Author Topic: ZZT (DOS)  (Read 33610 times)

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Offline RT 55J

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RE: ZZT (DOS)
« Reply #15 on: September 23, 2006, 07:59:32 pm »


Offline RT 55J

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RE: ZZT (DOS)
« Reply #16 on: September 29, 2006, 05:10:20 pm »
I finished the main area of the Caves:



http://img135.imageshack.us/img135/6025/cavesgd4.png

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Offline RT 55J

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RE: ZZT (DOS)
« Reply #17 on: October 03, 2006, 08:06:53 pm »
I just finished The Caves of ZZT, for the -1 people who care.

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Offline RT 55J

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RE: ZZT (DOS)
« Reply #18 on: October 04, 2006, 07:28:00 pm »
Finished and sent to JonLeung.

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Offline DarkWolf

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RE: ZZT (DOS)
« Reply #19 on: October 04, 2006, 08:19:38 pm »
Hurray for non-mainstream games!

Online JonLeung

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RE: ZZT (DOS)
« Reply #20 on: October 08, 2006, 11:31:31 am »
I remember this game, kinda.



It's up, though the Castle Of *@#%&!! gave me some trouble (I can see why it's named that, I was almost saying "*@#%&!!" myself).  It says the full name on the file listing, but the filename had to have the * removed, of course, since Windows uses that as a wildcard character.  Then the @ made FrontPage want to keep making it an email address.  After working around that, the browser didn't like the @ anyway, along with the #, and I assumed the % would also be problematic.  In the end the filename is just "CastleOf&!!", which sounds like a castle of incredibly loud ampersands.



Let me know if that isn't viewable either (it is to me, but who knows, what with different browsers and all).

Offline RT 55J

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RE: ZZT (DOS)
« Reply #21 on: October 08, 2006, 06:35:02 pm »
If my browser is to be trusted, you did not upload the Bank of ZZT map.



I'm contemplating what game I should map next, if any. I could do Super ZZT, but given the lack of an external editor and pure suckage of screen capturing in DOS text mode, I doubt it would be worth the effort. Other possible PC games include Duke Nukem 2, Jetpack, or Secret Agent. I could try to finish up the Mega Man X maps, but my computer went crazy last time I tried to because it's older than dinosaurs. The most likely possibility for me is Cave Story, a freeware Japanese platformer.

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Offline DarkWolf

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RE: ZZT (DOS)
« Reply #22 on: October 08, 2006, 07:04:00 pm »
Have you tried DOSBox?  It should make capturing screens pretty easy.

Online JonLeung

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RE: ZZT (DOS)
« Reply #23 on: October 08, 2006, 07:07:20 pm »
OMG I LOVE JETPACK.  THAT WAS SUCH A COOL GAME.  MAP THAT NEXT GO GO GO.



That game had an editor.  It was fun to make stages with.



There was also a Rare game called Jetpack (which was featured in Donkey Kong 64).  I'm guessing (and hoping) that you meant the other Jetpack.

Offline DarkWolf

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RE: ZZT (DOS)
« Reply #24 on: October 08, 2006, 07:11:26 pm »
Considering he mentioned it along with Duke Nukem 2 and Secret Agent, I think he is indeed refering to the PC DOS version.  Which you can now get for free, btw.

Offline RT 55J

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RE: ZZT (DOS)
« Reply #25 on: October 08, 2006, 07:41:56 pm »
Yes JonLeung, I was referring to the PC version. However, there's not much use in mapping it considering the official website has the official hintbook, which contains every map except for the last stage. But, looking through it again, many of the maps seen squished and streched...

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Online JonLeung

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RE: ZZT (DOS)
« Reply #26 on: October 08, 2006, 07:45:05 pm »
Well, if you don't want to do Jetpack, then I'd say Duke Nukem 2.  I liked Duke Nukem best in that game.  I didn't like any of the Duke Nukem 3D games for some reason.

Offline RT 55J

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RE: ZZT (DOS)
« Reply #27 on: October 08, 2006, 07:57:06 pm »
I think I'll do Jetpack first. If somebody could help me divide the JETLEV.DAT file into 99 separate 506 byte .LVL files, I could be done in less than a week.

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Offline DarkWolf

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RE: ZZT (DOS)
« Reply #28 on: October 08, 2006, 08:03:24 pm »
I don't have enough time to do it tonight, but I can definitely write a quick C program to split them up.

Offline RT 55J

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RE: ZZT (DOS)
« Reply #29 on: October 08, 2006, 08:27:50 pm »
Thanks!

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