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Topics - ummwat

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Mapping Tips/Guides / New Super Mario Bros. Wii
« on: June 06, 2013, 08:32:35 pm »
So I was dicking around experimenting in Reggie, and found something that may make mapping New Super Mario Bros. Wii a lot easier.

If you don't already know, Reggie is a level editor for New Super Mario Bros. Wii, which I find very impressive. Probably as intuitive as Lunar Magic. It basically extracts the level files from the NSMBW game disc and onto your SD card, which you can then import into the editor and, well, edit.

Anyways, I found out that the editor has a "Screenshot entire level" button. Or at least, a "Screenshot entire zone" button. In the game, the levels are broken up into "Zones", which are basically camera zones: the camera can't exit the zone. Each zone has different settings (backgrounds, music, tilesets, zoom level).

So, I took a screenshot of each layer, put them together, and bam, this happened:



Sadly, Reggie doesn't support backgrounds and some sprites (notably the big rotating ground-things). They usually would just show up as squares. So, there are two viable options:

1. Take multiple screenshots of all 113+ background layers and god-knows-how-many sprites and try to compile them together.

2. Rip the backgrounds and sprites directly from the game files.

Obviously the second option is more reasonable.

If I'm not mistaken, all Wii game assets (including the graphics) are stored on the discs in .arc (archive) files, which can easily be viewed and edited by certain programs. So, correct me if I'm wrong but, mapping this game can just be as simple as taking a few screenshots in Reggie, ripping the required backgrounds and sprites, and putting them together.

Thoughts?

2
Gaming / Cave Story 3D
« on: August 10, 2012, 03:41:42 pm »
So apparently Nicalis remade the popular freeware game Cave Story in 2.5D for the 3DS, and was released in November 2011 (how did I not know about this before?). It looks really nice.

Official website:
http://www.nisamerica.com/games/cave-story/

Here's some trailers:
http://www.youtube.com/watch?v=BKea6P6ub_o
http://www.youtube.com/watch?v=RsOmfb2zNlY

First Cave comparison:
https://www.vgmaps.com/Atlas/PC/CaveStory-FirstCave.png
http://nintendo3dsblog.com/wp-content/uploads/2011/02/Cave-Story-Concept-Art.jpg
http://www.gamingunion.net/newsimg/cave-story-3d-teaser-trailer-released.jpg

Mimiga Village comparison:
https://www.vgmaps.com/Atlas/PC/CaveStory-MimigaVillage.png
http://gaygamer.net/images/cave%20story%203d%20concept%20mimiga.png

Fun fact: Daisuke "Pixel" Amaya, the creator of the original Cave Story, originally wanted Cave Story to be a 3D game. Now he got his wish.

3
Maps In Progress / Advance Wars (GBA)
« on: July 16, 2012, 05:35:40 pm »
Was bored, started mapping Advance Wars. It shouldn't take too long, I already mapped all of Field Training (13 missions) in a day.

The way I'm doing this is recreating each of the levels in a sort of map editor/viewer. I don't know if this counts as ripped or original, since some sprites are different, but it's all 95% the same.

4
Mapping Tips/Guides / Possible Super Mario 64 maps?
« on: April 29, 2012, 09:45:21 pm »
I'm surprised nobody's taking on Super Mario 64, as it's very well easily possible to map using Toad's Tool 64. I sort of messed around with it and got these very low-quality low-res maps (below).

METHOD: Using Toad's Tool 64, I loaded up a Super Mario 64 ROM and browsed the different areas. Then I took screenshots of the areas using the top view. Or, if you want, multiple screenshots to make it more high-res.

It doesn't have to be viewed from the top, too. You can make cross-sections, view it from the side, make cross-sections from the side, view it upside-down, etc.

...just something I found out. :P

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Map Requests / Paper Mario: The Thousand Year Door
« on: June 07, 2010, 10:51:11 am »
Is is possible to map Paper Mario: The Thousand Year Door? If it is, can someone map it?

Thanks.

6
Map Gab / Cave Story (Unmarked) [PC/Mac/WiiWare] - COMPLETED
« on: June 07, 2010, 10:18:59 am »
UPDATE:
I finished the maps! Download here:
http://www.mediafire.com/?l299b21az7jlzbl

ORIGINAL POST:
Quote
Hello, I'm new here (sort of). Even though I've known this place for years, I just signed in.

Anyway, I started mapping Cave Story for PC/Mac in Cave Editor as my first project, complete with monsters, bosses, items, etc. Cave Editor shows sprites as green squares, so I'm going to have to add those in myself.

As stated below, since I don't have the time to add all the entities in, I will just map these unmarked. If I have the time, however, I may finish it.

METHOD: I use Cave Editor (since no other editor works for me) and screencap the rooms.

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