The LARGEST map - G.E.R.'s map for Hollow Knight: Silksong - 3.65 GIGAPIXELS

Started by JonLeung, April 07, 2026, 05:44:49 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

JonLeung


VGMaps.com: The Video Game Atlas now has a NEW largest map! 🤯

G.E.R.'s HOLLOW KNIGHT: SILKSONG (PC) map of Pharloom & The Citadel is 3.65 gigapixels, over three times larger in area than his own Limbo (X360) map, and at 242 MB, 1½ times larger in filesize than his own Ori And The Will Of The Wisps (PC) map!

As it says on there, it required around 420,000 screenshots.  Incredible!


VGCartography

All of human evolution and technology have led to this achievement. NASA is jealous of these image dimensions. 420,000 screenshots is like.... 5% of the satellite images google maps uses to make a coverage map the entire planet.

dark_lord_zagato

Now I see why the PC section has the largest maps by file size.

This is one of the most impressive maps i've ever seen.

G.E.R.

420000 screenshots is no so scary as it might seem at first glance. All images was captured, distributed to folders, imported in Photoshop automatic and compressed too, then their manual stitching took about 1 second per image

Cyartog959

Quote from: G.E.R. on April 15, 2026, 12:58:46 AM
420000 screenshots is no so scary as it might seem at first glance. All images was captured, distributed to folders, imported in Photoshop automatic and compressed too, then their manual stitching took about 1 second per image

Maybe, but, that sure was a lot of screenshots to capture for a much bigger map, especially if its a Metroidvania. A great accomplishment, I say! I was astounded when I read how many screenshots you used to put that together! Its size almost reached the JPEG maximum pixel size limit in both directions!

Where The Embraced One, who did Hallownest's map mostly alone for years(which, of course, I still appreciate such efforts, to say), accomplished such a task, you actually focused on it so very well, you took almost 2 months to chart Pharloom, all the way from bottom to the very top, by comparison!

I would be that surprised if another map would reach beyond that limit for JPEG. Perhaps using JPEG XL, if VGMaps supports it(Uh... does it?), would be substantial; otherwise, PNG's a very good choice, too.

Wonder how much RAM it would take for any browser to handle decompressing it to view it up-close. Quite much, depending on the amount anyone's PC has.

Of course, the game's already got DLC plans, so I would presume more work's inbound for revising it later on.

Congratulations, by the way! My compliments!