Author Topic: Micro Machines 2: Turbo Tournament (MD)  (Read 177458 times)

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Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #135 on: July 16, 2007, 04:21:55 pm »
In A Spin

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Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #136 on: July 16, 2007, 04:45:18 pm »
Attic Antics

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Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #137 on: July 17, 2007, 01:13:52 pm »
Jelly Jitters

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Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #138 on: July 17, 2007, 02:00:13 pm »
Picnic Problems

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Plate Hop

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Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #139 on: July 17, 2007, 03:54:34 pm »
Windy Willows

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I chose not to add the blowing leaves over the top.



I see 6 more regular tracks, 1 bonus track, maybe more bonus tracks (there's 3 more in the ROM, I need to check what changes), and a few tantalising unused items (eg. "TAG GAME 1"). If I was anything of a Mega Drive ROM hacker, I'd be trying to get at them now.

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #140 on: July 18, 2007, 03:50:38 pm »
Yay for me!



PAR: FFE09A:00XX = level select (Gens)



Now I can play all tracks in Time Trial mode! Even the ones hidden in the ROM! (Is there a policy here on mapping hidden stuff?) Here's the micro pool table track that (I think) was only in '96, but the data's there in MM2:



Tag Game 1 (unused)

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Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #141 on: July 19, 2007, 11:14:39 am »
Turbo Blast

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Remaining tracks in MM2: (titles from the ROM)

00 RAINING CHAMP

02 PINBALL PANIC

0F WATER CHASE

10 TRAINING CAMP

29 PINBALL PURSUIT

2A RAPID RESULTS (same as Stream Struggle, need to double-check)

33 TAG GAME 2

39-3B 3 WINS BONUS! x 3 <-- need to play through..?

I think I checked all the other "secret" slots, but I will check again.

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #142 on: July 19, 2007, 04:21:21 pm »
Raining Champ

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Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #143 on: July 20, 2007, 02:04:31 pm »
Rapid Results

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Pinball Panic

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Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #144 on: July 20, 2007, 03:40:35 pm »
The "Tag Game 1" is called Pool Problems I think.

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #145 on: July 21, 2007, 01:38:52 am »
Yes, but it's a "hidden track" in MM2 and has that title internally.

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #146 on: July 21, 2007, 06:55:01 am »
Water Chase

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Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #147 on: July 22, 2007, 03:32:03 am »
More bonus games (different car placements). I need to figure out the order they appear in, though...



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Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #148 on: July 22, 2007, 04:25:44 am »
Pinball Pursuit





And that's the last one for Micro Machines 2. I still need to go and map the secret items mentioned above, and to sort out those bonus games; and finally, decide on some kind of order. I'm considering adding some title cards too, but it'd confuse the wrapping of the levels in some cases, and sometimes be a waste of pixels.

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #149 on: July 22, 2007, 04:31:08 am »
In those 4 pictures, which I'll call a, b, c and d, and e is the other bonus game you mapped earlier.

b is 1st, d is 2nd, e is 3rd, c is 4th and a is 5th I think.