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Topics - FlyingArmor

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Map Gab / Current Status of Game Atlases on VGMaps
« on: February 11, 2019, 10:47:35 PM »
I decided to make this topic in response to a comment in another thread asking about the how complete the NES and SNES Atlases on this site are. So I took upon myself to do the detective work and come up with an answer.

So far, I've only taken the time to compile statistics on the games released in North America, since adding in all the Japanese and European titles as well would be quite the formidable task to take up all at once. I'll be sure to update this post with stats for the games released in Europe and Japan once I have those numbers ready.

Before I continue, I'll point out that I took any game compilations off my lists if they were previously released separately (such as Super Mario Bros/Duck Hunt) as they are redundant. As far as I know, I found four game compilations on the NES, so those out of the way will reduce the total number of NES games from 677 to 673. With my list at the moment, I seem to have an extra game on it, but have no idea which one it is, so as of now, my total is 674. My SNES list comprises 720 games, so I seem to be missing one if I want to get it up to 721. I don't know how many compilation cartridges there are on the SNES, but the one obvious one I can think of now, Super Mario All-Stars + Super Mario World, wasn't present on the list on Wikipedia. Perhaps there was only one so that might explain why I'm off by one?

By the way, I compiled my lists from the respective Wikipedia articles, and I found errors with the release dates of MANY games. I found at least ten Japanese exclusive games purporting to be released only in America in the SNES article, so that probably explains the discrepancies I currently have.

For the NES, out of 674 games, there is coverage of 281 games (41.69%). Of those, 262 are (as far as I can tell) mapped completely (38.87%), and 19 are partially complete (2.82%).

For the SNES, out of 720 games, there is coverage of 191 games (26.53%). Of those, 152 are (as far as I can tell) mapped completely (21.11%), and 39 are partially complete (5.42%).

So Jon is completely right in saying we're nowhere near having very complete atlases for these two consoles despite being the most popular. And keep in mind this is just for the North American releases! While I haven't taken the time to count up the Japanese or European releases yet, I'm sure those are in a similar if not worse position. According to the SNES game list on Wikipedia, there are 976 exclusive games for Japan alone! I know I've helped to map some of those Japanese exclusives, but there's still TONS left to go. I wouldn't be surprised to find that less than 10% have any maps at all let alone complete sets here on VGMaps.

But anyway, it's certainly interesting to see how much has been done so far and how much there is still left to do!

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Maps In Progress / FlyingArmor's Map Projects Present and Future
« on: June 07, 2012, 07:31:29 PM »
Inspired by Peardian's thread, here is where my current and future mapping projects will be organized from now on. Also, I plan on this thread being a dumping ground of sorts for various maps I've done where I don't plan on mapping the rest of the game.

Current Projects:
The Addams Family: Pugsley's Scavenger Hunt (SNES)
Final Fantasy VII (PSX) -- World Map
Ultima IV: Quest of the Avatar (PC)
Ultima: Quest of the Avatar (NES)
Ultima VI: The False Prophet (PC)

Completed Projects:
Paladin's Quest (SNES)
Lufia & The Fortress of Doom (SNES)
Ultima VI: The False Prophet (SNES)
Final Fantasy VI (SNES)
Lennus II (SFC)
Dragon Quest V (SFC)
Dragon Quest I & II (SFC)
Final Fantasy IV (SFC) - Japanese Version
Final Fantasy IV (SNES) - North American Version
Final Fantasy V (SFC)
Aretha (SFC) - Overworld
Mr. Chin's Gourmet Paradise (GB)
GD Leen/Gadyurin (SFC)
Silva Saga II (SFC)
Brain Lord (SNES) - Collaboration with Tropicon
Final Fantasy III (FC)
Final Fantasy VII (PSX)
Daedalian Opus (GB)
Bouken! Puzzle Road (GB)
Light Fantasy (SFC)
Aighina no Yogen (FC)
Legend of the Ghost Lion (NES)
Star Trek: The Next Generation: Future's Past (SNES)
Clue (SNES)
Ganbare Goemon Gaiden: Kieta Ougon Kiseru (FC) - Overworld
Snow Bros. (NES)
Golf (NES)
Shinseiki Odysselya (SFC)
Dragon Warrior II (NES)
Q*Bert (NES)
Legacy of the Wizard (NES)
Popeye (NES)
Phantasy Star II (GEN)

Future Projects:
Dragon Slayer: The Legend of Heroes (PC-98)
Ihatovo Monogatari (SFC)
Light Fantasy II (SFC)
Lufia: The Legend Returns (GBC)
Nox Archaist (Apple II)
The Screamer (PC-88)
Ultima I: The First Age of Darkness (PC)
Ultima III: Exodus (PC)
Ultima V: Warriors of Destiny (PC)

More detailed information for each project will follow soon.

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Gaming / The Mario Marathon
« on: August 13, 2011, 04:22:44 PM »
Hey guys. Just thought I'd let you know about a Super Mario gaming marathon going on right now by Penguins Productions. The marathon is to help raise funds for Big Brothers Big Sisters in St. Catherines, Ontario, Canada.

I donated a painting as an auction prize (which is part of the reason I'm bringing this up at all, heheh) which you can see on the Prizes page of their website. It's the 12 x 18" acrylic painting just below the Bowser chair.

So far they've raised a little over $800. All info, like what games they'll be playing, prizes, etc. is over at their site. The marathon's gonna span over the next 4-5 days, so if you can, go on and check out what they're up to. And donate if you're able to do that too. :)

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Maps In Progress / Final Fantasy VI (SNES)
« on: August 20, 2010, 01:20:11 PM »
So here I go taking on this behemoth of an RPG! I've attached two examples of the sort of approach I'm going to take with these maps. In the Kohlingen map I put the FF3 logo in there, but it isn't absolutely necessary, and there will undoubtedly be maps where there won't be space for it.

Let me know what you guys think. :)

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Maps In Progress / Lufia & The Fortress of Doom (SNES)
« on: January 04, 2010, 07:39:09 PM »
Hey~ Got around to working on mapping again. :D

Over the past half year or so, I've been slowly mapping nearly every area in the game, and now I'm playing through the game again to label all the treasure chests. Until I find some sort of code that will allow walking through walls, I'll only be able to post caverns, towers, and towns that don't have exorbitant amounts of trees in them. There's no way I'm gonna post maps with huge gaping holes, haha.

Also, I opted to use legends instead of labelling each chest individually; you'll see why with the Old Cave maps. ;)

Oh yeah, might as well give the link for the world map I did a while ago: https://www.vgmaps.com/Atlas/SuperNES/Lufia&TheFortressOfDoom-World.png

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Map Gab / Paladin's Quest
« on: July 12, 2009, 09:02:24 AM »
Hey everyone. :D



Until now, I had been an active lurker (heheh) here for the past few months when I first discovered VGMaps. In that time, I resurrected a mapping project that had been lying dormant for eight years (I can't believe it's been that long... O_o), and that project is Paladin's Quest, one of my favourite RPGs for the SNES.



I have most of the game mapped out already, so it'll only be a matter of time before everyone gets to see them, but for now I'll post the overworld map.



http://zanazac.teardrop.ca/Paladin'sQuest-LennusWorldMap.png



I probably spent at least 20 hours working on this thing, most of that time spent lining up all those islands in the ocean hemisphere and making sure the ocean currents were done properly. But for the most part I'm really happy with it. What do you all think? :)



Some other mapping projects I'd like to start (or have already started) include: Lennus II, Lufia and the Fortress of Doom, and The Twisted Tales of Spike McFang.



I'm better known on the net as zanazac (http://zanazac.deviantart.com), but for here, I thought I'd try out a different name. Nice to meet you all. :D

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