Author Topic: Raptor: Call of the Shadows Tileset v.1.6 (Bravo lv 1-6)  (Read 9402 times)

0 Members and 1 Guest are viewing this topic.

Offline Mikemc

  • Newbie
  • *
  • Posts: 39
Raptor: Call of the Shadows Tileset v.1.6 (Bravo lv 1-6)
« on: October 16, 2011, 05:58:21 am »
If you like you may consult my necro post:
https://www.vgmaps.com/forums/index.php?topic=971.msg10435#msg10435

It's been sitting on the external for over 2 years now, might as well give it out! Make your fan-games or reminisce the good old times with ground tiles from the first 6 levels of Bravo sector. Each tile is 32 x 32 and I used Rpg Maker XP for the attached arrangements :). Rather than post it elsewhere, I ask that you please link to this site :).

- Mike
« Last Edit: October 16, 2011, 06:01:53 am by Mikemc »

Offline DarkWolf

  • Hero Member
  • *****
  • Posts: 640
Re: Raptor: Call of the Shadows Tileset v.1.6 (Bravo lv 1-6)
« Reply #1 on: October 17, 2011, 09:28:05 am »
If you're looking for sprites they seem to use some sort of run-length encoding (RLE).  RLE is where you store pixels with movement commands instead of just raw bitmaps.  This works for sprites or non-square tiles since they have empty space.  You don't see it these days but back when disk space mattered more, it saved a few Kb.

Offline Mikemc

  • Newbie
  • *
  • Posts: 39
Re: Raptor: Call of the Shadows Tileset v.1.6 (Bravo lv 1-6)
« Reply #2 on: October 18, 2011, 08:10:22 am »
Sounds pretty cool, but I'll just grab them from screenshots if I need any. This post is just to supply the tiles I've extracted thus far.