Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Grizzly

Pages: 1 ... 9 10 [11] 12 13
151
Map Gab / RE: Kid Chameleon (Genesis)
« on: July 12, 2006, 05:27:34 am »
I am also impressed by programs like that. x_to has written a program that seems to work for many Amiga games when knowing where the level data is saved and  having ripped the sprites earlier (I think). It's still on my to-do list to test that program. Maybe it's working for other platforms, too?

(Link:http://www.webwood.de/lvlrip.html, Tutorial:http://xto.xt.funpic.de/lvlrip_tutorial_1.htm

152
Maps In Progress / RE: Rayman Advance (GBA)
« on: July 12, 2006, 05:13:42 am »
TerraEsperZ Said:
Glad to hear that. The PC version is really gorgeous, but wasn't the Playstation version supposed to have even more colors?



Anyway, I'm looking foward to the next ones!



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me

I cannot say that for sure. The number of colours looks the same although to know for sure you'd have to let them count by Paintshop Pro or something different.

But the Playstation version is graphically more extensive. There is an additional foreground layer that moves in front of the playfield. But because you cannot disable such layers in Playstation emulators, it would make mapping even more complicated so I think I will stick with the PC version which looks almost the same.

153
Maps In Progress / RE: Rayman Advance (GBA)
« on: July 11, 2006, 03:06:46 pm »
I've got good news. The second background does use different colours than those from the foreground so it's no problem to seperate them. If maybe the first background is the only one that makes things a bit difficult, most stages should be doable at normal speed.



New version of level 2 (this time from the PC version):

User posted image

http://img362.imageshack.us/my.php?image=tdfppwlevel28qm.png

154
Maps In Progress / RE: Rayman Advance (GBA)
« on: July 10, 2006, 09:14:18 am »
Well, I now want to map the PC version instead. The only problem is that removing the background there is not an easy task as well as getting the better coloured background out of the game screen.



I hope that most of the later levels are easier because of more different colours between foreground and background. I will check that soon.

Comparision:

User posted image

http://img397.imageshack.us/my.php?image=comparepcgba7ze.png

155
VGMaps Social Board / RE: Spot three changes in the NES section.
« on: July 10, 2006, 05:19:22 am »
In case the sizes are not bytes divided by 1000 but divided by 1024 (Windows shows filesizes this way) you might want to use KiB instead of kB. Although it still is not very common, it is the standard IEC prefix: http://en.wikipedia.org/wiki/Kibibyte

156
VGMaps Social Board / RE: Dragonflies
« on: July 05, 2006, 01:36:10 am »
That looks great. I cannot remember when I last saw a sitting dragonfly. Most of the time I only see them flying around.

157
Maps In Progress / RE: Rayman Advance (GBA)
« on: July 05, 2006, 01:29:04 am »
Hey, why was one of the pics in the above message deleted? I am sure that I inserted it there.

Background: User posted image



Revned:

I like Rayman games. Although the 3D parts are very different in play and feel than the first part (and all of its addons).

But there are many different ideas in this first game - so it's not just going from start to end. You get different powers throughout the game which make you stronger so you can reach areas not reachable before (you have to find all of the cages to complete the game) and some other gimmicks.

158
Maps In Progress / Rayman Advance (GBA)
« on: July 04, 2006, 03:28:44 pm »
I'm just testing a bit out with the game, I still do not know if I will continue with the full game - depends on what difficulties I will encounter with the other backdrops and if there will be a similar problem as the one I had with the sequel (Rayman 3 GBA) - not being able to reach many areas and no ability to fill it out myself. I already couldn't reach the upper-right corner of the second map but I was able to fill it with some stones and the colour brown easily. Hopefully it will stay as easy as that.



Well, map 1 was easy. The height of the map is only a very small bit bigger than the height of the background so I just put in some plain colour for the water and sky to make it slightly taller.

User posted image

http://img367.imageshack.us/my.php?image=thedreamforestpinkplantwoods12.png



Map 2 is more than double in size than its background - The only possibility I saw was to stretch it and put a filter over it to remove a bit of the pixelish look.

Background:



Map:

User posted image

http://img100.imageshack.us/my.php?image=thedreamforestpinkplantwoods28.png



PS: I originally played the game on PC so I might as well look how difficult it would be to map the DOS version of the game - because it might look better: slightly better colours but definitely a better photographer (not one with as big pixels as the one in map 2) and also other things in the GBA version have got big pixels. I just started the GBA version because it's a bit easier due to quicksaves and layer disabling.

159
Map Gab / RE: The Lion King (SNES)
« on: July 04, 2006, 03:03:39 pm »
Thanks :)

But it seems that I just was lucky with this game because such a method doesn't work for all games. It for example isn't possible to add colour gradients to the background of Rayman because they are looking like paintings. I will explain that soon in an own thread for that game. I think only stretching will work.

160
Map Gab / RE: The Lion King (SNES)
« on: July 04, 2006, 12:45:40 pm »
Yep, that version looks *interesting*. And it's so rushed, it even hasn't got all the levels but ends after the sixth one.

A pirate version of a Lion King for NES in fact does look much closer to the original than the officially licensed one, see this comparision: http://www.nesworld.com/ovp-lion.htm



But the smurfs game for NES looked quite good if I remember correctly (also came out in 1994). Maybe I will map that, too, once I continue on the GBA's remake of the SNES version - so that it's possible to see how well it looks in comparision. Well, maybe I will even continue very soon with the Smurfs because I haven't got a new project on task at the moment.

161
Map Gab / RE: The Lion King (SNES)
« on: June 29, 2006, 03:04:16 pm »
Here's another update. I've nearly finished the game, only one map (which seems very small -> boss battle) is missing.



I used the same strategy for the background as on most of the other Lion King maps: leave the bottom and top of the original and expand it with a gradient. It gets quite easy and it will help alot in the future whenever I encounter a similar problem again.

Although I do not want to use it as the one-and-only solution because some variety is much better :)



User posted image

http://img282.imageshack.us/my.php?image=level09simbasreturn8cp.png

162
Maps In Progress / RE: Fantastic Adventures of Dizzy, The (NES)
« on: June 27, 2006, 07:06:31 am »
Dizzy is cool. I like him. And it's great to see some new maps of his adventures :)



Now welcome on the boards. The text above the items on the maps is nice because it's not too big. But I do not think that showing were a screen ends is that bad. I think I always showed the scrolling borders on my maps. It makes clearer what you can see at once on screen. Especially when things don't line up fine, it shows better that it's not the mapper's fault. I did it for Treasure Island Dizzy (Amiga), because without screen borders it would look really bad.

163
Message Board Help / RE: Poll Problems
« on: June 22, 2006, 03:24:25 am »
I also cannot vote.

164
Map Gab / RE: The Lion King (SNES)
« on: June 19, 2006, 02:31:57 pm »
Thanks! :)

To make a big starry background was the easiest way how I could expand the original background image to fit the whole map:



User posted image



I also tried to do something with the bottom jungle but it didn't look good, so I kept it unchanged for the big map.

165
Message Board Help / RE: Help files?
« on: June 19, 2006, 07:17:40 am »
Welcome to the boards :)

Pages: 1 ... 9 10 [11] 12 13