Author Topic: 2009/06: Rolando (iOS) - Revned  (Read 22674 times)

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Offline JonLeung

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2009/06: Rolando (iOS) - Revned
« on: May 31, 2009, 10:14:08 pm »

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Revned's Rolando (iOS) maps.

In this iPod/iPhone game, you tap, tilt, and touch your screen to help roll the Rolandos through Rolandoland.  There's not much to say about the premise of Rolando, but the gameplay, though intuitive, will not be as simple to master.  You'll have to skillfully maneuver around obstacles and enemies and across the treacherous terrain.

Revned liked this iOS application enough to figure out a way to capture the cartoonish landscape.  Revned's renders are a radical resource if you really need to figure out the best route to roll your Rolandos across Rolandoland.  Really.

So to recognize the effort put into creating the first iOS game maps for VGMaps.com, Revned's Rolando maps will be known as VGMaps.com's Maps Of The Month for June 2009.
« Last Edit: July 03, 2019, 07:52:26 am by JonLeung »

Offline Peardian

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RE: 2009/06: Rolando (iPod) - Revned
« Reply #1 on: May 31, 2009, 10:48:18 pm »
Very nice job. These maps deserve the honor. :D



I'll have to look through the rest of them sometime.

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YTT (38%) - WL4 (72%) - PM (47%) - YI (14%)
MM (10%) - SMA3 (33%) - DNS (0%)

Come check out the Nintendo 64 Mapping Workshop!

Offline snesmaster

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RE: 2009/06: Rolando (iPod) - Revned
« Reply #2 on: June 01, 2009, 07:00:49 am »
Great job on figuring out how to map a game for the iPod!

Offline TerraEsperZ

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RE: 2009/06: Rolando (iPod) - Revned
« Reply #3 on: June 01, 2009, 02:40:45 pm »
I'm always impressed by people who manage to reverse-engineer the level data from a game, and it's even more impressive with vector graphics like Rolando. Revned you magnificent bastard, I envy you!



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Current projects: Aria Of Sorrow (GBA), Bucky O'Hare (NES), Metal Storm (NES), Clock Tower (SNES), Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES)
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Offline DarkWolf

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RE: 2009/06: Rolando (iPod) - Revned
« Reply #4 on: June 01, 2009, 04:26:52 pm »
Did you make SVG versions by any chance?

Offline Revned

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RE: 2009/06: Rolando (iPod) - Revned
« Reply #5 on: June 01, 2009, 07:21:45 pm »
Thanks, all! There are 4 new levels I haven't done yet, but they can wait a bit longer



The graphics aren't fully vector defined, only the landscapes. All of the objects are just PNGs that are loaded as GL textures and scaled appropriately. I have some PDFs, but they're a mix of vector and raster graphics, and don't really look very good.

Offline Peardian

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RE: 2009/06: Rolando (iPod) - Revned
« Reply #6 on: June 01, 2009, 09:47:44 pm »
Oop, I think I found a small mistake. The link for 2-2 says The Lost Plateau instead of The Last Plateau. I can see how one would easily make that mistake. :P

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YTT (38%) - WL4 (72%) - PM (47%) - YI (14%)
MM (10%) - SMA3 (33%) - DNS (0%)

Come check out the Nintendo 64 Mapping Workshop!

Offline Revned

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RE: 2009/06: Rolando (iPod) - Revned
« Reply #7 on: June 01, 2009, 10:37:01 pm »
Whoops, that's my bad. It is supposed to be The Lost Plateau. I'll fix it eventually.



Just curious, but has anyone here actually played Rolando?