Author Topic: Lyle in Cube Sector (PC)  (Read 50187 times)

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Offline RT 55J

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Lyle in Cube Sector (PC)
« on: November 10, 2006, 01:54:48 pm »
Crazy Metroid-style platformer: http://www.sitesled.com/members/bogo/lyle.html



I've already have all the rooms mapped out (except the final area). All I need to do now is fix the paralax backgrounds, and do a couple other trival things.



Here's couple maps for you to look at:

http://img112.imageshack.us/img112/1425/14ahj2.png

http://img50.imageshack.us/img50/4497/2afp6.png

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Offline TerraEsperZ

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RE: Lyle in Cube Sector (PC)
« Reply #1 on: November 11, 2006, 11:43:00 am »
Looks like an interesting game, reminds me of the good old days of Apogee shareware platformers. Looking foward to seeing the final maps :)



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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project:
Mega Man: Powered Up (PSP)

Offline RT 55J

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RE: Lyle in Cube Sector (PC)
« Reply #2 on: November 13, 2006, 08:10:03 pm »
Here's another map to look at:

http://img220.imageshack.us/img220/2548/11kyj9.png





Here's the map I'm using to track my progress. It obviously contains massive spoilers. Blue areas are finished and black areas are unfinished:

http://img365.imageshack.us/img365/1644/ingamefw7.png





I tried making a map of the final area yesterday. Unfortunately, I somehow lost 24 pixels (1.5 tiles) along the way. Grrr...

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Offline RT 55J

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RE: Lyle in Cube Sector (PC)
« Reply #3 on: November 14, 2006, 08:58:36 pm »
w00t! I found the 24 pixels I was missing and finished the room.



http://img242.imageshack.us/img242/2423/final2ka2.png



Enjoy!

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Dot? Dot. Dot!


Offline RT 55J

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RE: Lyle in Cube Sector (PC)
« Reply #4 on: December 23, 2006, 02:48:49 pm »
Here's the finished in-game map:

http://img126.imageshack.us/img126/8117/ingameiz5.png



And here's a WIP of the 120% more detailed and more Zeric-y map I'm working on:

http://img126.imageshack.us/img126/7648/superduperwip1qh5.png

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Offline Xitilon

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Re: Lyle in Cube Sector (PC)
« Reply #5 on: September 07, 2020, 06:41:02 am »
Hey, what's up.

I'm the author of russian translation of this game, and currently I'm thinking of making a port of it, to the current generation consoles. I wonder if those maps are available in any state these days, could help a lot!

Offline RT 55J

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Re: Lyle in Cube Sector (PC)
« Reply #6 on: September 08, 2020, 01:00:03 pm »
Hello Xitilon! I was actually thinking about this project recently.

I made maps of nearly every room, but I never cleaned up the images or assembled them together.

I think I still have all the images on my computer. When I get home from work I will upload them to Imgur.

The source for this game was released in 2015. I was going to use that to finish this project, but haven't done that yet.


Offline RT 55J

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Re: Lyle in Cube Sector (PC)
« Reply #7 on: September 08, 2020, 08:02:46 pm »
Here are the goods:

https://imgur.com/a/AJFNZHL

Apparently I was farther along in this project than I remembered.


Offline Xitilon

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Re: Lyle in Cube Sector (PC)
« Reply #8 on: September 09, 2020, 04:28:48 am »
Wow. Thank you very much, this is super helpful! Without this map, I was going to re-map the levels by watching a letsplay video.

If everything goes well, people can expect this game on one (or maybe several) current-gen consoles, and I'll get you a free activation code then!

Also, how'd you write those placeholder digits and numbers? They seem to be tile-ish for some reason, and it looks interesting.
« Last Edit: September 09, 2020, 04:38:01 am by Xitilon »

Offline RT 55J

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Re: Lyle in Cube Sector (PC)
« Reply #9 on: September 09, 2020, 11:20:39 am »
IIRC I wrote those digits with the default pencil tool in MS Paint while zoomed out.

Good luck on porting this. I hope Nic DeStefano gives you his blessing if he hasn't already.


Offline Xitilon

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Re: Lyle in Cube Sector (PC)
« Reply #10 on: September 09, 2020, 02:05:25 pm »
And I thought you were using some fancy auto-tiling program, so that you draw 16x16 line segments just by moving on the 16x16 grid, hah.

Well, we're discussing this with Nic currently.

Also there's a Sega MegaDrive port going on, not by me: https://mikejmoffitt.itch.io/lics-md
« Last Edit: September 09, 2020, 02:05:42 pm by Xitilon »

Offline JonLeung

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Re: Lyle in Cube Sector (PC)
« Reply #11 on: September 10, 2020, 10:25:10 am »
RT 55J, is this an official submission, and what are the names of the areas?

Offline RT 55J

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Re: Lyle in Cube Sector (PC)
« Reply #12 on: September 10, 2020, 04:05:05 pm »
Give it a couple weeks. I have a few ideas I might try to clean up or re-rip the remaining rooms. If I don't announce any progress by the end of the month, you could upload the big one under the name "Cube Sector (WIP)".

Also, it looks like the exact map I just posted here is in the github repository for the Genesis port under /docs/map_png/. IIRC I gave it to that fellow when I found out he was making it (and noticed he had been referencing maps from this very thread too!).

It's funny how things work out.


Offline RT 55J

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Re: Lyle in Cube Sector (PC)
« Reply #13 on: September 11, 2020, 12:18:12 am »
Looks like we're back in business:





If my old spreadsheet is accurate, I have 14 more rooms before the main map is done.


Offline Xitilon

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Re: Lyle in Cube Sector (PC)
« Reply #14 on: September 12, 2020, 05:27:15 pm »
Hi again, everyone!

Me and my friend Sparkster1993 have done this thing which I'd call a "foreground tiles map", which isn't an image file, but an XML map for use with Tiled editor ( https://www.mapeditor.org ).

It can be exported to a variety of formats like CSV, JSON, JS, LUA and even GameMaker Room resource files, in order to convert it to actual game objects in any new game, fan-game or anything. I wonder if this can be hosted at VGMaps, does it make sense?

Here are the files: https://drive.google.com/file/d/1vaZFLq-mkG7evIKtkJJJxWJJ5tLk_FCO/view?usp=sharing

It doesn't include enemies, bosses or backgrounds. Only foreground floor, walls, ceilings and platforms. I don't think we'll continue working on it though, as Nic said he's more keen on a MegaDrive port than the one I intended to make for current-gen consoles from scratch. Anyway, good luck to everyone!
« Last Edit: September 12, 2020, 05:28:36 pm by Xitilon »