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Messages - VGCartography

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16
VGMaps Social Board / Re: VGMaps's discord server
« on: July 25, 2022, 11:58:51 am »
Joined and will tweet the news as well!

17
Maps In Progress / Re: VGCartography - getting to work on PS1 maps!
« on: July 12, 2022, 07:35:59 am »
Just submitted my first hand-drawn map, for Dark Souls 1. Got a wacom cintiq 16 tablet a few weeks ago and have been learning how to tool around on it, some rough edges (literally) but it was fun to work on. Hoping to do something similar with Elden Ring and Bloodborne.

Here is a video I made walking through the map as a game summary of sorts:
https://www.youtube.com/watch?v=AHfArW9zEQ4

I've also been putting together some Crash Team Racing maps for a more relaxing evening, and working on Tomb Raider III and MGS2 as well. Haven't been very motivated lately though...

18
Map Requests / Re: JonLeung's Requests
« on: July 01, 2022, 12:54:03 pm »
Great job on the CV DS maps, GER.

19
Maps In Progress / Re: Jackster's Map Projects
« on: June 09, 2022, 07:12:21 am »
Very cool, always liked this game but I never beat it. Some of those levels towards the end get pretty bizarre, huh. Thanks for these!

20
Map Gab / Re: Secret maps
« on: May 12, 2022, 09:31:05 am »
This isn't quite the same, but the original Demon's Souls on PS3 is known for having a substantial area (would've been the 6th major area after the included 5) that has been datamined, with partial collision and some incomplete enemy models/animations resulting in a partially completed resurrection of it:
https://www.youtube.com/watch?v=LjkdKKgmofA
(there are of course multiple YTers who have made their careers based on Souls cut content)

There was a partially finished dungeon called Singing Mountain on Chrono Trigger that Square confirmed was cut from prehistoric age, but the music for it and some layouts/graphics can be found in the ROM.

Tomba's Village of Civilization is just one piece of a large amount of unused Tomba stuff that is actively being researched:
https://www.youtube.com/watch?v=Nq5rTECKb_w  ;)

Sonic 2 also has a couple zones found on the ROM that weren't used iirc, not sure how far along. Those are a handful I can recall.

21
Very cool idea. I've wanted a tool like this for some of my Civ empires in the past, like let me see a big poster. Makes me wonder what other games could have a pattern of generating a large map based on a save file. Animal Crossing comes to mind...

22
Maps In Progress / Re: VGCartography - getting to work on PS1 maps!
« on: May 12, 2022, 09:21:36 am »
Just submitted a complete* set of maps for Spyro 1. Gonna do 2 and 3 eventually, but taking a little break from placing gems and chests for a bit.

https://www.youtube.com/watch?v=s07jI0FeQhU
Made another video, this one about Tomb Raider 2. The game was complex enough that I didn't make labeled maps, although never say never - they are layered and difficult to clearly unravel in 2D, but the video was my attempt at a "living" version. Started on TR3 as a follow up as well.

Other stuff floating around is continuing isometric maps of Vagrant Story, Xenogears, and finishing MGS2. Not sure after that... maybe a little break.

*High Caves is missing due to data error :(

23
I got a copy of this one as well. It's a fun flip, the majority of the maps are "official" maps from manuals, old magazines or strategy guides, although there are a few fanmade maps for mostly prominent games (Zelda, Castlevania, etc) that are generally good. I've seen the Solstice one here actually. So it functions also as a kind of time capsule for an era where RPGs came with foldout maps and the like. Some of the artwork rendering older games in interesting ways for magazines is quite impressive. Only con is that I wish it was bigger - lots of detail is sacrificed as a tradeoff for a ton of content and a small form factor. Overall a solid book for sure, and a lot of fun obscure (i.e. Japanese-only title) maps to enjoy.

All that is to say, a screenshot map would not tread on this one too much because the only screenshot maps are in the form of scans of Nintendo Power Mario 3 and the like.

24
That's very generous, Jon! All the entries were really great, I watched them with a couple friends and we each liked a different one the best! I had already seen the excellent video from NESAtlas, but Sam your editing skills are crazy impressive too. Those Kirby transitions are super cool, would love to know a bit more about your process.

Here's to 20 more years!

25
Here is my entry: https://www.youtube.com/watch?v=_Gq6x8hrQws

I'm a novice video editor so it's nothing flashy but I had a good time looking for beautiful or interesting maps to use, hopefully it's at least a fun little commercial even if it isn't the best entry! Tried to represent a variety of consoles and creators. The song is one I made on the KORG, I was thinking of old-school racing games like RC Pro-Am when I made it so I made sure to include that game in the collage.

Looking forward to seeing the others!

26
Bowser's Fury is definitely awesome. Kind of an Odyssey area (or larger) but with different mechanics.

I captured some Galaxy planet pics for a collage recently: https://www.deviantart.com/vgcartography/art/Super-Mario-Galaxy-Planetoid-Catalog-908412054

I know they're probably all hands on for BotW2 and such, but I do hope we get an Odyssey 2 or another Mario platformer before the next console. Never getting a Mario 64-2 is an all-time screwup in my book still.

27
Maps In Progress / Re: Electromax - getting to work on PS1 maps!
« on: February 12, 2022, 06:49:45 pm »
Made an animated runthrough of a bunch of the Castlevania maps:
https://www.youtube.com/watch?v=zFCkC9RUTxY

Pretty niche audience for this kind of video but it's fun to make as a flip-book through the map basically. Started on Tomb Raider II today.

28
Maps In Progress / Re: Electromax - getting to work on PS1 maps!
« on: January 29, 2022, 01:54:20 pm »
Question about the Elw Dimension map... I've wondered for *years* if those two side islands were actually present on the map, and I'm curious as to whether what's shown in your map is all that's actually there, or if that's just all you were able to get without any sort of tools. If it's the latter, I guess some sort of "overworld walk through walls" code would be in order...

Still, nice to finally see "actual game graphics" maps for Filgaia. I'm genuinely surprised none existed until now. Good job! Heck, all of your PS1 maps are pretty dang amazing! Looking forward to seeing more of them in the future!

Thanks! It is indeed the latter - I couldn't find any code for walk through walls/enable plane or other tools on Elw map/etc. so I can't see those bits either! But you can open the map in-game with select and they are shown, I suspect they are there... I've never tried to hack out PS1 codes before, although I did a bit on NES/SNES back in the day. Would be a fun project, I would definitely like to improve the missing areas in the current one.

29
Maps In Progress / Re: Electromax - getting to work on PS1 maps!
« on: January 28, 2022, 11:01:09 am »
Just submitted a map for WILD ARMS on PS1. Was quite surprised there wasn't one already, many 2D RPGs from that era were done long ago. Unfortunately I didn't figure out a good way to extract data from the disc, so I resorted to the ol' screenshot mapping technique.

https://twitter.com/vgcartography/status/1485790802106327042?s=20&t=LiFzQ7yjtm8LOvKWhE2UEQ Here is a short timelapse doing a small portion of it. Took probably 3-4 nights a couple hours each to finish? One of my favorite games from the era.

30
Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« on: January 16, 2022, 06:04:31 am »
Fun doing a new map of an old-style game!

I just submitted the first few maps for Xenogears to the site: https://www.deviantart.com/vgcartography/gallery/81393244/xenogears Trying to follow your footsteps on the FF7 masterwork with another RPG from the era.

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