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Messages - FlyingArmor

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1
Map Requests / Re: JonLeung's Requests
« on: March 22, 2023, 10:24:57 pm »
The NES version of Ultima V is so incredibly lackluster that it's more or less not worth looking at; the computer versions are far superior in pretty much every way. Though saying that, I do wanna try my hand at mapping it anyway, along with Ultima: Exodus, and maybe even the SNES port of The Black Gate while we're at it, haha.

Yeah, Ultima IV on the NES plays very much like a JRPG, and as I was playing through it to at least get to one of the dungeons, I noticed a lot of changes from the computer versions that I liked quite a bit. It streamlines a lot of stuff, like not having to mix reagents before casting spells, not having to worry about food, etc. One aspect I really liked was being able to equip both melee and long range weapons at the same time, so no need unready and ready them in the middle of combat if there's need for that. But compared to the PC version, some things were stripped out. While I only have mapped one dungeon so far, the magic fields, and a number of dungeon rooms were removed. It at least made mapping it easier.

While I won't promise anything, I'll at least tackle whatever catches my fancy, like the aforementioned Ultima games. :D

2
Map Requests / Re: JonLeung's Requests
« on: March 21, 2023, 01:47:41 am »
Thanks Jon! I managed to find the ones I was missing: Punch-Out!!, Robocop, and RoboWarrior. Now the total comes to 47.92%.

3
Map Requests / Re: JonLeung's Requests
« on: March 20, 2023, 11:08:14 pm »
Hmm... my spreadsheet gives me 319 games, so I probably missed a few when updating it. I'll go through it again when I have some time to spare.

But with what I have at the moment, the current total percentage coverage is 47.47% right now, and that's including both complete (44.79%) and incomplete (2.68%) map sets. So it looks like it went up from 41.69% in February 2019 by 5.78%. We're slowly getting there!  ;D

4
Map Requests / Re: JonLeung's Requests
« on: February 23, 2023, 07:12:29 pm »
You're most welcome, Jon! :D

Speaking of the NES atlas, I haven't updated my spreadsheet that tracks the completeness of the American released titles since February 2020. There's probably been a number of NES games that've been submitted since then, so I'll be sure to find some time to update the numbers. ;)

5
Maps In Progress / Re: VGCartography - getting to work on PS1 maps!
« on: February 15, 2023, 12:22:45 am »
Awesome to see you working on the other two Final Fantasy games for the PSX! I would've eventually gotten to FF8 if no one else had decided to take it on, but it looks like I wouldn't have to worry about it anymore. ;D

Definitely looking forward to seeing how your maps for both games turn out!

6
Maps In Progress / Re: Alice's Cartography
« on: February 15, 2023, 12:16:18 am »
I'd just like to say, great work on the NES version of The Addams Family: Pugsley's Scavenger Hunt! :D

7
Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« on: February 15, 2023, 12:07:06 am »
Hey everyone!

I managed to get two more levels done of The Addams Family: Pugsley's Scavenger Hunt for the SNES, with the last one in the works, so this project will come to a close very soon. :D

I also had submitted the Great Stygian Abyss map for the Commodore 64 version of Ultima IV: Quest of the Avatar last month, so that finished off that game.

Besides these, I'd like to whittle down the games in my current projects before taking on new ones. I started working on the dungeons in the NES Version of Ultima IV, and it looks like it'll be a lot easier to map them since so much stuff has been stripped out when compared with the various microcomputer versions.

Nothing much else to add, so that's all for now. ;)

8
Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« on: July 27, 2022, 12:44:46 am »
Heheh, indeed they do.  :D

9
Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« on: July 15, 2022, 01:38:42 am »
Update: the Spider Venom level from The Addams Family: Pugsley's Scavenger Hunt is now finished. It's only been a year and a half since the Octopus Ink level, hasn't it? Jon joked to me via e-mail that he was looking forward to seeing the next level some time in 2023, but I don't think it'll be that long, haha.

As far as new stuff goes, I've begun working on mapping Dragon Quest VI for the Super Nintendo! About half a year ago, alucard had suggested I take it on, and since I've mapped DQ1+2 and DQ5 already, I thought why not?

Stahlbaum had submitted a number of maps for DQ6 many years ago, and when that happened, it put me off from doing so myself. But after a cursory glance at what was submitted, it's woefully incomplete. Thus far, I've completed the "dream" and "real" overworld maps, and a dozen or so town and dungeon maps. Just from viewing what's on the overworld maps, it looks like this game will have well over 100 maps by the time all is said and done.

I'll send an e-mail to Stahlbaum asking whether he has any intention of finishing his DQ6 map set, but it's probably safe to assume that he doesn't at this point.

10
Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« on: April 09, 2022, 07:54:17 pm »
Another quick update! I got the last map for Ultima IV: Quest of the Avatar finished yesterday (The Great Stygian Abyss!), so this map set is now complete. The Commodore 64 versions of the dungeons will eventually follow.

I just submitted the first few maps for Xenogears to the site: https://www.deviantart.com/vgcartography/gallery/81393244/xenogears Trying to follow your footsteps on the FF7 masterwork with another RPG from the era.

Apologies for not responding to your message earlier!
Those Xenogears maps of yours look amazing! The way you've presented the graphics here is almost as if they were originally meant to be pixel art rather than polygonal.
I have yet to play Xenogears from beginning to end, although I do have a copy of it. I suppose I'll eventually get around to it one of these days. ;D

11
There are 35136 files in my counter. It looks like I missing some pages.

For whatever reason, it looks like only Lüt's maps are being counted on the Genesis page. I don't know if the same is happening with other pages however.

12
Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« on: January 16, 2022, 05:32:32 am »
Quick update: I got the Isles of Wynmar (a.k.a. the overworld) map in Nox Archaist finished! ;D

13
Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« on: December 30, 2021, 07:33:22 pm »
I love your Dragon Quest and Dragon Warrior Maps. I used them on latest replaying of the games. Any thoughts on ever mapping Dragon Quest 6 for the SNES?

Thanks very much! I'm glad they were helpful. :D

I think I gave mapping Dragon Quest VI some thought after completing V, though around that time someone else had submitted maps for it. I've taken some time to glance through them, and I'm of the opinion that it's not a complete set, so I wouldn't mind doing a proper job of mapping it fully, haha. It's been quite a while since I mapped an RPG for the SNES/SFC. Perhaps it'll be a project for 2022!

14
Glad to hear this issue got resolved!

15
Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« on: September 28, 2021, 01:59:35 am »
Hey all! Long time no speak.

I haven't been doing much lately as far as mapping goes, though I've done a little here and there. There's one map I've been working on and off for the better part of this year: a map of the Isles of Wynmar from the recently released RPG, Nox Archaist. It's been rather interesting working with Apple II Hi-Res graphics to say the least, haha. I've still got a long way to go before finishing the game, but I've got more than half of the overworld captured thus far.

The only other major mapping I've done is mapping out the Commodore 64 version of Ultima IV. I used Tiled along with the C64 tileset to construct the maps while looking at the PC maps I've already compiled. Mapping out the Britannian overworld tile by tile took quite a number of hours, though it beats having to do so with just screenshots. I should have all the townes and castles and villages submitted some time tomorrow.

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