Author Topic: Dual-Screen Gaming Handhelds Need a Great Resurgence  (Read 24699 times)

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Offline Cyartog959

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Dual-Screen Gaming Handhelds Need a Great Resurgence
« on: June 13, 2024, 07:27:07 pm »
I've been seeing great, actual handhelds in gaming's history, but lately, as others felt, I've been strongly missing the real desire to actually play a dual-screen handheld system again.

What I mean is, the likes of Nintendo DS and 3DS, since, for the moment, they're the only handhelds that do dual-screen gaming that a lotta people love so much, its too precious to just give up because of what too many people are hooked on to lately.

They've given us great joys for us having tough times in our lives, personal or otherwise, bringing us conveniences no other gaming system could, such as having minimaps on the second, lower screen, while keeping the gameplay going on the upper screen, or, in specific cases, make for somewhat a tall screen for viewing more surroundings, and, of course, the need of competition in portability, not like home consoles, though.

The 3DS gave us pure console-like gameplay no other handheld has yet, barring the Vita, but, the one strong thing about the systems' screens is, they don't actually match each others' native resolution and screen ratio sizes. The upper screen's native size is 424x240, and the lower screen's is 320x240, still maintaining the standard 4:3 screen size, not that there's a problem with that size, 'cause there's lots of screens with that size that we're used to.

I've seen a few new handhelds, but none of them seem to actually give the actual feeling of an actual true successor to the 3DS. I don't count the Switch family line being one, because its not. Its only a home console, as people already stated, not the other way around, and has never been the actual successor to the 3DS family line, and never will be, no matter what other people claim.

From what I've watched and heard lately about Nintendo, so much of handheld gaming's greatest in history has been under constant siege, harming so many efforts of game preservationists and archivists, including their recent actions that made so many gamers turn on them badly, it hurts their hearts to see it, even mine.

I strongly feel that there's so many good dual-screen games out there, it seems that so much people need to get back into it, spend more time on them rather than the Switch, or any other mobile devices.

Gamers have been trying to preserve all those dual-screen games, and they've done very good, but we need to make those efforts far more widespread to everyone, even young gamers that haven't heard of nor played such systems' games, even if Nintendo can't seem to appreciate such efforts people have been doing lately.

People made such great games on those systems, and felt good doing it, but there needs to be new dual-screen systems so devs can actually relive those joys of developing dual-screen games again, without worrying about them being underpowered or incapable.

There should be new dual-screen handhelds to serve as actual, standalone successors to the 3DS, needing to be far more powerful than the 3DS and more than the Switch, mainly with both screens' native resolutions actually matching their sizes, say, about, 494x286 for both screens, and some new surprising features no other gaming system could try to replicate, not even on mobile, and with new, stronger SDKs to develop games on it, too, those that people can actually keep, rather than being lent by said companies. Its not impossible, you know. Just need to think more outside the box.

People need to step up those efforts and carry what Nintendo seemed to stop. I think, because of what infamous actions they've did lately, I wouldn't bank on them for making new dual-screen systems.

I'm still hopeful people will use their knowledge and experience in hardware and software engineering and manufacturing to make new, standalone dual-screen gaming systems to continue those same experiences and joys we've been missing so much today.

All it takes is great effort, and it will be completely worthwhile for gaming history all over the world.

Offline Cyartog959

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Re: Dual-Screen Gaming Handhelds Need a Great Resurgence
« Reply #1 on: June 18, 2024, 03:45:32 am »
I strongly feel people lately have been taking dual-screen handheld gaming systems and their exclusive made games for granted, and that's been harming not just the handheld gaming market but that being a big part of the gaming industry as a whole, must as much as home console gaming.

There's plenty of advantages of dual-screen handhelds no other gaming system could, and I'd think of greater advantages of a dual-screen handheld having BOTH wider screens at once!

I think there's a video displaying one of the best DS games that display such possibilities of any game having both wider screens at once that's stemming great inspiration for what I mentioned.

Sonic Colors Widescreen Patch - https://www.youtube.com/watch?v=VHH_7FXss60

I really like how that video displayed what possibilities any new handheld systems could have playing games with 2 wider screens. I'd imagine plenty of possibilities.

Offline Cyartog959

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Re: Dual-Screen Gaming Handhelds Need a Great Resurgence
« Reply #2 on: June 27, 2024, 01:47:17 pm »
We all have such really good memories of our best dual-screen handheld gaming systems too precious to let go, which we don't want to, even though Nintendo made them, but I still believe there's lots more potential beneath them. It just needs to be looked in more.

Anyone having good product, designing, hardware and software engineering skills should really think of making new dual-screen handhelds inspired by the likes of DS/DSi & 3DS, and make their designs non-Mobile nor Switch based, but make them much better, addressing what problems they had, like local connection ad-hoc radius range, slow download speeds, & battery life and usage duration, and incorporate new additions no single screen gaming system could have, home or otherwise. And have new SDKs that support changes to better become more adapted to present game engines for better 3rd party support & others.

In short, if Nintendo, in their rather uncertain, present state, actually falls flat on whatever they're working on, and whatever bad business practices harming gamers & preservation they keep on continuing leads to it(and I just heard so many about that lately, don't get me wrong), we need a "Plan B" of sorts for the gaming industry just in case, and to better anticipate such outcomes.

Just because the Switch's hybrid console blueprint is deemed the best, doesn't mean it has to be THE definitive blueprint, nor the future, of console or handheld gaming. Its the overall, actual experience of playing actual handheld games on said systems that matters, and the Switch just doesn't really match it up in any way, nor makes it any better. It doesn't really feel the same at all. It feels like a void in need of filling, so to speak.

It would also help give lots of past dual-screen games new, better leases on life, even ports. There's lots in need of re-recognition. Nobody should ignore them any longer, not even younger children.

It's time people step up to the plate and give dual-screen gaming eternal preservation and recognition they still truly deserve.
« Last Edit: June 29, 2024, 08:01:33 am by Cyartog959 »

Offline VGCartography

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Re: Dual-Screen Gaming Handhelds Need a Great Resurgence
« Reply #3 on: July 03, 2024, 07:58:00 am »
I set up DS/3DS emulators on Retroarch recently, I still have both but I haven't jailbroken them and I like seeing what the big screen has to offer. But, the downside is that games like Hotel Dusk lose some of the magic when they use special features like closing and reopening the system. On the other hand, there are so many fantastic RPGs and other games that work really well with one large screen and the other screen off in the corner - especially with the right analog mapped to cursor/clicking, it works really well. I've been enjoying revisiting some of the older DS titles especially that haven't been ported. Will always be a bit awkward to play outside their original hardware for sure.

Offline Cyartog959

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Re: Dual-Screen Gaming Handhelds Need a Great Resurgence
« Reply #4 on: January 12, 2025, 02:08:43 pm »
I set up DS/3DS emulators on Retroarch recently, I still have both but I haven't jailbroken them and I like seeing what the big screen has to offer. But, the downside is that games like Hotel Dusk lose some of the magic when they use special features like closing and reopening the system. On the other hand, there are so many fantastic RPGs and other games that work really well with one large screen and the other screen off in the corner - especially with the right analog mapped to cursor/clicking, it works really well. I've been enjoying revisiting some of the older DS titles especially that haven't been ported. Will always be a bit awkward to play outside their original hardware for sure.
Well, some games did feature tiny surprises by closing their systems, more notably was, if memory serves me correctly, a hidden Duck Amuck minigame involving having to keep the system closed and using the L and R buttons to guide Daffy to his culprit, which was, by chance, Gossamer, and Mario's reaction to the systems closing from the Mario VS Donkey Kong sequels. Those were very neat to hear.

You like how you customize your screen positions, and that's fine, but I feel just having both screens in their normal native resolution configuration works really well for me.

MelonDS by itself, not counting others run from Retroarch, from my reading and perspective, is a great emulator for DS, along with support for DSi itself, which has gotten better overtime. People enjoyed it when using it, and never looked back since.

What I really loved when I saw the Widescreen Patch applied to Sonic Colors DS in that video is having LOTS more screen room to see where anyone's going, both horizontally and vertically, allowing for better reaction time to hazards and enemy attacks! Yes, there may be a couple minor rendering oddities here and there, alongside some stretched pre-rendered images, but the overall gameplay experience gets a lot better that way. My mind was blown when I saw that in action! Really! That's the kind of thing new dual-screen handheld systems REALLY needs, even what the 3DS should have had instead!

Having both screens matching the wider native resolution sizes as widescreen does, such as both going for 428X240 or even 480x270/2 on new dedicated handheld gaming systems can really work wonders for gamers alike, even having bigger canvases to draw on!

What I'd love to see such a new handheld system with wider screens like that in action! The imagination and possibilities are endless!

Small, technical fact; an indie studio, GalaxyTrail, tried an attempt to put their game, Freedom Planet, onto the 3DS to see how well it handles. What they only got that far is a prototype, but the game ran quite sluggish. Main reason: the 3DS' proprietary hardware there is obviously underpowered to run neatly, meaning, the game was made on stronger computer hardware, and can run on console hardware easily by porting, but the handheld's hardware was made stronger than the DS family, but not powerful enough to run that game made for any system stronger than the 3DS family, even with the New Nintendo 3DS model's upgraded quad-core ARM11 MPCore and VFP processors and increased FCRAM to 256MB and 10MB VRAM, compared from the regular's dual core MPCore and VFP Processors and 6MB VRAM, but not having its GPU upgraded to warrant better looking games.

An underestimation of original handheld gaming systems running games from scratch, not counting those made playable system-wide and not made for handhelds only, their hardware's underpowered compared to consoles' hardware. No foresight to counter it and keep them thriving.

The necessary solution to overcoming it, even by anyone skilled in engineering on hardware and software fronts, new original handhelds that are far more powerful and stronger than past handhelds, capable of playing new, original, and exclusive games made from scratch and can be close to matching console-like quality comparable to that of regular home consoles, maybe even better.

Offline Cyartog959

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Re: Nintendo's Backlash and Hubris Worsens
« Reply #5 on: April 12, 2025, 09:27:27 am »
It's clear that after what they unveiled from their latest trailers about their next system, Nintendo's already flaring such heightened levels of their greed, arrogance, vanity, anti-consumerism and preservation, and, moreover, hubris of their very own actions against their fans, and I can already feel it already getting more worse than before, and so far, no one, even anyone outside of Nintendo is doing anything about this. Even people already called Nintendo out on it, and more.

Sorry, but that had to get out of my system.

From numerous people's unprecedented strong negative reactions about their next system, and still rising, it could be that Nintendo may possibly be in for an unfortunate downturn, and despite what people have been saying, I feel in my perspective, they cannot, and surely will not, do a thing to turn it around, and may leave the gaming industry suffering worse than before.

Even their next system is not entirely different, only following the same, unchanged structure and blueprint of their previous, which is the Switch, and never distancing it from others. It only still delivered the dull experience of gaming from that system. Each system from Nintendo offered different menus and experiences that stood them out, and that's what made them more memorable and well-loved than the Switch.

I still can't feel nothing but aching, untold disappointment in them after what they did, now and even before, and, no, nothing from life or people to blame won't change it(seriously, blaming won't ever work). It's Nintendo themselves that created all this. That company may have saved the gaming industry after the Crash of 1983, but if such actions out of their hubris continues, they could, and might as well may, devastate the industry, too. A rather grim bookend for Nintendo, if you could picture it(not that we want it or anything, but only an outcome if certain things around there don't change for the better).

Dual-screen handheld gaming from the Nintendo DS has been, and still it a TRUE game changer for true handheld games as a whole, and the true experience is well-ingrained into our memories, even some childhoods to those that played it for the first time, and is too beloved by gamers to just let go, which we won't.

When we saw the 3DS first announcement trailer, people really felt they were looking forward to their next true handheld system, as well as devs working with it. After its launch, the price wasn't well met, but that got lowered shortly, and people loved having to afford the system and their games' prices. We had more good handheld games from the get-go, and plenty of good online multi-player matches through them. Another good outlet for it, if you will.

I can only say this, if Nintendo can't reason with people after they got such worsening backlash, what will? I feel, in my perspective, we can't bank on trust in Nintendo any longer(about how they're handling their changed directions of gaming in the industry, that is).

I speak of this out of GREAT concern for both outlets of preservation towards the entirety of traditional gaming as a whole, and we should think about this.

Certain traditional lines in gaming as a whole cannot be crossed nor blurred, no matter what people think or say otherwise. Home consoles and handheld consoles are our true two gaming outlets, but hybrid consoles, like the Switch, they just doesn't deliver the same experience we've still enjoyed.

That company's lost their identity and soul very shortly, and Satoru Iwata's words and warnings about the company heading into any wrong direction away from true gaming were obviously ignored after he was gone, and the present management behind Nintendo(key specific people with such mindsets, attitudes, and visions of anti-consumer and preservation actions in that kind of management, to be precise), in all regions, has only made it far worse.

The flaring, negative backlash against Nintendo from people's comments on social media already proves it(don't need any examples to ask why).

Whether Nintendo likes it or not, we the people have to make our own true handheld gaming systems and their software dev kits, not influenced by the likes of Switch(seriously to say, there's far too many products and offshoots influenced and inspired by it), but influenced by the likes of DS & 3DS, but better and more stronger than before. We need a true "Plan B" for true handheld gaming as a whole. True foresight is needed to counter this.

And, we have to take actual steps in preserving actual handheld gaming and the games made for them only, because, let's face it, nothing can replicate the same experience of the originals. And we need to ensure these kind of games last far longer than just decades of playability for new and present people to come. So many exclusives are still in need of preserving out there...

Even if such handheld games are ported to home consoles, the experience and configurations of them are never the same, and we're loaded with the unnecessary weight of slower reaction times in doing so much dual-screen action on only one screen.

*sigh...*

I apologize for this being long, but I can't let this stay in waiting any longer. I worry much, and I also apologize if it bears repeating. And I don't want to downplay anyone's decisions for it. I do express my rights to be concerned at times.
« Last Edit: April 12, 2025, 09:44:49 am by Cyartog959 »