Author Topic: TerraEsperZ's thread for Corrected and No Longer Missing maps  (Read 54722 times)

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Offline TerraEsperZ

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Re: TerraEsperZ's thread for Corrected and No Longer Missing maps
« Reply #15 on: February 10, 2013, 12:24:56 am »
Project number 2 finished (in its own thread):

New Ghostbusters II (NES):
-Stage 1: Courthouse (New)
-Stage 2: Abandoned Subway Tunnels (New)
-Stage 3: Peter's Apartment Building (New)
-Stage 4: River of Slime (New)
-Stage 5: Museum of Art (New)
-Stage 6: Altar (New)


Finished "unfinished" map count: 8
Current project:
Mega Man: Powered Up (PSP)

Offline TerraEsperZ

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Re: TerraEsperZ's thread for Corrected and No Longer Missing maps
« Reply #16 on: February 12, 2013, 10:24:28 pm »
Project number 3 (still unfinished):

Makai Toushi Saga (Wonderswan):
-World of Continent: Overworld
-World of Continent: Base Town
-World of Continent: Hero's Town
-World of Continent: Armor Castle
-World of Continent: South Village
-World of Continent: Bandits Cave
-World of Continent: Sword Castle
-World of Continent: Shield Castle
-Paradise Side-World: Overworld
-Paradise Side-World: Paradise Village
-Torture Side-World: Overworld
-World of Ocean: Overworld Surface
-World of Ocean: Port Town
-World of Ocean: Northeast Island town
-World of Ocean: Old Man's Cabin
-World of Ocean: Overworld Seafloor
-World of Ocean: Undersea Town
-World of Ocean: Dragon Palace
-Fish Statue Side-World: Overworld
-World of Sky: Sky Town
-World of Sky: Hidden Town


Finished "unfinished" map count: 29
Current project:
Mega Man: Powered Up (PSP)

Offline TerraEsperZ

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Re: TerraEsperZ's thread for Corrected and No Longer Missing maps
« Reply #17 on: February 26, 2013, 06:49:07 pm »
Project number 4 (finished for now):

Clock Tower (Super Famicom):
-Barrows Mansion


Finished "unfinished" map count: 30
Current project:
Mega Man: Powered Up (PSP)

Offline TerraEsperZ

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Re: TerraEsperZ's thread for Corrected and No Longer Missing maps
« Reply #18 on: May 30, 2013, 09:45:43 pm »
I don't know if anyone is waiting for a project of mine to be finished (aside from JonLeung) but just in case, I wanted to apologize for not releasing anything in a while.

For starters, I haven't had much free time to actually work on anything. This is actually a good thing since around the time I released my maps for The Immortal (NES), I was rapidly approaching "mapping burnout". This tends to happen to me after several months of mapping where I slowly stop playing games at all and feel like I must map something, anything to occupy my mind. It's hard to explain but it's like I feel like playing a game just to have a good time or heck, catch up on a TV show on DVD is basically time wasted where I could be mapping instead (yeah, I'm fully aware of how weird I must sound right now). Thanks to working more overtime, I've stopped mapping for the most part and I'm slowly but surely allowing myself to play games for instead.

The second reason why several projects haven't been worked on in forever is that right now, I'm faced with having to switch emulators. In short, VBA-ReRecording is simply much better than VBA-M in terms of tools and customization, just like Gens-ReRecording is much better than plain old Gens (and someday, I should really leave ZSNES in favor of something better but so far, no other SNES emulator seems to have emerged as the clear winner in terms of alternatives). I just *hate* having to change emulator for a given system since it means all my previous savestates are no longer usable and in GENS' case, since the colour rendering has changed, everything already captured is pretty much unusable without being adjusted which would require a lot of time.

And don't suggest using two emulators for the same system because that's just not how I work. It's stupid, it's probably infantile, whatever, but it's either an old emu, or a new one, but not both. That's just unworkable for me since I'm way too rigid and methodical.

Anyway, I'm slowly working on switching over like I said so once the adjustments have been made, I might just start working again on some pending Genesis map projects like Ristar and Contra: Hard Corps.
Current project:
Mega Man: Powered Up (PSP)

Offline feos

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Re: TerraEsperZ's thread for Corrected and No Longer Missing maps
« Reply #19 on: May 31, 2013, 08:46:55 am »
I guess snesmaster got some success in adjusting the palettes for his snes maps.
http://tasvideos.org/forum/viewtopic.php?t=13464
Not sure if Gens devs can help in this case, and VRA-rr developer, klmz, was missing for quite a while as well. But asking them in where they use to chat (tasvideos) never hurts.

Offline TerraEsperZ

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Re: TerraEsperZ's thread for Corrected and No Longer Missing maps
« Reply #20 on: April 12, 2015, 09:29:46 pm »
Okay, so this next batch was finished back in *2008*. I know, it's been quite a while but I was really hoping to massively revise them before sending them in. Unfortunately, that's not going to be happening anytime soon, so better to just submit what I have. I simply added headers (which took me all weekend) but kept their original completion dates.

Just a few things to note about this project. First of all, I mostly mapped this game using the latest prototype ROM which had very nearly identical stages but also had a debug mode where you could move around the stages at will. I then played the regular game to compare and made the necessary corrections but since this was 7 years ago, I might have missed a few things.

Second, the names of the stages are from the prototype ROM as well. The final game only had names for the second area of each planet as well as the boss fights but none for the first area. Since they're identical between the two versions, I've opted to use the names for the first area of each planet as well.

Finally, most of the backgrounds are kinda crappy since I extended them vertically by repeating the various horizontal slices several times and it doesn't always look good. If I ever come back to this project, I'll come up with something better.

Project number 5 (still unfinished):

Ristar (Genesis):
-Planet Flora - Area 1: Light Plain
-Planet Flora - Area 2: Dark Woods
-Planet Flora - Boss Arena: Riho is coming
-Planet Undertow - Area 1: Blue Water
-Planet Undertow - Area 2: Lost Palace
-Planet Undertow - Boss Arena: Ohsat Attack
-Planet Scorch - Area 1: Flare Surface
-Planet Scorch - Area 2: Under Factory
-Planet Scorch - Boss Arena: Adahan Fall
-Planet Sonata - Area 1: Du-Di-Da


Finished "unfinished" map count: 40
« Last Edit: April 12, 2015, 09:31:04 pm by TerraEsperZ »
Current project:
Mega Man: Powered Up (PSP)

Offline TerraEsperZ

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Re: TerraEsperZ's thread for Corrected and No Longer Missing maps
« Reply #21 on: March 19, 2017, 07:13:05 pm »
Two years later, (only) two more maps!

Project number 6 (still unfinished, updated in its own thread):

Max Payne (GBA):
-Part 1: Roscoe Street Station
-Part 1: Live From The Crime Scene


Finished "unfinished" map count: 42
« Last Edit: March 19, 2017, 07:13:40 pm by TerraEsperZ »
Current project:
Mega Man: Powered Up (PSP)