VGMaps
November 24, 2017, 01:38:09 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 ... 12 13 [14] 15   Go Down
  Print  
Author Topic: What Games Are We Playing  (Read 278293 times)
0 Members and 2 Guests are viewing this topic.
Rew
Full Member
***
Offline Offline

Posts: 211



« Reply #195 on: October 22, 2013, 04:20:16 PM »

Thanks Jon! Yeah, for some reason SMRPG must've passed me by in my younger days when it was first released. I've never really been into RPGs normally (except Mega Man X Command Mission, which I ended liking a hell of a lot more than I thought I would), but I think I want to try the Mario RPGs. Uprising is probably going to come first, though.

Anyway, here's my latest gaming to-do list!
- New Super Luigi U
- The Legend of Zelda: The Wind Waker HD
- DuckTales Remastered
- Super Mario 3D World
- The Legend of Zelda: A Link Between Worlds
- Kid Icarus: Uprising
- Super Mario RPG: Legend of the Seven Stars
- Paper Mario
- Paper Mario: The Thousand-Year Door
- Super Paper Mario
- Paper Mario: Sticker Star
- Mario & Luigi: Superstar Saga
- Mario & Luigi: Partners in Time
- Mario & Luigi: Bowser's Inside Story
- Mario & Luigi: Dream Team
- Super Mario Land
- Super Mario Land 2: 6 Golden Coins
- Wario Land: Super Mario Land 3
- Wario Land II
- Wario Land 3
- Wario Land 4
- Wario World
- Wario: Master of Disguise
- Wario Land: Shake It!

Yeah, that should keep me occupied for a little while. Tongue
Logged

From the Super Smash Bros. Brawl board on GameFAQs:
Quote
The only Fox News we're interested in is breakthroughs in his metagame.
JonLeung
Administrator
*****
Offline Offline

Posts: 3129


« Reply #196 on: October 31, 2013, 09:19:21 AM »

The other day I learned of a money-making glitch in Infinity Blade III (iPad) which renewed my interest in it (EDIT: as of the update today, the glitch appears to have been removed, but at least I got tons of money before then, and now there's new stuff apparently), and I only had one session with LEGO Marvel Super Heroes (PC) which was enough for me to play the first three stages to get to the free-roaming city and unlock Deadpool's room on the Helicarrier which allowed me to buy "Studs x 2" but then that was all I've done so far.  (That Venom stage might have been appropriate for Hallowe'en, and I see that I will probably be facing Green Goblin soon, who with his pumpkin bombs will also be themed for today...more on that later...)  I do need to return to Pokémon Y (3DS), where I just got Yveltal, and I haven't done Just Dance 2014 (Wii U) in over a week because I've been so busy.

And I foresee myself being busy with non-gaming stuff for the next few evenings, but there might be a brief reprieve in my schedule tonight, and I could just go back to anything I'm currently playing - as you see above, things just got interesting.  But maybe I should go along with it being Hallowe'en and, after doing the requisite holiday stuff in Animal Crossing: New Leaf (3DS) and perhaps hunting down the ghost girl in Pokémon Y (if you don't know what I'm referring to, see here: Pokémon X/Y Weekly: Creepy Girl in Lumiose City), I'd also like to play something specifically for today.

I could get around to playing Clock Tower (Super NES), as I've been meaning to forever, or perhaps Amnesia, Outlast, and/or Slender (all PC, I think), if any of them are short enough to finish in one evening (I doubt Silent Hill: Shattered Memories (Wii) is, so I probably won't play that tonight, even though I've been meaning to).

Assuming you see this post before this evening, what would be your recommendation for which (short-enough) horror game I should play tonight?

EDIT: Played and beat Clock Tower.  Thanks, TerraEsperZ, your map came in handy!
« Last Edit: October 31, 2013, 09:21:08 PM by JonLeung » Logged
Rew
Full Member
***
Offline Offline

Posts: 211



« Reply #197 on: January 05, 2014, 12:58:16 PM »

So, having now completely given up on Kid Icarus: Uprising, I think I shall now give Super Mario RPG: Legend of the Seven Stars a try.

A bit of a confession: I've never played this game before. Ever. Even though I'm old enough to have played all the NES/SNES Mario titles back when they were current, this one passed me by for whatever reason. Probably because of my unfamiliarity with and general lack of interest in the RPG genre.

As such, this game is going to be a trail run for me. I don't normally like RPGs, but hey, it's a Mario game, and one that's gotten nearly universal acclaim. So I'll play through this one, and how much I like/dislike it will determine if I then go on to play the other RPG titles (i.e. Paper Mario series and Mario & Luigi series).

Anyway, I plan on a 100% run as usual through this game. Can anyone tell me about any permanently missable things I might need to be aware of?
Logged

From the Super Smash Bros. Brawl board on GameFAQs:
Quote
The only Fox News we're interested in is breakthroughs in his metagame.
Peardian
Hero Member
*****
Offline Offline

Posts: 627


Busy busy


« Reply #198 on: January 05, 2014, 06:33:49 PM »

As far as I know, there is only one thing. The hidden Treasure Box in Mushroom Kingdom's castle can only be accessed once, when the Toad is escorting you to see the Chancellor for the first time. You have to hop off of his head to reach it, and this is the only time an NPC will be near the doorway to allow you to reach it, so you only have one shot at it.
Logged

MM (10%) - SMA3 (33%) - DNS (0%)

Come check out the Nintendo 64 Mapping Workshop!
avalanch
Newbie
*
Offline Offline

Posts: 22


« Reply #199 on: January 05, 2014, 07:23:40 PM »

There's alot to do in this game to get %100... this will help you get started.
http://www.world-of-nintendo.com/super_nes/super_mario_rpg.shtml
Logged
StarFighters76
Full Member
***
Offline Offline

Posts: 105


« Reply #200 on: January 05, 2014, 11:41:14 PM »

Currently Link Between Worlds (yes I'm mapping this out as well lol) and Chrono Trigger DS Version (again with the mapping).
Logged

Creator of 2,000 maps on

GameFAQs as of 04/15/2016. ^_^
TerraEsperZ
Hero Member
*****
Offline Offline

Posts: 2225



« Reply #201 on: January 07, 2014, 12:05:05 AM »

I'm slowly but surely making my way through the tons of games I've bought on Steam and GOG over the last few years. I finished Lilly Looking Through yesterday; beautiful looking and sounding, but a bit cheap with a few color puzzles and way too short. I'm hoping for a longer sequel with the same quality or better.

Sitting patiently in the queue right now (Steam only for now, lots more left from GOG):

-Castle of Illusion
-Doorways
-Fallout 3 GOTY
-Fallout: New Vegas
-Knock-knock
-The Bridge
-PixelJunk Eden
-Stealth Bastard Deluxe
-Unmechanical


Only a few big titles on there, but lots of indie stuff which I tend to prefer nowadays.
Logged

Current project that I really should try to finish:
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)
-Lilly Looking Through (PC)

Pending project:
-A ton of stuff that will never be finished
JonLeung
Administrator
*****
Offline Offline

Posts: 3129


« Reply #202 on: January 27, 2014, 10:37:41 AM »

Had a 26.5-day Christmas break which ended about a week ago; I didn't finish as many games as I thought I would.  I did get 100% (with the help of my brother) in Super Mario 3D World (Wii U)...gosh, there's a lot to do in that...and it took us like six hours straight to perfect the final final final stage, sheesh.  I also got nearly 100% in Batman: Arkham Origins (PC)...I can't get 100% because there's a challenge where I have to do four different takedowns, but it's only possible at two instances of the main story which I can't get back to...now that's not fair!  >_<  On a similar note, before the Christmas break I finished LEGO Marvel Super Heroes (PC), but because of a glitch I got an extra minikit, however, it does not consider 11/10 minikits in a mission as "complete", only 10/10, no less, (and apparently) no more, so in the end I had to download a 100% save - which I had actually truly earned but the game was being silly with that glitch.

Also during my break I also got nearly every ending in The Stanley Parable (PC), except the four-hour one.  If you've played the game, you'll know which one I mean.  This game is worth mentioning because it's pretty neat, pretty meta, sort of a satire of narrative conventions in video games.  I suggest you give it a try.  I really want to say more, but it would be at the risk of ruining it.  Seriously, it's pretty neat.  Quick to play (each ending only takes a few minutes, you can get all (again, except the four-hour one) in like three hours), and doesn't really require much skill (other than remembering what you have and haven't yet tried).

Since my last post on Hallowe'en I also finished The Legend Of Zelda: A Link Between Worlds (3DS).  Got/did everything, of course.  That Octoball mini-game to get one of the Pieces of Heart was annoying, but I somehow fluked by.  I also got all 50 StreetPass challenges done.  Oh, wait, I guess I haven't done Hero Mode...maybe I'll save that for if I get a Zelda hankering later.

Also dusted off Professor Layton And The Miracle Mask (3DS), trying to finish up the rest of the daily puzzles.  When I have access to my brother's 3DS XL, he lets me play Phoenix Wright: Ace Attorney - Dual Destinies (3DS, eShop)...I just finished the second case.  Hopefully I'll be done both before the next (and supposedly last main) Professor Layton game and before the crossover of these two series.

And still working on Pokémon Y (3DS).  I've got all the new Pokémon, I've also got all of them in the first Kalos Pokédex, and I've already prepared for Pokémon Bank/Pokémon Transporter (whenever it's supposed to come out...) by cloning all the first-to-fifth-generation ones in Pokémon: Black Version 2 that aren't available at all in X/Y.  (I always have one of every catchable species in my cartridge/card per generation, that's why I had to clone those Pokémon to keep one of each still in Black Version 2, even though it's unlikely I will ever need to go back to them.)  I still intend to catch everyone catchable in Y; I avoid trading unless there's no other option.

Looking forward to the point-and-click adventure game Broken Age (PC), by Tim Schafer of Monkey Island/Grim Fandango/Psychonauts fame, which I think comes out tomorrow....
« Last Edit: January 27, 2014, 01:29:43 PM by JonLeung » Logged
JonLeung
Administrator
*****
Offline Offline

Posts: 3129


« Reply #203 on: February 03, 2014, 11:49:05 AM »

Finished Act 1 of Broken Age this weekend.  I liked it.  Probably going to say what most people have said...a little short (only about three hours) and none of the puzzles were really challenging.  The ending was interesting, I'm certainly intrigued for the next act.  I guess the decision to split it was a good one, the feedback has already reached Tim Schafer and he says the next act will be a little more challenging.

I don't understand the hate directed towards Tim Schafer.  Am I missing something?  Do people not know how Kickstarter works?  What's the problem?
« Last Edit: February 03, 2014, 02:53:43 PM by JonLeung » Logged
Rew
Full Member
***
Offline Offline

Posts: 211



« Reply #204 on: February 16, 2014, 08:01:44 PM »

So I have at last finished Super Mario RPG! I may be 18 years late to the party, but this one was worth the wait--and turned out to be more fun than I expected.

This was definitely a quintessential step into Mario's past, before the establishment of a fixed design for Peach's Castle (just before, as it turns out, as SM64 would be only a few months away when SMRPG was released), not to mention probably the last game where the princess went by the name Toadstool outside of Japan. The Chancellor is not yet Toadsworth, and we get introduced to numerous species that (so far as I know) we never see again outside of this game: the frogs/tadpoles of Tadpole Pond, the moles of Moleville, Mallow's cloud people of Nimbus Land, and most infamously the one and only Geno.

I also like how Mario and Bowser become allies (even if not friends) for the first time in franchise history (not counting games like Super Mario Kart, etc.). Granted I wish Bowser had been a more useful player in the game (he spent most of my run on the bench), but the thought was nice. He had some interesting story moments and character development too--I loved his reevaluation of his reasons for going into Smithy's Factory after the defeat of Exor!

The visual style and the gameplay really show how far the SNES had come here at the end of its cycle. It's interesting really, in that around 1994 or so, Miyamoto disparaged the art style of Rare's DKC trilogy and sought to take his next Mario game, Yoshi's Island, in a completely different direction visually. Now by 1996, it appears that the Mario team had capitulated as you can see a heavy influence from Rare here. The early areas in the game in particular look like they were lifted directly from the map screens of DKC3, the Midas River sequence (first part) reminded me of the K. Rool chase on the waters at the end of DKC3, and even Mario's Pad looks like it was directly inspired by DK's cabin at the beginning of the original DKC. And yet even more interestingly, in this game's sequel, Paper Mario (and its successors) the developers went right back to the style of Yoshi's Island and Yoshi's Story. I'm not really making a point with all this--it's just an interesting observation to me.

The game is not particularly difficult at all. There were a couple times I had some scares when one or two party members would go down during a boss fight, but I never experienced a game over through the whole adventure (not counting failing the courses in Bowser's Keep behind those six randomly generated doors). Your party's arsenal and skills will generally be a little ahead of your adversaries as you progress through the world, so the learning curve is lenient (esp. if you're like me and faced off against as many enemies as possible to build up as much EXP as I could). You have three bonuses you can choose from each time you level up, and I deliberately alternated and spaced them out evenly as I powered up my party. That's perhaps not the absolutely best way to do it (for instance there's no point in adding magic/special bonuses on a party member whose special moves you almost never use). And of course once you get the Lazy Shell weapon and armor, the game absolutely becomes broken as your party crushes the resistance while being nearly impervious in its own right. Even the mighty Culex wasn't much of a problem by the time I was done.

I should say that the battles are (in general) the easiest part of the game. Nearly everything else ranges from difficult to absolutely cumbersome. While I'm a fan of the isometric visuals in the game, it makes for some unintuitive platforming, and nowhere was this more on display than in the 3-dimensional maze in the Sunken Ship (something which only belongs in games like Super Mario 3D Land/World) and the two "action courses" inside Bowser's Keep. If you've ever played this game, well, I'm pretty sure you know what I mean.

The mini-games I'll confess were not particularly fun. The Yoshi races (or Mushroom Derby) required a sense of rhythm I really don't have, and having no skill in music, the Toadofsky songs escaped until I just looked them up in a guide. Midas River and Booster Hill were vaguely amusing but sort of monotonous as well. Mole Mountain (the mine car ride) was more fun but only as a diversion. Grate Guy's Casino was a good idea in theory but terribly boring in execution (sort of like the mini-games in NSMB on DS). Perhaps I'm used to the good mini-games in the Zelda series, but it was obvious in SMRPG that the game makers had a ways to go.

Back to the main game, there were some really neat moments I liked. It was a little bit hilarious how shocked Mallow was to find he's not a tadpole when he looks nothing like one at all. And I loved Bowser's comic relief throughout the game, from his crying when reminiscing on the good old days when Mario was his only adversary, to recruiting Mario to join the Koopa Troop, and to being ignored by the Manager or Director near the end of the game. The stuff in Nimbus Land was really great too, to Valentina's blatantly obvious act, to people being confused how big "Prince Mallow" (i.e. Dodo) was but just rolling with it anyway--and one of my favorite moments in the game was when Mallow goes into the castle to reunite with his parents, and we see Mario pull out an umbrella (Toadstool's Parasol?) right before it starts raining with his tears.

Smithy put up a proper good fight in the finale (though I think Cloaker and Earth Link may have given me even more trouble) and was a very rewarding final boss. Add Smithy to the likes of Wart among villains I'd like to see return to the Mario series in some capacity (even as secondary to Bowser). The ending was cool, and I like the parade during the staff credits--which from what I understand is a Mario RPG tradition. When the sun went down and those floats lit up had to be some of the most breathtaking visuals I've seen on a 16-bit machine! I'll be curious to see how Paper Mario compares.

It's a shame we won't be seeing Mallow or Geno anymore. I know a lot of people clamor for the latter to be included in Smash Bros. I certainly wouldn't be against that, but I see Geno more as assist trophy material rather than a full fledged fighter character. If nothing else, I would love to see the upcoming Smash Bros. game give SMRPG some love in the trophies and music dept.! Also, since they're bringing the Koopalings into Mario Kart 8, why not Mallow and Geno? I think that'd be a great comeback for them.

Finally I conclude with an observation. Have you all seen much of the official art for this game? (You can find it in downloadable versions of the instruction booklet and player's guide.) And it's absolutely gorgeous. What makes it so wonderful to look at (and you can tell the game was trying to make it look this way too, though it's not apparent with the 16-bit limitations) is that all the characters look like toys and dolls. Heck, even the maps in the player's guide look like plastic play sets! And this is a recurring theme we see in the game: Booster uses dolls of Mario, Toadstool, etc. to rehearse for his wedding, and Gaz in Rose Town plays Mario vs. Bowser with his dolls in a very meta reenactment of the players ourselves playing an elaborate game of Mario and party vs. the bad guys. And especially given that this game is an RPG--a role-playing game--it takes the genre literally and produces a really neat result. It's interesting that the characters in this game look like dolls, and in the next installment the art direction is a bit more overtly modified with Mario and all the characters being made out of paper and the whole of Paper Mario looking like a story out of a pop-up book.

One could almost say that this was a precursor to the idea in the original Super Smash Bros. of the Master Hand representing a child playing with his/her dolls in a playroom.

I don't think I can really rank this game against the Mario series platformers, but if I did, I would say it's approximately on par with Super Mario Sunshine (another game I liked more than I thought I would) for me. I really would love to see a game like this again--a proper RPG with a full party, etc. The art style for this particular one would look magnificent on the Wii U. It's probably just a pipe dream, though.

(Side note: Shout out to Peardian because his SMRPG maps were immensely helpful during my run!)

Anyway, up next is Paper Mario! From what I understand, the RPG elements are a bit simplified in this game, but it looks like it has a lot of its own charm. I'll get started on that one tomorrow night hopefully.
Logged

From the Super Smash Bros. Brawl board on GameFAQs:
Quote
The only Fox News we're interested in is breakthroughs in his metagame.
JonLeung
Administrator
*****
Offline Offline

Posts: 3129


« Reply #205 on: May 09, 2014, 11:51:29 AM »

It's been a few months so I'm not sure I can remember all of what I've played...

I guess I didn't mention that I played Octodad: Dadliest Catch (PC) in pretty much one sitting...or maybe it was two.  Short...amusing, sure, but short.  Only got two of Octodad's ties, not sure if I'm going to get back to the game and get them all.

Finished Phoenix Wright: Ace Attorney - Dual Destinies (3DS), though I still have to go back and do the DLC chapter.

Caught all the Pokémon I could catch in Pokémon Y (3DS), and transferred from Black Version/Black Version 2 the clones of all the ones that are uncatchable in the sixth-gen games.  All I have left (other than the promo ones) are the ones from the Safari Friend Zone, but I don't think I'll go to the trouble of "befriending" strangers just to catch those Pokémon so I think I'll get eggs of them off my brother.  I don't know if I want to try and get them all caught/hatched before this November's release of Pokémon: Omega Ruby and Alpha Sapphire, because I imagine those games will provide more opportunities to catch some of them, surely the third-gen ones at least.

Downloaded some NES Remix 2 (Wii U).  Played a bit.  Me and my brother are sharing a file on that and he's done a lot more than I have; most of the games have gold (three stars on every challenge).  Some of the remixes are neat.  Though I haven't played much, I'm liking it more than the original if only because of the games selection.

I'm sure I mentioned that I contributed to the Kickstarter campaign for Tesla Effect (PC), an adventure game featuring Tex Murphy whose previous game was Overseer, back in 1998!  So glad to see Tex Murphy back.  Love these FMV-heavy adventure games.  I only got the game two days ago...launch day I only had time to download it, and yesterday I only had time to watch the intro.  Looking forward to diving into it this weekend.

But yesterday I did play some Kirby: Triple Deluxe (3DS) before bed.  I figured, eh, I don't have time to get into Tesla Effect, why not play a bit of Kirby before turning in?  I figured I would do a few stages, not a whole world per day like I've been doing since I got the game.  But then I saw a couple stages in that sixth world only had one Sun Stone, so I thought, how hard can it be?  I'll just do the whole world.  Next thing I know it's getting near midnight and I'm still playing.  Didn't help that there was an extra EX stage (past worlds only had one) and then the final bosses had so many phases!  Well, maybe not "many", but definitely a few, and as I wanted to finish before going to bed, every additional phase had me cursing.  It wasn't hard but I just wanted to sleep.  Slipping back into bad habits of using electronic devices before going to bed again...sigh.  Anyway, I got all 100 Sun Stones, but my file only has 69% and beating the boss ended with a "THE END?" so I'm guessing when I go back in there will be more to do.  I know there are still keychains to find and the Dedede Tour but I don't think that counts towards the percentage...

Now what am I looking forward to?  Well, I'm still really behind on my 3DS RPGs...I'll want to make time for those at some point...Bravely Default, Paper Mario: Sticker Star, Mario & Luigi: Dream Team...and (though not an RPG,) Professor Layton And The Azran Legacy (3DS).  Don't know how easy that is going to be, with more Nintendo games coming out (yes, really!)  I put down a pre-order for Mario Kart 8 (Wii U)...looking forward to that.  Comes with a free game if getting it within the first two months, not sure what I will get, though - I already have New Super Mario Bros. U, so should I get Pikmin 3, The Legend Of Zelda: Wind Waker HD or Wii Party U (Wii U)?.  Also Super Smash Bros. For 3DS (3DS) is coming out this summer, which will hold us over until Super Smash Bros. For Wii U (Wii U) comes out this winter.  And as I alluded to, I will probably play Pokémon: Omega Ruby (3DS).  Besides those I'm sure there will be some announcements of new games at E3, plus maybe Professor Layton Vs. Phoenix Wright (3DS) will actually get a North American release date...  And on the non-Nintendo side, I hope Transformers: Rise Of The Dark Spark (PC) and Ultra Street Fighter IV (PC) are good too.
Logged
JonLeung
Administrator
*****
Offline Offline

Posts: 3129


« Reply #206 on: July 03, 2014, 08:44:19 AM »

Hmmm, have I played much since last time?

I mentioned Kirby: Triple Deluxe (3DS) last time.  Since then I've finished it, but I don't have all the collectible keychains and I haven't beat The Arena.  The farthest I got was to the final boss but I can't seem to do it.  I also got one of the endings in Tesla Effect (PC) but I'm pretty sure it's not the best one.  I've been meaning to get back to it and get the other four, or at least the best one.  Between my brother and I we got all the stars in NES Remix 2 (Wii U)...I think...but not all with the rainbows.  That might be a little tricky.  I don't even think we got all the stars in the first one, so I guess we're just better with these games featured here.

Mario Kart 8 (Wii U) is fun, so far I've got Gold with three stars on every cup in 50 cc and 100 cc so far, 150 cc is proving to be challenging.  Unlocked all the characters and all the normal parts, but I don't know if I'll ever get all the golden parts.  Remember that Mario Kart 7 community I made but never used?  And I had, like, ONE race on Mario Kart DS with a few of you way back in the day.  Maybe we should find a time to race each other in Mario Kart 8.  When are you guys typically free during the week?

I haven't registered my copy of Mario Kart 8 in Club Nintendo to get my free game offer yet.  I guess I should, now that it's the next Club Nintendo "year" (2014-2015) so the points go towards this one (I already got Platinum status in the 2013-2014 year).  Which game should I get?  I already have New Super Mario Bros. U.  I already played Wind Waker on the GameCube, is there any reason to get the HD one?  Wii Party U is okay, I guess, but I think if I wanted it it might be better value to get it on disc since it comes with a Wii Remote, if I ever needed another.  So I'm leaning towards Pikmin 3, even though I don't get the hype, despite finishing Pikmin 2 (even the Challenge Mode, or whatever it was called).

On Canada Day I finished Shovel Knight (PC).  Loved it!  I used a NES replica USB controller for the full effect!  Cheesy  Awesome.  Awesome soundtrack, too, by virt (Jake Kaufman), who's done a lot of stuff lately, and Manami Matsumae, who's composed for the first and last Mega Man games as well as Mighty No. 9.  I can't get enough of the first stage, Plains of Passage's music, "Strike The Earth!"  I think if someone's looking for a new game to map with NES aesthetics, Shovel Knight would be a great idea!  Cheesy  I can understand why some people are saying it could be a contender for "game of the year".

I also played the demos of both Super Smash Bros. For Wii U (Wii U) and Super Smash Bros. For 3DS (3DS) at Best Buy's Smash-Fest event, and got my shiny coin in the mail yesterday thanking me for my participation.  On the 3DS, I just played Smash Run.  The 3DS version will take some getting used to...I don't like the button configuration (why B and A for attacks when it should be Y and B?) and it's just too small!  I will likely still get it, though.  The Wii U version is spectacular as expected...on the first day of the event I won one match with the revamped Zero Suit Samus (amusing since I never use her much in Brawl), and on the second day I won one with Mega Man in a three-way Sudden Death.  Quite fluky, I'd say, since I wouldn't consider myself good at the game.  Looking forward to both (though for the Wii U one more) later this year!
Logged
TerraEsperZ
Hero Member
*****
Offline Offline

Posts: 2225



« Reply #207 on: July 12, 2014, 09:34:15 PM »

I finally found the time to play a game after god knows how many weeks of overtime and family obligations. Thankfully, it happens to be Shovel Knight and it's every bit as gorgeous on the graphics and audio fronts as everyone has been saying. Jake Kaufman is one of my favourite chiptune composer, although he can also do modern stuff; he's responsible for successfully updating the soundtrack for Ducktales Remastered, a feat I never imagined to be possible given how iconic the music of the NES game was.

Would anyone be surprised that I gave mapping Shovel Knight a try, and it's every bit as frustrating as you can imagine it to be thanks to several layers of parallax background that can't be turned off and a very limited color palette which makes separating everything that much more difficult. If I even complete the first stage (Plains of Passage), it will be a miracle.
Logged

Current project that I really should try to finish:
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)
-Lilly Looking Through (PC)

Pending project:
-A ton of stuff that will never be finished
TerraEsperZ
Hero Member
*****
Offline Offline

Posts: 2225



« Reply #208 on: July 29, 2014, 07:24:22 PM »

Would anyone be surprised that I gave mapping Shovel Knight a try, and it's every bit as frustrating as you can imagine it to be thanks to several layers of parallax background that can't be turned off and a very limited color palette which makes separating everything that much more difficult. If I even complete the first stage (Plains of Passage), it will be a miracle.

Speaking of which...
Logged

Current project that I really should try to finish:
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)
-Lilly Looking Through (PC)

Pending project:
-A ton of stuff that will never be finished
vorpal86
Full Member
***
Offline Offline

Posts: 209


« Reply #209 on: August 11, 2014, 04:45:19 PM »

Shovel Knight is the bomb! I just bought it last week and it's very fun. Very pro quality for an Indie Game. I'm bout' to play some more. I've made it to the second part of the map after just beating The Reaper. And yes I can see how this game would be frustrating to map. But of course the first layer of trees in the first area are more-less running at the same speed of the one's behind so that layer could probably be eliminated. It'd clear up the map so the main path and platforms could be noticed easier.

Other than finishing Sword of Vermilion again after 15 long years making the maps, this is the only game I am currently playing aside from a few Indie Retro Demo's I played through that didn't take long.

Sword of Destiny (Demo only ATM) - Nice little Hack n Slash Side Scrolling Y's !!! type with neat Gfx and sound
Dungeon Heroes (Demo only) - Nice Dungeon Crawler in the vein of Dungeon Master with Turn based battles
Regalia Alpha (Demo only) - Another 8-16bit stylized Indie Game.

Chasm (Demo only) Metrovania style Rpg with very nice quality original stuff! This one I'm anticipating cause it'll be a nice long game. Lots of nice little things to do and descover in it.

EDIT:
It might just be me, but the first level of Shovel Knight reminding me of a Mega Man Stage with the sound, the ladders, and the retro feel.

Anyone else had that sense?
« Last Edit: August 11, 2014, 04:54:58 PM by vorpal86 » Logged
Pages: 1 ... 12 13 [14] 15   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!