I'll bet you could do it much faster and more reliably than I. Also, I think if you do the rest of it, the credits for making the maps are all yours. In any case, I'll send the current map images and all savestates for you to see.
The objects that are missing from the maps are:
- Player troops & enemy troops
- Sand worms (shown as piles of sand)
- The colored lights on the buildings that indicate who owns the building (this is not so necessary for the maps, but it's probaqbly easy to do)
Hmm.
For all levels, the player troops fit in one screen, so that's easy.
In some of the early levels, there are enemy troops that are moving from the very beginning, so it's enough to get their position approximately.
For full view of the levels, you can type LOOKAROUND in the password screen during the game. Disabling the foreground graphics layer in Gens works too, but may not show the building lights.