VGMaps
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
VGMaps
»
General Boards
»
Maps In Progress
»
Topic:
Snake, Rattle & Roll (NES / Genesis)
« previous
next »
Print
Pages:
1
2
[
3
]
Go Down
Author
Topic: Snake, Rattle & Roll (NES / Genesis) (Read 57910 times)
0 Members and 1 Guest are viewing this topic.
Maxim
Hero Member
Posts: 974
RE: Snake, Rattle & Roll (NES / Genesis)
«
Reply #30 on:
December 17, 2007, 03:09:56 am »
There are underwater areas on stage 8 (looks like a bunch of water pools on the overall map), a bonus level on each stage, and that final boss is almost impossible to kill. Action Replay level codes don't seem to work either.
Logged
Timothy1979
Newbie
Posts: 17
RE: Snake, Rattle & Roll (NES / Genesis)
«
Reply #31 on:
December 18, 2007, 02:45:27 pm »
NES Version is completed. I've send it to Jonathan.
Logged
Maxim
Hero Member
Posts: 974
RE: Snake, Rattle & Roll (NES / Genesis)
«
Reply #32 on:
June 03, 2008, 03:49:23 am »
*bump* Does anyone want to finish the Mega Drive version? It requires a lot of editor work to merge the different palettes together nicely (I started at the bottom of the map), as well as a few extra bits as mentioned above. I can supply PNGs if PSD is not acceptable.
Logged
Maxim
Hero Member
Posts: 974
RE: Snake, Rattle & Roll (NES / Genesis)
«
Reply #33 on:
December 24, 2008, 02:50:32 am »
*bump #2* Isn't there someone who prefers the editing and cleaning to the taking of screenshots and compositing?
Logged
Revned
Hero Member
Posts: 1094
RE: Snake, Rattle & Roll (NES / Genesis)
«
Reply #34 on:
December 24, 2008, 01:03:40 pm »
I do, but I'll leave it to you. Good luck ;-)
Logged
git.io/revned
Print
Pages:
1
2
[
3
]
Go Up
« previous
next »
VGMaps
»
General Boards
»
Maps In Progress
»
Topic:
Snake, Rattle & Roll (NES / Genesis)