Author Topic: Rollergames (NES), Ultra Games/Konami 1990, Konami 1991, Map Request  (Read 12857 times)

0 Members and 1 Guest are viewing this topic.

Offline Matthäus1977

  • Newbie
  • *
  • Posts: 1
Hello, is Anyone going to make a Karthography of "Rollergames" ? I tried Stage 1 but it take me Hours and still not finish yet.
Using "Autostitcher" does not work because of the black Borderlines at the Left/Right Screensides when the game is scrolling.
The Autostitcher gets this wrong and you got a only black Map. How are the Levels of Rollergames Built? I see there is more
Room in the Stages (not the Highway Parts) then you can reach, like in the Jungle Level when you try to jump far in the River.
Or Stage 1 when you fall in one of the Pits and can see Rooftops at the Bottom of the Screen.
« Last Edit: September 13, 2013, 01:23:59 pm by Matthäus1977 »

Offline Maxim

  • Hero Member
  • *****
  • Posts: 974
Re: Rollergames (NES), Konami 1991, Map Request
« Reply #1 on: April 29, 2012, 07:08:30 am »
Screenshot Autostitcher has options to crop the screenshots.

Offline Matthäus1977

  • Newbie
  • *
  • Posts: 9
Re: Rollergames (NES), Ultra Games/Konami 1990, Konami 1991, Map Request
« Reply #2 on: July 08, 2018, 04:37:14 am »
And, anyone interested to map this game? It has something interessting to find out about its map´s seem to overlap on the borders, like the "Gremlins 2" stage 3-2. In mid  "Rollergames" Stage 1-1 on the upper-left, where your path turns right coming from down, you can see parts of Stage 1-2 (street) in Stage 1-1 with then swaps the colour palette in Stage 1-2.
The Levels seem to be cut to parts, for better memory performance i think.
Here is what i try so far:

https://imgur.com/a/j5yCFex
You can see the Part from 2-2 on top left at the right part of this pic.
It would be good to create the complete Stage 1 (with 1-1 and 1-2 laying one to other at this Part from 2-2 that we can see a little in 1-1).
And adding the Intro and Cutscenes to each map would be god because this was one of the highlights of the game to get to see them, back in 1991/92 if i remember right :D.
EDIT 2018.07.14; I noticed that the Gutter glimpse we see on the top left in Stage 1-1 is not from Stage 1-2 (i wrote 2-2 before, my error), but is is from the second half of 1-1.
The Stage seems to be cut in two parts at the Battle screen in the middle where the enemy come out of the door. Here the scrolling is stoping for the fight. And when done it is like you are teleported above the Stage start point to go on in the second half in 1-1. Putting the Map together as usual for VG-Maps and then another version cut in half and overlapping at the described Gutter Point (also some Houses and Rooftops will fit) will show us where the second start in the 1-1 is acurately located.
Matthäus1977
« Last Edit: July 14, 2018, 01:14:14 pm by Matthäus1977 »

Offline Matthäus1977

  • Newbie
  • *
  • Posts: 9
Re: Rollergames (NES), Ultra Games/Konami 1990, Konami 1991, Map Request
« Reply #3 on: July 23, 2018, 07:19:50 am »
Hello, one more info i want to add. If Someone has the knowledge to check the game ROMs properly i want to point you to this discovery:
From the Game Box Back (early Junkyard stage+some Jungle stage maybe) and for comparsion from final game, Junkyard stage.

And same Pic, other Version from the "Video Games & Computer Entertainment - October 1990 - Page 2" Advertisement, shows some Pixels more to the left and top but badder Quality:

Read more about here:
http://forums.lostlevels.org/viewtopic.php?t=3341
Is something left in the Game from the previous design? Any Konami employee reading here, has more Info/Pictures of the Beta? Who can find out?
Matthäus1977

Offline Matthäus1977

  • Newbie
  • *
  • Posts: 9
Re: Rollergames (NES), Ultra Games/Konami 1990, Konami 1991, Map Request
« Reply #4 on: October 29, 2019, 02:05:17 pm »
Hello, I finished the Stage 1-1 map. And for put up a promo Game Cube mini-cd ISO another Member of the "TCRF" Discord was very helpful to look at Rollergames. He made the gray colored mab with a tool he wrote for the "Game Maker Studio 2". Saddly he has not much free time now and was not willing to continue so the tool only is working on the first stage. He demanded that I try but I have no clue about coding and want to do some scans of Starfox prerelease material he is searching for. For him the coding would be a matter of some hours.
Here is his tool:
https://cdn.discordapp.com/attachments/428726597508661250/636948465758502922/NES_ROM_TILE.zip
He, "Lady Laia" wrote:
"a very very basic Level data veiwer for the game Rollergames (U). it can only view the data for the first level.
its game maker studio soruse code so you need GMS2 to get it to work its very basic
..."
"arrow keys = move,
E,R = change level offset,
Q,W = change level width,
A,S = change level hight,
P = save level as a PNG to appdata/NES_ROM_TILE (or whatever the project name is)
"
Here my map with his map included showing normally not accesible stage area (interessting! Imagine the "Junkyard, Jungle, Final stage" layout):

https://imgur.com/a/z8813An.png
[Edit, 2021.08.20.] Mirror of above map:
https://cdn.discordapp.com/attachments/386543982399979534/636886389039824919/Rollergames_Stufe_1-1_01_Comparsion.png
He also posted this pic:

https://i.imgur.com/eZWYQQv.png
This was achived by change the memory adress "...a buggy debug sort of mode is acsesable if you change adress 0x80 to any number below 80 (cant take damige fly over pits timer stops bosses and cutscenes stop working) (that ram adress it todo with player state, anything above 80 is game over)"
Who knows how to enable what cheat (Game Genie or Action Replay Pro) to be able to move out of borders? Who can help me out with this as I can not use "Game Maker Studio" I also would like to data mine for hidden content in the ROM.
« Last Edit: August 20, 2021, 06:08:14 am by Matthäus1977 »