VGMaps
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
VGMaps
»
General Boards
»
Maps In Progress
»
Topic:
Lyle in Cube Sector (PC)
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: Lyle in Cube Sector (PC) (Read 49912 times)
0 Members and 1 Guest are viewing this topic.
RT 55J
Sr. Member
Posts: 450
Re: Lyle in Cube Sector (PC)
«
Reply #15 on:
September 15, 2020, 12:11:56 am »
Huge Milestone: All rooms in the main area have been mapped.
https://imgur.com/3SfLhDS
TODO:
- Place Items
- Very minor cleanup in a couple rooms
- Verify if the elevator room misalignment is indeed correct (this bothers me a lot)
- Make a map of the final area
- Make it all presentable
Logged
RT 55J
Sr. Member
Posts: 450
Re: Lyle in Cube Sector (PC)
«
Reply #16 on:
September 16, 2020, 12:23:41 am »
Placed all the items, did some minor clean up, verified that the elevator misalignment was my fault, and it's now somewhat presentable.
Before I formally submit this, does anybody have any comments on the presentation? Is the grid (which is supposed to evoke the pause screen) too distracting?
https://i.imgur.com/pLorSyK.png
...I just noticed the extra blank screen's worth of transparent space along the bottom and right side of the map. If nothing else, I'll have to fix that before making a proper submission.
Still need to do the final area.
Logged
Xitilon
Newbie
Posts: 5
Re: Lyle in Cube Sector (PC)
«
Reply #17 on:
September 16, 2020, 01:06:34 am »
Great work! Not sure what to add. As always with a Metroid-style full maps, it's kind of insighful to have a look at everything in the game at once. And the grid is just fine, IMHO.
Logged
RT 55J
Sr. Member
Posts: 450
Re: Lyle in Cube Sector (PC)
«
Reply #18 on:
September 16, 2020, 08:43:15 pm »
I'm considering this done for now, barring any major oversight on my part:
Still need to do the final area.
Logged
RT 55J
Sr. Member
Posts: 450
Re: Lyle in Cube Sector (PC)
«
Reply #19 on:
September 16, 2020, 08:56:39 pm »
I just realized that more time has elapsed between when I made this thread and the present day than had elapsed between the 1993 release of Jetpack for MS-DOS and when I mapped it in 2006.
I feel old.
Logged
RT 55J
Sr. Member
Posts: 450
Re: Lyle in Cube Sector (PC)
«
Reply #20 on:
September 17, 2020, 12:44:13 am »
Final area assembled:
Project is officially done.
I did notice, comparing my old work to my current work, that the background palettes in most rooms are very subtly different. I'm not sure if this is a legitimate version difference between releases or just a quirk of my current or old setup. Either way, I just tried to make sure each room was consistent with itself. Auditing and potentially redoing every single room might be necessary if I want 100% consistency/accuracy, but I don't feel like it's worth the labor that would entail.
Logged
JonLeung
Administrator
Posts: 3697
Re: Lyle in Cube Sector (PC)
«
Reply #21 on:
September 17, 2020, 06:45:00 pm »
Are you submitting these? What are the names of these areas?
Logged
RT 55J
Sr. Member
Posts: 450
Re: Lyle in Cube Sector (PC)
«
Reply #22 on:
September 17, 2020, 07:31:57 pm »
Yeah, consider this a submission.
The big one is just "Cube Sector", and the smaller one I would just call "Cube Sector - Final Area."
I might make a mini-map later, but that's not really a priority for me right now.
Logged
JonLeung
Administrator
Posts: 3697
Re: Lyle in Cube Sector (PC)
«
Reply #23 on:
September 17, 2020, 08:45:56 pm »
Thanks,
they're up now
!
If you wanted to make the palettes consistent, it might not actually be that hard. Since there are fewer than 256 colours, it should be easy enough to save a palette file from Paint Shop Pro, and just use Notepad or any text editor to tweak and match RGB values that are close, and then apply them.
Logged
Print
Pages:
1
[
2
]
Go Up
« previous
next »
VGMaps
»
General Boards
»
Maps In Progress
»
Topic:
Lyle in Cube Sector (PC)