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Messages - sanjuro

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Map Gab / Re: Front Mission (SFC)
« on: February 02, 2012, 05:54:21 am »
Done! Couldn't do it last year after all.

I reviewed Front Mission on my website and posted all the 30 maps with enemies and start position (plus, they're zoomable). So for VGMaps, I'll submit instead the raw maps (without sprites). I think it's a good deal, it'll be interesting to have both online. I haven't seen them anywhere else. Besides, anyone can still submit maps with enemies for one of the remakes! (WSC/PS/DS)

PS: there's no special rule for submitting maps? I just put them in a zip and send by email?

Map Gab / Front Mission (SFC)
« on: January 25, 2011, 03:30:45 pm »
I call dibs on Square's Front Mission for Super Famicom (Japanese SNES). It might take me a while to complete because this won't be a priority, but I think I can do it all this year. This time I will submit it first for VGMaps and then, sometime later, publish it on my website, if that's ok.

Front Mission maps completion: 100%

Map Gab / Re: Duck Tales (NES) Moon lifted from my site?
« on: January 20, 2011, 04:08:14 pm »
Understood! Thank you.

Map Gab / Re: Map List
« on: January 20, 2011, 02:19:01 pm »
The Super Bonk maps are on VGMaps now? I'm not seeing them anywhere. ???

Map Gab / Re: Solstice (NES)
« on: January 20, 2011, 02:13:52 pm »
@DarkWolf Yeah, it was fun to use Javascript to make a more dynamic map. However, it's not something I'd be willing to do every time ! Too complicated.

@TerraEsperZ I'm not sure seeing the room below is such a good idea actually (unless you can isolate each room like I did) because you can't tell which block belongs to where. So you're probably right not to do it anyway. A mini-map is a good idea !
Haha, I made one, too, on the page preceding my main map, maybe I should have posted that before:

As you can see, I agree with your naming scheme for the most part, safe for a few locations:

- I assume "Fortress of Kâstleröck" is the whole area; a fortress being "a fortified place, especially a large, permanent military stronghold that often includes a town" that would make sense if it encompassed everything. The central part is the castle of Kâstleröck, with the 4 towers, or as it is put in the manual: "the four deadly towers of the main castle".

- I don't know either how it's possible to distinguish the Gardens of Pain from the Blood Gardens. Perhaps the Blood Gardens just comprise the rooms with the snake gates, on the westernmost point. Or then the Gardens of Pain are just made of the green rooms with the tree walls.

- I'm pretty sure the small area in the east is the Mines of Insanity. The description in the manual follows a direction, it goes from West to East; that would be strange if suddenly the writer came back to the West just to talk about the mines. Also, just a guess, but I think the insanity is about the enemies' patterns rather than what the player has to go through. And this is the only place where you meet those weird "Big Foot" enemies.

-Stonehedge Gardens: The western outside area which, appropriately, has standing stones bordering it;

You meant eastern, right? or else you lost me.

Now that I think of it, I wonder if the Slaughter Yards could also include the gardens after the mines.

Map Gab / Re: Duck Tales (NES) Moon lifted from my site?
« on: January 20, 2011, 01:29:52 pm »
In order to preserve my legacy in the NES recreation Atlas I have remade the map with a distinctive difference. Hope that solves the dispute.

I guess that would solve it if the map was visibly different, yes; except I'm not seeing any difference at all right now. :-\

Have you updated this?
It looks absolutely the same to me.

Map Gab / Map List
« on: January 18, 2011, 05:13:23 am »
Ok, I don't really know where to post this. Because of this topic, I think it might be a good idea to draw a list of the few maps I made for my website, so that they won't end up here with someone else's name.

So here goes:

Super BC Kid / Super Bonk / Chō Genjin (SNES) - Tokyo Tower:

Duck Tales (NES) - Amazon and Moon:

Naxat Open Golf (PCE) - course:

Dragon's Lair (SNES) - map:

SD Great Battle (SFC) - level 6:

Solstice (NES) - Fortress of Kâstleröck:

Map Gab / Duck Tales (NES) Moon lifted from my site?
« on: January 18, 2011, 04:46:35 am »
This is something I noticed a long while ago but I never bothered to contact anyone about it. Well, since I finally registered, I can say it: I think the Moon map of Duck Tales for NES has been lifted from my site. Check them closely:



Back in 2005, I made two Duck Tales maps for fun that I published on my website, Amazon and Moon. While the Amazon map on VGMaps is obviously not mine, the Moon has too many similarities, mostly because of the enemies which are in the exact same position even though they're moving all the time. Besides, if you compare with the other Duck Tales maps by Will Mallia, you'll see Moon is clearly different from his other submissions. I took great care of including every single enemy and fill some background blanks. The only thing that's different is the top right corner, the alignment has been changed, don't know why. Probably a mistake on his part.

So if you come to the same conclusion, I would appreciate if the credit was changed from Will Mallia to my website's name, 1UP, with a link to Thanks in advance!

I think I will go post a list of the few maps you can find on my website in the Maps in Progress section so that it won't happen again. I don't mind if some of them end up here on VGMaps, that might be a good way to protect them from theft, but I just want to be credited.

Map Gab / Re: Solstice (NES)
« on: January 18, 2011, 04:09:15 am »
No, I don't think I will submit any files for Solstice. It's better if my map stays on my site as it is and if you complete your separate maps for VGM, they look great. That way, people on the web can see two different isometric versions: one big map with floor alignment, and area maps with door alignment.

I had started like you, by putting door thresholds on the same level, initially that seemed the most logical thing to do. But after a while, it didn't feel right, so I started anew by focusing on a single plane. With this new direction I gained space and some rooms connected better.

There might be some advantages with doorways alignment though, maybe the Caves of Doomed Souls will connect better vertically with the Gardens of Pain and the Stonehedge Garden; that's obviously the flaw in my map: there are huge gaps there, while in the game you just transition from one room to another. It's because, as you probably know, the game makes no sense vertically, you can fall 4 rooms underground and come out to the surface just by climbing one.

Map Gab / Re: Solstice (NES)
« on: January 17, 2011, 05:41:07 pm »
Hi there,

I thought you might want to know that I completed a full isometric Solstice map for my website 1UP (in French, about retrogaming). I stumbled on this forum page while I was working on mine. Here it is:

There's some programming involved, you'll see why. I didn't exactly follow the same method as you but I think the result is pretty accurate all things considered. I never found more than 252 rooms in this game though, and I chose to remove one that was superfluous/erroneous.

I have other maps too on my site, I've been thinking of getting in touch with VGMaps for some time. Actually I think one guy took one or two maps from me, I'll explain later.

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