VGMaps
November 17, 2017, 06:12:34 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 2 3 [4] 5   Go Down
  Print  
Author Topic: Game Boy Game Atlas (a "continuation" of the original NES Game Atlas)  (Read 32619 times)
0 Members and 1 Guest are viewing this topic.
Revned
Hero Member
*****
Offline Offline

Posts: 1091



« Reply #45 on: June 22, 2009, 04:08:51 PM »

I've actually done half of them already. I didn't think there was any hurry...
Logged

Will
Hero Member
*****
Offline Offline

Posts: 590



« Reply #46 on: June 22, 2009, 10:39:26 PM »

Alrighty then, it's time I stopped here and get back to my teenage mutant ninja turtle mapping.
Logged
Will
Hero Member
*****
Offline Offline

Posts: 590



« Reply #47 on: July 17, 2009, 11:51:40 PM »

Since I'm progressing through the second Castlevania GBC game, I wonder should both GBC games be added to the list as well?
Logged
JonLeung
Administrator
*****
Offline Offline

Posts: 3129


« Reply #48 on: August 08, 2009, 08:53:55 AM »

The Game Boy Color version of Castlevania: The Adventure is now up, though I put it under Konami GB Collection: Vol. 1 because as far as I know it was never released as a standalone cartridge.



Also, I fixed the copyright date on the original Castlevania: The Adventure.  (And on a related note renamed Contra (GB) to Operation C when I noticed it was wrong while sorting out the Konami GB Collection links.)



I'm only human, so I can make mistakes.  And I don't mind you guys correcting me, in fact, in most cases I would want you to.
Logged
Will
Hero Member
*****
Offline Offline

Posts: 590



« Reply #49 on: December 24, 2009, 03:02:39 PM »

Finally some news to brief. I have tackled the fourth and final stages of TMNT 2 and shall definitely be up within the week. The second stage may have been a pushover, but the fifth has a situation where the screen wraps (I don't have a clue where top and bottom are) and what is more has identical mirroring platforms making it impossible to locate the end from the start. I suppose I can leave it at that and resume work on TMNT III Radical Rescue.
Logged
Revned
Hero Member
*****
Offline Offline

Posts: 1091



« Reply #50 on: April 11, 2010, 07:24:17 PM »

Ugh, I really need to finish Link's Awakening. I have about 5-6 hours of work left and I haven't done anything since June, apparently.
Logged

Will
Hero Member
*****
Offline Offline

Posts: 590



« Reply #51 on: May 11, 2012, 10:47:45 PM »

I've done the second act of Teenage Mutant Ninja Turtles 2. The long stretch of road was merely looping up to a point. The fifth act has a strange sort of sky area with platforms and it wraps vertically. I managed to solve that and the long stretch of platforms has been put together with the other rooms. Now the game is finally finished.

EDIT: I have been working on Radical Rescue. This is going to be one giant map because the entire game takes place in an abandoned mine. The map style is pretty much going to remind you of Castlevania. I am now about halfway done. In the Japanese version of the game there is a slightly better mini map than in other versions because it has proper icons for keycards, prison doors and bosses instead of just black dots.
« Last Edit: May 13, 2012, 07:56:42 AM by Will » Logged
JonLeung
Administrator
*****
Offline Offline

Posts: 3129


« Reply #52 on: August 25, 2012, 02:41:23 PM »

Teenage Mutant Ninja Turtles III: Radical Rescue was just completed by qwert, so we're left with just one game with no maps at all...Castlevania Legends...
Logged
TerraEsperZ
Hero Member
*****
Offline Offline

Posts: 2225



« Reply #53 on: August 28, 2012, 08:11:22 PM »

[...] so we're left with just one game with no maps at all...Castlevania Legends...

Since I was more than half done with it and I just hit a rather excruciating part to map in Dawn of Sorrow, I decided to finally finish this. I just made up my mind regarding the issues that made me stop mapping it in the first place so it shouldn't take more than a few days to finish.
Logged

Current project that I really should try to finish:
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)
-Lilly Looking Through (PC)

Pending project:
-A ton of stuff that will never be finished
JonLeung
Administrator
*****
Offline Offline

Posts: 3129


« Reply #54 on: September 14, 2012, 09:19:47 PM »

Thanks for doing Castlevania Legends, Terra!  It may not exactly be the most-loved Castlevania game, but I still appreciate the maps!

I can barely call myself a mapper anymore since I never have time to, but if I did, I know putting text tips would be tricky.  I'd be overly conscious of the grammar, and just how I word things in general.  It adds a whole 'nother dimension of possible imperfection.  It's like, if a couple mappers were equally skilled, their screenshot maps should come out exactly the same, but anything "extra" like text tips would likely be different.  It could add a personal "touch", perhaps.  I don't know.  mephea (who used to come here a lot) did text tips a lot, and she seemed to really enjoy it, but it's not something everyone is comfortable doing.

Another thing is that it could take away from the "universality" of the map.  If you can do things with as little text as possible, like using icons, arrows, etc., then anyone playing any version of the game could use it.  (Assuming there aren't differences in the regional versions, like in Blaster Master, Maniac Mansion, Shatterhand, or Super Ninja Boy (incidentally, I just put up the North American overworld map of Super Ninja Boy today too).  And those are just the ones I remember off-hand.)  But there's nothing wrong with using English, this is an English-text site, after all.

To be honest, Terra, I thought those were in-game tips.  I mean that in a good way, even if it's an odd compliment considering I thought you didn't do something that you actually did?  Tongue

So what's left on this listing...  We've got incomplete map sets for Super Mario Bros. Deluxe and The Legend Of Zelda: Link's Awakening?  If they weren't sort of redundant (because of the NES and GBC versions, respectively), leaving Mario and Zelda last would be kind of weird...
Logged
Revned
Hero Member
*****
Offline Offline

Posts: 1091



« Reply #55 on: September 14, 2012, 11:46:36 PM »

I've been halfway in the mapping mood for awhile, but haven't actually done any. I suppose I ought to finish up Link's Awakening, it's been three years! I'll try to get it done in the next week or two.
Logged

Revned
Hero Member
*****
Offline Offline

Posts: 1091



« Reply #56 on: October 13, 2012, 10:38:52 PM »

Done and sent to Jon. Took me a bit longer than I estimated because I ended up changing some things in my previously finished maps.

I also found several errors in my DX maps, so now I have to add that to my list of things to revisit. Sigh.
Logged

JonLeung
Administrator
*****
Offline Offline

Posts: 3129


« Reply #57 on: October 14, 2012, 01:10:24 PM »

Thanks for the non-deluxe Link's Awakening, Revned!  That was one of the quickest updates I've ever done...copy and paste, remove "DX"s from links, and just put the correct filesize...and, done.

All that remains for this topic is the deluxe version of Super Mario Bros...
Logged
JonLeung
Administrator
*****
Offline Offline

Posts: 3129


« Reply #58 on: October 30, 2012, 09:23:29 AM »

Also noticed that besides taking three years, your announcement of finishing that was a milestone in the sense that it was your 1000th post, Revned.  Tongue
Logged
Will
Hero Member
*****
Offline Offline

Posts: 590



« Reply #59 on: April 12, 2017, 01:52:53 PM »

I have just submitted a map of "Magical Tetris Challenge". The GBC version has an overworld map. This is a Disney Capcom game, so I think it's fit to be a part of the  Disney Dizziness chapter.
Logged
Pages: 1 2 3 [4] 5   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!