Main Menu

JonLeung's Requests

Started by JonLeung, October 19, 2019, 02:38:07 PM

Previous topic - Next topic

0 Members and 4 Guests are viewing this topic.

JonLeung

It's been said that you can put Doom on anything... well, now we've (finally) got Doom on VGMaps.com!

GamesComputersPlay created Wad2Pic, which created the maps for Doom!
This also includes the fourth episode from The Ultimate Doom, and though it wasn't specifically requested, we've also got maps for Doom II as well!

And thanks for VGCartography for directing me to these maps.  Yes, I got GamesComputersPlay's blessing on these Doom maps.  If you could really say that anything related to Doom could be blessed...

What's there to say about Doom?  Everyone knows it. Quite the monumental game. Before FPSes (first-person shooters) were commonly known as such, the term "Doom-like" was used to describe these... first-person shooters.  It hasn't stuck around like "Roguelike", but it certainly was a thing.  How many other games can achieve genre-naming status?  (I suppose Metroid and Castlevania have...)

Along with yesterday's ET, we've now got the most lower-right and the most upper-right of my 24th anniversary requests image knocked out already!  Wow!  Will the other corners be next?

JonLeung

#181
George s has mapped the twelfth arcade game that I've requested - and it's Spider-Man: The Videogame!

It's a fun four-player beat-em-up that I don't hear many people talking about.

When I worked at Playdium at West Edmonton Mall, there was a cleaning checklist for the arcade machines. Whoever made it listed Spider-Man: The Videogame as "Spider-Man: The Best Game Of All Time" or something, I always thought that was funny.  It's a specific memory that probably not many people have, but, there we go, some of my requests are indeed personal.  But Spider-Man is popular... right?

Thanks again, George s!  You're the best!  Especially when it comes to mapping arcade games!


Might as well also point out that until June 14, Gravity Circuit is free to claim on Steam, so if you're a PC gamer, why not go for it?  It's an indie game that's 8-bit in style but plays much like Mega Man X.  It's free because the sequel was recently announced, so they want to build excitement for it by giving out the original for nothing.  Of course I bring it up because it's one of the games on my requests list, in the (long) PC section.

I wonder if one day I should split up the PC section into "retro-style indies" (usually platformers) and "point-and-click adventures" since most games there are one or the other... any thoughts about that?

JonLeung

zagato blackfist has mapped out Cobra Triangle!

There's something charming about this game. For some reason I never really played much of R.C. Pro-Am, but I think this is sort of like that, but on the water... maybe?

But besides my memories of playing Cobra Triangle, the significance of having this mapped is that we now have maps of all 72 NES games that were published by Nintendo Of America!


zagato blackfist seems intent on ensuring that every NES game will be mapped, but along the way, I think it's neat to see certain subsets get completed.  Maybe I should see if any other publisher's games are close to all being mapped... but this is an important one, it's Nintendo (Of America) themselves on the Nintendo Entertainment System, of course!

Thanks, and keep up the good work, zagato... as you are very well aware in your own topic about unmapped NES games, there's still a ways to go yet... but it looks like, for the North American list especially, you've certainly made progress since you first made that topic!

And of course, anyone else can map NES games, zagato blackfist isn't calling dibs on them all just because he made the list...

JonLeung

George s has mapped the thirteenth arcade game that I've requested - and it's Battletoads!

It's quite different from any of the console/handheld versions. Probably not as remembered, though it is bundled with some other Battletoads and Killer Instinct games in the Killer Instinct Arcade1Up, since they're all by Rare.

Great for this game to be preserved in these maps, too.  Thanks again, as always, George s!

Cyartog959

Quote from: JonLeung on June 06, 2026, 09:53:21 AMGeorge s has mapped the twelfth arcade game that I've requested - and it's Spider-Man: The Videogame!

It's a fun four-player beat-em-up that I don't hear many people talking about.

When I worked at Playdium at West Edmonton Mall, there was a cleaning checklist for the arcade machines. Whoever made it listed Spider-Man: The Videogame as "Spider-Man: The Best Game Of All Time" or something, I always thought that was funny.  It's a specific memory that probably not many people have, but, there we go, some of my requests are indeed personal.  But Spider-Man is popular... right?

Thanks again, George s!  You're the best!  Especially when it comes to mapping arcade games!


Might as well also point out that until June 14, Gravity Circuit is free to claim on Steam, so if you're a PC gamer, why not go for it?  It's an indie game that's 8-bit in style but plays much like Mega Man X.  It's free because the sequel was recently announced, so they want to build excitement for it by giving out the original for nothing.  Of course I bring it up because it's one of the games on my requests list, in the (long) PC section.

I wonder if one day I should split up the PC section into "retro-style indies" (usually platformers) and "point-and-click adventures" since most games there are one or the other... any thoughts about that?

Good story to share, and I like that Spider-Man arcade game's been mapped out. I haven't heard of it much. Looks real nice as a 4-player beat-em 'up. Wonder if Riot City(yes, its an arcade game, not the TurboGrafx-16 CD port, Riot Zone) may be up for being mapped.

I'd say this, do subsections to clear up clutter PC games and for "Retro-Style Indies". Would that help? There's loads of them, so they should at least have it.

SERIOUS?? Gravity Circuit 2?! Wow! Looks like Domesticated Ant Games really went into it in creating the sequel to that hit Mega Man-inspired robo-fisticuffed game, and it is Cable, the Power Circuit, one of the former renegade Circuits, partnered up with Kai for the adventure? I thought for sure he and the other Rebel Circuits were kaput in the first game. Oh, why worry? They're all robots; of course, they can be rebuilt and reprogrammed to be cleaned of any corrupt coding and influence.

This had me into a brief thought. I had thought that when a game is a success, the company and team responsible for it would take the chance to utilize its momentum to create a sequel, as it was with the case of Ratchet and Clank 2, though, in Gravity Circuit's case, the time was spent doing many updates to smooth things, especially the tiniest of cosmetics.

I mean, I have no problem with them, but its the rather absurd, slow pace of them is what bothers me, and stalling time to create its sequel while the success momentum's still hot and rolling. A few more onboard would've at least kept the pace for updates steady while the sequel gets made.

If anything, I'm still really expecting the sequel's stages to be longer and have actual unique mid-bosses in them, including the opening stage, at least a minimum of one, I have no problem with some having more than one as mid-stage mid-bosses, and they don't have to be fought in one stage more than once with slight difficulty increases in their destined arenas(yes, I do know Mega Man does it in their games; I've been though them, but that doesn't mean Gravity Circuit should do that same bit, and it shouldn't), before facing its end-stage boss, with actual health gauges and battle themes of their own, and its finale not having a set of less than 4 stages, at least. Slightly above 4, maybe. I can handle any great challenge, and lately, I just feel like I want to be challenged on these kind of games, past and present; 2D Sonic, Mega Man Classic, Gunvolt, whichever.

I do remember seeing a Twitter post as a request of the rest of the game's stages needing to have mid-bosses in them, because it only had 2(Trace and Bit's stages, actually), one user, @JunyangLiu_Math, posted that to Domesticated Ant Games' account, but the reply was they unfortunately didn't do so, because it would have taken a bunch of time to retrofit one for each stage that doesn't have them. I formerly thought that would be done by updates, but they do have a point. I felt that would rather be used for the sequel. Hope anyone can send a line about that to them, if given time. I'm all up for thrashing loads more of them.

Here's the reply post's link from Domesticated Ant Games' Twitter account to look at - https://x.com/GravityCircuit/status/1674094880501399553#m

At least, its continuing its own hi-bit pixel art style, but now with more free moving parallax background layers. That's what many games and companies should keep on doing, because pixel art still shares it unique universal appeal to a lot of people, especially us, since we grew up with them. Anyone trying to dissuade, demoralize, and discourage us for it and downplaying that is plainly calling cop-outs, and its a big time-waster on their end.

Unusually, letting the original become free of charge, on Steam? I find it odd for that choice to be made... Actually, its made that for a limited-time, so, yeah. Also, have more people bought that game on consoles besides Steam?