Author Topic: Dragon Quest 3 Remix (SNES)  (Read 13290 times)

0 Members and 1 Guest are viewing this topic.

Offline Paco

  • Full Member
  • ***
  • Posts: 124
Dragon Quest 3 Remix (SNES)
« on: February 07, 2010, 02:14:36 pm »
Hi

I am trying to map this Game, but this is my first time doing a SNES-Game so i have not much experience.  ;D

So i have already trouble with this:



I cant exclude the Light Beam ??? (they have not the same Speed like the Hero) and add it on Map.
How do find i out which Fonts Dragon Quest 3 have?

Thanks in advance.  :)

Edit:



coz of Holes i cant map the Zone behind it. What to do?
« Last Edit: February 08, 2010, 05:48:57 am by Paco »
Legends never dies.

Offline Paco

  • Full Member
  • ***
  • Posts: 124
Re: Dragon Quest 3 Remix (SNES)
« Reply #1 on: April 17, 2010, 01:32:17 pm »
almost done with it. Just need to go through all Maps again to check for Error, then throw it in PNGauntlet before sending it to JonLeung. ;D
Legends never dies.

Offline Trop

  • Hero Member
  • *****
  • Posts: 849
Re: Dragon Quest 3 Remix (SNES)
« Reply #2 on: April 17, 2010, 09:35:59 pm »
Oops I missed this thread.  Turned out a quick slide through walls code for you: 7ED4E502.  As for the transparencies are you any good with photoshop?

Offline Paco

  • Full Member
  • ***
  • Posts: 124
Re: Dragon Quest 3 Remix (SNES)
« Reply #3 on: April 18, 2010, 03:31:28 am »
I found some Debug Code for DQ3 Remix much, much later so i mapped some Areas where i couldnt access it and there improved on it. but thanks for it. ^^

No, i work with Gimp and Paint.  ::)
Legends never dies.

Offline Trop

  • Hero Member
  • *****
  • Posts: 849
Re: Dragon Quest 3 Remix (SNES)
« Reply #4 on: April 18, 2010, 07:55:03 pm »
Well if Gimp has a transparency function you have to capture the transparent layer from the game by itself, then lay it over the original map.  It's not impossible to hold animations and transparencies still with codes but it's better the other way.

Offline alucard

  • Full Member
  • ***
  • Posts: 111
Re: Dragon Quest 3 Remix (SNES)
« Reply #5 on: June 11, 2010, 11:33:31 pm »
wow I cant wait to see what these look like when finished.

Offline JonLeung

  • Administrator
  • *****
  • Posts: 3630
Re: Dragon Quest 3 Remix (SNES)
« Reply #6 on: June 12, 2010, 08:04:34 am »
If the topic has been moved to "Map Gab", which this has been for a while, it means the maps are already up.
« Last Edit: June 12, 2010, 08:06:25 am by JonLeung »