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WideNES - Peeking Past the edge of NES Games
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Topic: WideNES - Peeking Past the edge of NES Games (Read 16471 times)
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PlNG
Newbie
Posts: 2
WideNES - Peeking Past the edge of NES Games
«
on:
August 28, 2018, 04:08:26 am »
New project that's showing a lot of potential.
Github:
https://github.com/daniel5151/ANESE
Blog with more examples:
http://prilik.com/blog/wideNES
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mechaskrom
Newbie
Posts: 43
Re: WideNES - Peeking Past the edge of NES Games
«
Reply #1 on:
September 08, 2018, 01:16:51 pm »
It's a cool feature, but with limited use and will probably never work with all games and situations.
Like I mentioned in this thread:
https://www.vgmaps.com/forums/index.php?topic=2370.msg19564#msg19564
I would prefer great scripting support in emulators instead. It's a more general and powerful solution.
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Some tools and other stuff I've made:
https://github.com/mechaskrom
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WideNES - Peeking Past the edge of NES Games