Author Topic: Xargon (PC)  (Read 14186 times)

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Offline DarkWolf

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Xargon (PC)
« on: January 28, 2007, 03:43:33 pm »
Episode  1 World Map



Not sure if I'm going to do the levels, but the world maps are interesting.

Offline RT 55J

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RE: Xargon (PC)
« Reply #1 on: January 29, 2007, 03:10:31 pm »
Is there anything in the huge area blocked off by your name and the title?

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Dot? Dot. Dot!


Offline DarkWolf

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RE: Xargon (PC)
« Reply #2 on: January 29, 2007, 06:11:41 pm »
No, the map had a few rough areas where the player never goes.  I fixed the small ones, and just covered up that big one.

Offline JonLeung

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RE: Xargon (PC)
« Reply #3 on: February 16, 2007, 11:21:45 am »
How many world maps are there?

Offline DarkWolf

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RE: Xargon (PC)
« Reply #4 on: February 18, 2007, 08:18:38 am »
Three, one for each episode.  Xargon is one of those shareware games where the shareware version contains the first episode and the full all three.

Offline JonLeung

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RE: Xargon (PC)
« Reply #5 on: February 18, 2007, 08:32:25 am »
That reminds me, I was thinking about consolidating the Secret Agent and Monuments Of Mars! episodes...

Offline Will

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Re: Xargon (PC)
« Reply #6 on: November 08, 2009, 03:29:22 pm »
If you've seen today's update, I have submitted a prototype Xargon level map. I would be reluctant to continue if I had but a Bee Transformation cheat, so I could fly and scan more of the levels.

Offline DarkWolf

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Re: Xargon (PC)
« Reply #7 on: November 09, 2009, 02:47:17 pm »
The levels are stored in a raw format, unfortunately I was never able to figure how how tiles were mapped.  My usual tricks didn't work.

Offline Frenkel

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Re: Xargon (PC)
« Reply #8 on: November 22, 2009, 03:54:10 pm »
The source code of Xargon is available, so you could see for yourself how the game does it.

Offline DarkWolf

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Re: Xargon (PC)
« Reply #9 on: November 23, 2009, 03:09:58 pm »
I'll have to take a look at it when I get a chance.  I've been sick lately.

Offline DarkWolf

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Re: Xargon (PC)
« Reply #10 on: December 09, 2009, 09:40:57 am »
Update:

I've successfully extracted the sprites from the game, the tiles shouldn't be too difficult.  I'll have to see if I can resume the mapping of the game when I get a chance.  It looks like the game source might contain code for an editor as well, but I have to research that a bit more.