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Mario Kart Wii countdown

Started by The Ultimate Koopa, March 03, 2008, 07:35:15 AM

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Maxim

My console history is as follows:



Master System

Game Boy

GBA

DS

Wii



So I missed a teeny tiny bit in the middle.

The Ultimate Koopa

Well... between the Gameboy and GBA, you missed erm... SNES (1990/1/2), Saturn (1994/5), PlayStation (1994/5), Nintendo 64 (1996/7), Virtual Boy (1995), Game Boy Color (1998), Dreamcast (1998/9), PS One (2000), PlayStation 2 (2000).... and a lot of other consoles?



Oh and...



13 days (US) - April 27th

10 days (AU) - April 24th

Revned

I think he's aware of what he missed.

The Ultimate Koopa

I know <_<



10 days (US) - April 27th

7 days (AU) - April 24th

Maxim

http://imgs.xkcd.com/comics/fucking_blue_shells.png" width="350" height="357" alt="User posted image" />

The Ultimate Koopa

5 days (US) - April 27th

2 days (AU) - April 24th



is it REALLY that hard Maxim? I've gotten Gold in all 50cc, 100cc and 150cc except Special Cup (in 150cc that is) ... then I've got another 8 in Mirror Mode to do... which if it's the same as Double Dash.... is even HARDER than 150cc ... because the players rape you even more... yeah, I said rape, because that's what it feels like... because some of them actually manage to constantly side-bash you about ten times in a row and if you move that just somehow go into you... and don't you just hate it when you're quite far in the lead, and you slip on a little banana, and then suddenly you're 12th? And that's not because of the banana, it's because after you slipped, a red shell hits you... then a blue spiny shell.... then.... someone with invincibility knocks you... and THEN you're blasted over the edge by a Bullet Bill... <_<

You know the only thing I can thank being hit by a red shell for is say... you're about a second from the finish line then you're blasted by a blue spiny shell... and you see the 2nd player catching up fast... just before he over takes you... he shoots a red shell, which hits you... and blasts you over the finish line ... that did happen to me once <_<

Maxim

It's not *hard*, it's just the way Mario Kart is - powerups are position-related so out in front you get green shells and bananas to counter blue shells and the like. That, and a lot of the bikes are incredibly twitchy, making powerslides hard. The heavyweights' bikes seem easier in that respect.



Australian players should start appearing online this evening, since they live in the future.

The Ultimate Koopa

4 days (US) - April 27th

0 days (AU) - April 24th (it's out NOW!)

Rew

It's here at last! What does everyone think? For me, it was even better than expected. The Wii Wheel handles beautifully, the new courses are a rush to race on, and (for me) the icing on the cake? Retro courses!!!



---

"So this is what it's like..."

- Spark Mandrill
From the Super Smash Bros. Brawl board on GameFAQs:
QuoteThe only Fox News we're interested in is breakthroughs in his metagame.

Maxim

It's just like the DS version, only more so.

Rew

I've never actually played the DS version (nor the GBA version). I need to get on that... >_>



---

"So this is what it's like..."

- Spark Mandrill
From the Super Smash Bros. Brawl board on GameFAQs:
QuoteThe only Fox News we're interested in is breakthroughs in his metagame.

Maxim

I found the GBA version to be rather horrible, although it's supposedly very close to the SNES original that everyone loves. The DS and Wii versions are true 3D with sort-of-believable physics, the GBA and SNES versions were flat sprites on a fake 3D plane with some decidedly suspicious handling.



Also, I suck at this game (barely holding my score above 5000 online) but I keep playing because it's fun. That ought to count for a lot.