a few separate maps. As such, I first have to map everything before taking on how the missions alter each individual area. I'm already done with a few missions, but I'll post them tomorrow since it's getting late. I've also noticed that the game maps all use full 240 x 160 pixels screen, so I've had to improvise and do a lot of filling to make it coherent, especially in the Resistance Base. It's the are where the actual boundaries of the map were the farthest from view, so hopefully it doesn'T look too bad.
The map below show most of the game's areas:
*EDIT 2017-02-05* See post atttachments
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard
B*tch, meet reality. Reality, meet b*tch. - Me