Author Topic: WideNES - Peeking Past the edge of NES Games  (Read 10892 times)

0 Members and 1 Guest are viewing this topic.

Offline PlNG

  • Newbie
  • *
  • Posts: 2
WideNES - Peeking Past the edge of NES Games
« on: August 28, 2018, 04:08:26 am »
New project that's showing a lot of potential.
Github: https://github.com/daniel5151/ANESE
Blog with more examples: http://prilik.com/blog/wideNES

Offline mechaskrom

  • Newbie
  • *
  • Posts: 41
Re: WideNES - Peeking Past the edge of NES Games
« Reply #1 on: September 08, 2018, 01:16:51 pm »
It's a cool feature, but with limited use and will probably never work with all games and situations.

Like I mentioned in this thread: https://www.vgmaps.com/forums/index.php?topic=2370.msg19564#msg19564
I would prefer great scripting support in emulators instead. It's a more general and powerful solution.
Some tools and other stuff I've made:
https://github.com/mechaskrom