Author Topic: Micro Machines 2: Turbo Tournament (MD)  (Read 288553 times)

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Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #165 on: July 24, 2007, 03:18:22 pm »
What do you mean why not the whole game? You've already mapped it, just not the "Choppers" levels. I think they were in the MegaDrive version but not the Master System Version or something.

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #166 on: July 25, 2007, 03:14:20 am »
Yes, but the Mega Drive version (presumably) also had updated graphics and quite likely different tracks too. Just because one port is mapped doesn't mean the others aren't worth mapping.

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #167 on: July 25, 2007, 03:42:01 am »
Only the Choppers levels are what haven't been mapped from Micro Machines (as a general game, not a specific port), and all the levels that are in the SMS version are all in the MD version, and all the ones in the MD version (apart from the Choppers, of course) are in the SMS version... AFAIK, they're exactly the same, just with updated graphics... but I suppose you could map the Genesis version...

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #168 on: July 25, 2007, 09:42:07 am »
All the Micro Machines 1 versions seem pretty similar; the SMS one lacked some graphics due to tileset size restrictions, and its 16-of-64-colours palette is more restrictive than the Mega Drive's 64-of-512.



Compare versions at MobyGames

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #169 on: July 26, 2007, 04:01:50 pm »
Well in that case, do the whole game... is it also possible to do "Micro Machines Military - It's a Blast!" as well as "'96" and the original?

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #170 on: July 26, 2007, 04:28:21 pm »
Anything's possible, but it doesn't mean I'm going to do it...

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #171 on: July 26, 2007, 04:30:09 pm »
<_< I meant would you do Military as well as maybe doing '96 and the MegaDrive version of the original?

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #172 on: July 27, 2007, 08:41:39 am »
1. I wasn't even supposed to do this one. I just got a bit too "into it".

2. If I did another, it'd be '96, but there are a few killer problems with that. (Mainly a few tracks with annoying palette effects that I'd need to mod Gens for.)

3. I don't really care about 1. I played the SMS version so that's the one I mapped.

4. I played Military once, and hated it. Why map a game I dislike?



My next mapping project will either be finishing one of the 8-bit ones I've started (Cool Spot is nearly done), or doing a stage or two from Sonic 1 (since I want to test my automapper on a different type of game). I also had a quick go with Landstalker but it really needs a hack to properly map a lot of the restrictive parts.

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #173 on: July 28, 2007, 02:22:24 am »
TUK, can you give me a full track listing for the game? The saves are missing a few (eg. Challenge track 7) and I want to add that info to the headers. Does the Super League have a fixed track order?

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #174 on: July 28, 2007, 03:30:01 am »
There's



TIME TRIAL:

1. Roller Coaster

2. Tiny Treehouse

3. Ferry Fiasco

4. Basement Bumps

5. Whine On!

6. Chainsaw Chase!

7. Garage Games

8. Water Chase

9. Turbo Turns

10. Pool Slalom

11. Bathtub Burnoff

12. Dervish Danger

13. Frosty Reception

14. Pinball Panic

15. Pipe Patience

16. Banked Oval

17. Ups N Downs

18. Ball Chase

19. Musical Hits

20. Step On It

21. Crossing Chaos

22. Vice Squad

23. Stream Struggle

24. Rim Runners

25. Treehouse Tiles

26. Garden Jumps

27. Driller Killer



CHALLENGE:

1. Training Camp

2. Driller Killer

3. Sand Castles

4. Pinball Pirsuit

5. Cob Challenge

6. Ceiling Circuits

7. Garage Games

8. ATV Action

9. Lights Out!

10. Ball Bonanza

11. Whine On!

12. Roller Coaster

13. Bury My Body

14. Piano Panic

15. Bathtub Burnoff

16. Banked Oval

17. Treehouse Tiles

18. Vice Squad

19. Musical Hits

20. Toaster Trouble

21. Ball Chase

22. Crossing Chaos

23. Ups N Downs

24. Bricks N Trees

25. Windy Willows



SUPER LEAGUE:

Division 4:

1. Tiny Treehouse

2. Garden Jumps

3. Rim Runners

4. Chainsaw Chase!



Division 3:

1. Cue Capers

2. Rapid Results

3. In A Spin

4. Step On It



Division 2:

1. Attic Antics

2. Jelly Jitters

3. Picnic Problems

4. Plate Hop



Division 1:

1. Turbo Blast

2. Pipe Patience

3. Pinball Panic

4. Raining Champ

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #175 on: July 28, 2007, 11:06:50 am »
Excellent, thanks :) It looks like Head to Head mode matches Challenge, correct?

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #176 on: July 28, 2007, 01:18:09 pm »
Yep, Head to Head has exactly the same courses as Challenge.

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #177 on: July 28, 2007, 01:23:39 pm »
All done (again), this time with headers.



I found a Firefox extension for batch Imageshack/Photobucket upload and custom gallery creation, which makes this very easy:



User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image



Note: headers added 50% to the size of this set, probably due to often tipping the balance from 4 to 8 bits per pixel to fit the images in. But I decided I like them better this way.

Offline The Ultimate Koopa

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #178 on: July 28, 2007, 02:23:28 pm »
Cool... although Bricks N Trees is not Trial Race 15 on a Non-J-Cart, it's Pipe Patience, just like on a J-Cart, because I have both. The ROM I have was possibly edited with a hex editor or something.

Offline Maxim

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RE: Micro Machines 2: Turbo Tournament (MD)
« Reply #179 on: July 28, 2007, 02:26:13 pm »
Hmm... well, I'll leave it as it is for now. It may be a version difference. Both versions are marked as [!] in GoodGen.