Author Topic: Shantae (GBC)  (Read 45538 times)

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Offline TerraEsperZ

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Re: Shantae (GBC)
« Reply #15 on: November 22, 2013, 10:22:18 pm »
I'm not sure I understand what you mean by "SNES effects", which makes me doubt I explained myself correctly in the first place.
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Offline verifiaman

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Re: Shantae (GBC)
« Reply #16 on: November 22, 2013, 10:28:07 pm »
I'm not sure I understand what you mean by "SNES effects", which makes me doubt I explained myself correctly in the first place.

no i didnt explain myself properly. I remember on a youtube video in a dungeon or something seeing some lighting effects only capable on a 16 bit console like the snes, like the  lighting change in the intro stage when the town catches on fire.

Offline Peardian

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Re: Shantae (GBC)
« Reply #17 on: November 23, 2013, 05:53:37 pm »
Very nice so far! You're going to map the towns too, right?
MM (10%) - SMA3 (33%) - DNS (0%)

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Offline TerraEsperZ

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Re: Shantae (GBC)
« Reply #18 on: November 23, 2013, 09:34:52 pm »
I intend to map everything; I just haven't settled on the presentation for the town hubs yet.
Current project:
Mega Man: Powered Up (PSP)

Offline TerraEsperZ

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Re: Shantae (GBC)
« Reply #19 on: November 25, 2013, 07:03:05 pm »
This might take longer than I intended to get right. For a reason that I haven't determined yet, the night palette for a given area is not always the same (some colours having individual RGB channels being off by a value of 8). It's minor yet it's driving me mad. Avenues to explore: is it dependant on having night happen while in said area or entering from another while it's already night and if so, is the specific area you came from affecting the palette?

*EDIT*

Mystery solved. The colours are a tiny bit darker when you let night happen while in an area, and entering back while it's already night will result in slightly lighter colours. I'll be using the later since it'll be easier this way (I wasn't going to wait several minutes until nightfall in every area anyway).
« Last Edit: November 26, 2013, 07:35:31 pm by TerraEsperZ »
Current project:
Mega Man: Powered Up (PSP)

Offline qwert_vs_qwerty

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Re: Shantae (GBC)
« Reply #20 on: July 29, 2014, 07:27:53 am »
Dungeon 1 - 95%
Dungeon 2 - 95%
Dungeon 3 - 90%

Offline TerraEsperZ

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Re: Shantae (GBC)
« Reply #21 on: July 29, 2014, 01:54:41 pm »
Looks like another project of mine that someone else will complete while I've been procrastinating for months over pointless details...
Current project:
Mega Man: Powered Up (PSP)

Offline qwert_vs_qwerty

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Re: Shantae (GBC)
« Reply #22 on: August 06, 2014, 07:46:24 am »
All 4 Labirint - 99% (there is a feeling that I missed something)
All day map - BG - 100% (it remains only to place enemies)
But I will not do night maps, because I do not see the point.