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Author Topic: Aleste/Power Strike (SMS)  (Read 4103 times)
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Maxim
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« on: February 24, 2010, 04:31:45 PM »

I may not finish this one, but it is insanely easy to map using my autostitcher, disabling the sprite layer and hacking the game to have infinite lives; it is literally 10 minutes per map except for the palette fade at either end.

Also, it's insanely tall.

Also also, I forgot to attach it Smiley
« Last Edit: February 24, 2010, 05:30:12 PM by Maxim » Logged
Maxim
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« Reply #1 on: February 24, 2010, 05:24:10 PM »

And the rest:
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Maxim
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« Reply #2 on: February 24, 2010, 05:55:32 PM »

And that's the whole game, by the way; it's known as Aleste in Japan and Power Strike in the West.

Over 93,000 pixels of vertical scrolling, 24 megapixels of map, in about an hour Smiley so that's 6600 pixels mapped per second... not bad.

[Edit: my maths was wrong]
« Last Edit: February 26, 2010, 03:34:42 AM by Maxim » Logged
Maxim
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« Reply #3 on: February 25, 2010, 03:05:23 PM »

The sequel (Power Strike II) is a bit harder to map because it has dynamic backgrounds that spawn enemies, so you have to go back through and clean them up by hand. I didn't enjoy this so much so I am less likely to carry on.
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JonLeung
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« Reply #4 on: February 27, 2010, 01:41:22 PM »

Should I assume this is a submission, then?
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Maxim
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« Reply #5 on: February 27, 2010, 06:44:21 PM »

I guess so. I can email it if you like.
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JonLeung
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« Reply #6 on: February 28, 2010, 02:34:58 PM »

You don't need to email them since I've got them from this thread.

I've always preferred email because then I'm sure to see it.  I can't always be expected to be on top of every single post in these forums.

By the way, which name, Aleste or Power Strike, should I use?

EDIT: Wikipedia suggests that Aleste is the proper name for the whole series, but given my slant for (North) American naming, for this particular game I guess I'll go with Power Strike.
« Last Edit: February 28, 2010, 02:41:17 PM by JonLeung » Logged
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